mirror of https://github.com/AxioDL/metaforce.git
234 lines
8.2 KiB
C++
234 lines
8.2 KiB
C++
#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CAABox.hpp"
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#include "CToken.hpp"
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#include "Graphics/CLight.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "CRandom16.hpp"
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#include "CParticleGen.hpp"
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#include "Graphics/Shaders/CElementGenShaders.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde {
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class CWarp;
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class CLight;
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class IGenDescription;
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class CGenDescription;
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class CParticleSwoosh;
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class CParticleElectric;
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class CActorLights;
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class CElementGen : public CParticleGen {
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static u16 g_GlobalSeed;
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static bool g_subtractBlend;
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public:
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static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; }
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static void SetSubtractBlend(bool s) { g_subtractBlend = s; }
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enum class EModelOrientationType { Normal, One };
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enum class EOptionalSystemFlags { None, One, Two };
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enum class LightType { None = 0, Custom = 1, Directional = 2, Spot = 3 };
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class CParticleListItem {
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friend class CElementGen;
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s16 x0_partIdx;
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zeus::CVector3f x4_viewPoint;
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public:
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CParticleListItem(s16 idx) : x0_partIdx(idx) {}
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};
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static CParticle* g_currentParticle;
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private:
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friend class CElementGenShaders;
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TLockedToken<CGenDescription> x1c_genDesc;
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CGenDescription* x28_loadedGenDesc;
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EModelOrientationType x2c_orientType;
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std::vector<CParticle> x30_particles;
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std::vector<u32> x40;
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std::vector<zeus::CMatrix3f> x50_parentMatrices;
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std::vector<std::array<float, 8>> x60_advValues;
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int x70_internalStartFrame = 0;
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int x74_curFrame = 0;
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double x78_curSeconds = 0.f;
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float x80_timeDeltaScale;
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int x84_prevFrame = -1;
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bool x88_particleEmission = true;
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float x8c_generatorRemainder = 0.f;
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int x90_MAXP = 0;
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int m_maxMAXP = 256;
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u16 x94_randomSeed = g_GlobalSeed;
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float x98_generatorRate = 1.f;
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float x9c_cextValues[16] = {};
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zeus::CVector3f xdc_translation;
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zeus::CVector3f xe8_globalTranslation;
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zeus::CVector3f xf4_POFS;
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zeus::CVector3f x100_globalScale = {1.f, 1.f, 1.f};
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zeus::CTransform x10c_globalScaleTransform = zeus::CTransform();
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zeus::CTransform x13c_globalScaleTransformInverse = zeus::CTransform();
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zeus::CVector3f x16c_localScale = {1.f, 1.f, 1.f};
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zeus::CTransform x178_localScaleTransform = zeus::CTransform();
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zeus::CTransform x1a8_localScaleTransformInverse = zeus::CTransform();
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zeus::CTransform x1d8_orientation = zeus::CTransform();
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zeus::CTransform x208_orientationInverse = zeus::CTransform();
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zeus::CTransform x22c_globalOrientation = zeus::CTransform();
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u32 x25c_activeParticleCount = 0;
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u32 x260_cumulativeParticles = 0;
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u32 x264_recursiveParticleCount = 0;
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int x268_PSLT;
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union {
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struct {
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bool x26c_24_translationDirty : 1;
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bool x26c_25_LIT_ : 1;
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bool x26c_26_AAPH : 1;
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bool x26c_27_ZBUF : 1;
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bool x26c_28_zTest : 1;
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bool x26c_29_ORNT : 1;
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bool x26c_30_MBLR : 1;
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bool x26c_31_LINE : 1;
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bool x26d_24_FXLL : 1;
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bool x26d_25_warmedUp : 1;
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bool x26d_26_modelsUseLights : 1;
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bool x26d_27_enableOPTS : 1;
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bool x26d_28_enableADV : 1;
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};
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u32 _dummy = 0;
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};
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int x270_MBSP = 0;
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int m_maxMBSP = 0;
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ERglLightBits x274_backupLightActive = ERglLightBits::None;
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bool x278_hasVMD[4] = {};
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CRandom16 x27c_randState;
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CModVectorElement* x280_VELSources[4] = {};
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std::vector<std::unique_ptr<CParticleGen>> x290_activePartChildren;
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int x2a0_CSSD = 0;
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int x2a4_SISY = 16;
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int x2a8_PISY = 16;
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int x2ac_SSSD = 0;
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zeus::CVector3f x2b0_SSPO;
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int x2bc_SESD = 0;
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zeus::CVector3f x2c0_SEPO;
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float x2cc = 0.f;
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float x2d0 = 0.f;
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zeus::CVector3f x2d4_aabbMin;
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zeus::CVector3f x2e0_aabbMax;
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float x2ec_maxSize = 0.f;
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zeus::CAABox x2f0_systemBounds = zeus::CAABox();
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LightType x308_lightType;
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zeus::CColor x30c_LCLR = zeus::skWhite;
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float x310_LINT = 1.f;
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zeus::CVector3f x314_LOFF;
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zeus::CVector3f x320_LDIR = {1.f, 0.f, 0.f};
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EFalloffType x32c_falloffType = EFalloffType::Linear;
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float x330_LFOR = 1.f;
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float x334_LSLA = 45.f;
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zeus::CColor x338_moduColor = {1.f, 1.f, 1.f, 1.f};
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std::unique_ptr<CLineRenderer> m_lineRenderer;
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CElementGenShaders::EShaderClass m_shaderClass;
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void AccumulateBounds(const zeus::CVector3f& pos, float size);
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public:
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CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType = EModelOrientationType::Normal,
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EOptionalSystemFlags flags = EOptionalSystemFlags::One);
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~CElementGen();
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boo::ObjToken<boo::IShaderDataBinding> m_normalDataBind[2];
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boo::ObjToken<boo::IShaderDataBinding> m_normalSubDataBind[2];
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boo::ObjToken<boo::IShaderDataBinding> m_redToAlphaDataBind[2];
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boo::ObjToken<boo::IShaderDataBinding> m_redToAlphaSubDataBind[2];
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boo::ObjToken<boo::IGraphicsBufferD> m_instBuf;
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boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_normalDataBindPmus[2];
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boo::ObjToken<boo::IShaderDataBinding> m_redToAlphaDataBindPmus[2];
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boo::ObjToken<boo::IGraphicsBufferD> m_instBufPmus;
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boo::ObjToken<boo::IGraphicsBufferD> m_uniformBufPmus;
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CGenDescription* GetDesc() { return x1c_genDesc.GetObj(); }
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const SObjectTag* GetDescTag() const { return x1c_genDesc.GetObjectTag(); }
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static bool g_ParticleSystemInitialized;
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static int g_ParticleAliveCount;
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static int g_ParticleSystemAliveCount;
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static bool sMoveRedToAlphaBuffer;
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static void Initialize();
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static void Shutdown();
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void UpdateAdvanceAccessParameters(u32 activeParticleCount, u32 particleFrame);
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bool UpdateVelocitySource(u32 idx, u32 particleFrame, CParticle& particle);
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void UpdateExistingParticles();
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void CreateNewParticles(int);
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void UpdatePSTranslationAndOrientation();
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void UpdateChildParticleSystems(double);
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std::unique_ptr<CParticleGen> ConstructChildParticleSystem(const TToken<CGenDescription>&);
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void UpdateLightParameters();
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void BuildParticleSystemBounds();
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u32 GetEmitterTime() const { return x74_curFrame; }
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u32 GetSystemCount();
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u32 GetCumulativeParticleCount() const { return x260_cumulativeParticles; }
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u32 GetParticleCountAllInternal() const;
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u32 GetParticleCountAll() const { return x264_recursiveParticleCount; }
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void EndLifetime();
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void ForceParticleCreation(int amount);
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float GetCEXTValue(int i) const { return x9c_cextValues[i]; }
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void SetCEXTValue(int i, float v) { x9c_cextValues[i] = v; }
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bool InternalUpdate(double);
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void RenderModels(const CActorLights* actLights);
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void RenderLines();
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void RenderParticles();
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void RenderParticlesIndirectTexture();
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bool Update(double);
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void Render(const CActorLights* = nullptr);
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void SetOrientation(const zeus::CTransform&);
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void SetTranslation(const zeus::CVector3f&);
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void SetGlobalOrientation(const zeus::CTransform&);
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void SetGlobalTranslation(const zeus::CVector3f&);
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void SetGlobalScale(const zeus::CVector3f&);
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void SetLocalScale(const zeus::CVector3f&);
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void SetGlobalOrientAndTrans(const zeus::CTransform& xf);
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void SetParticleEmission(bool);
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void SetModulationColor(const zeus::CColor&);
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void SetGeneratorRate(float rate);
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const zeus::CTransform& GetOrientation() const;
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const zeus::CVector3f& GetTranslation() const;
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const zeus::CTransform& GetGlobalOrientation() const;
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const zeus::CVector3f& GetGlobalTranslation() const;
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const zeus::CVector3f& GetGlobalScale() const;
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const zeus::CColor& GetModulationColor() const;
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float GetGeneratorRate() const { return x98_generatorRate; }
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bool IsSystemDeletable() const;
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std::optional<zeus::CAABox> GetBounds() const;
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u32 GetParticleCount() const;
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bool SystemHasLight() const;
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CLight GetLight() const;
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bool GetParticleEmission() const;
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void DestroyParticles();
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void Reset();
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FourCC Get4CharId() const { return FOURCC('PART'); }
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size_t GetNumActiveChildParticles() const { return x290_activePartChildren.size(); }
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CParticleGen& GetActiveChildParticle(size_t idx) const { return *x290_activePartChildren[idx]; }
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bool IsIndirectTextured() const { return x28_loadedGenDesc->x54_x40_TEXR && x28_loadedGenDesc->x58_x44_TIND; }
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void SetModelsUseLights(bool v) { x26d_26_modelsUseLights = v; }
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void SetZTest(bool z) { x26c_28_zTest = z; }
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static void SetMoveRedToAlphaBuffer(bool);
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s32 GetMaxParticles() const { return x90_MAXP; }
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};
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ENABLE_BITWISE_ENUM(CElementGen::EOptionalSystemFlags)
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} // namespace urde
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