mirror of https://github.com/AxioDL/metaforce.git
265 lines
8.5 KiB
C++
265 lines
8.5 KiB
C++
#ifndef __URDE_CELEMENTGEN_HPP__
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#define __URDE_CELEMENTGEN_HPP__
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CAABox.hpp"
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#include "CToken.hpp"
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#include "Graphics/CLight.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "CRandom16.hpp"
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#include "CParticleGen.hpp"
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#include "CElementGenShaders.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde
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{
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class CWarp;
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class CLight;
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class IGenDescription;
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class CGenDescription;
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class CParticleSwoosh;
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class CParticleElectric;
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class CElementGen : public CParticleGen
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{
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static CRandom16 g_GlobalSeed;
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public:
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static void SetGlobalSeed(u16 seed) { g_GlobalSeed.SetSeed(seed); }
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enum class EModelOrientationType
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{
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Normal,
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One
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};
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enum class EOptionalSystemFlags
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{
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None,
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One,
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Two
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};
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enum class LightType
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{
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None = 0,
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Custom = 1,
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Directional = 2,
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Spot = 3
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};
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class CParticleListItem
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{
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friend class CElementGen;
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s16 x0_partIdx;
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zeus::CVector3f x4_viewPoint;
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public:
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CParticleListItem(s16 idx)
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: x0_partIdx(idx)
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{
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++g_ParticleAliveCount;
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}
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~CParticleListItem()
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{
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--g_ParticleAliveCount;
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}
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};
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struct CParticle
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{
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int x0_endFrame = 0;
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zeus::CVector3f x4_pos;
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zeus::CVector3f x10_prevPos;
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zeus::CVector3f x1c_vel;
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int x28_startFrame = 0;
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float x2c_lineLengthOrSize = 0.f;
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float x30_lineWidthOrRota = 0.f;
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zeus::CColor x34_color = {0.f, 0.f, 0.f, 1.f};
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};
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static CParticle* g_currentParticle;
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private:
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friend class CElementGenShaders;
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TLockedToken<CGenDescription> x1c_genDesc;
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EModelOrientationType x28_orientType;
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std::vector<CParticleListItem> x30_particleLists;
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std::vector<zeus::CMatrix3f> x60_parentMatrices;
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u32 x4c_internalStartFrame = 0;
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u32 x50_curFrame = 0;
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double x58_curSeconds = 0.f;
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float x60_timeDeltaScale;
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u32 x64_prevFrame = -1;
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bool x68_particleEmission = true;
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float x6c_generatorRemainder = 0.f;
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int x90_MAXP = 0;
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u16 x94_randomSeed = 99;
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float x78_generatorRate = 1.f;
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zeus::CVector3f x7c_translation;
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zeus::CVector3f x88_globalTranslation;
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zeus::CVector3f xf4_POFS;
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zeus::CVector3f xa0_globalScale = {1.f, 1.f, 1.f};
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zeus::CTransform xac_globalScaleTransform = zeus::CTransform::Identity();
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zeus::CTransform xdc_globalScaleTransformInverse = zeus::CTransform::Identity();
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zeus::CVector3f x10c_localScale = {1.f, 1.f, 1.f};
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zeus::CTransform x118_localScaleTransform = zeus::CTransform::Identity();
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zeus::CTransform x148_localScaleTransformInverse = zeus::CTransform::Identity();
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zeus::CTransform x178_orientation = zeus::CTransform::Identity();
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zeus::CTransform x1a8_orientationInverse = zeus::CTransform::Identity();
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zeus::CTransform x1d8_globalOrientation = zeus::CTransform::Identity();
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u32 x208_activeParticleCount = 0;
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u32 x20c_recursiveParticleCount = 0;
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u32 x210_curEmitterFrame = 0;
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int x268_PSLT = 90;//0x7fffff;
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zeus::CVector3f x218_PSIV;
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bool x224_24_translationDirty = false;
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bool x224_25_LIT_;
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bool x224_26_AAPH;
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bool x224_27_ZBUF;
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bool x224_28_zTest = false;
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bool x224_29_MBLR;
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bool x224_30_VMD1;
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bool x224_31_VMD2;
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bool x225_24_VMD3;
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bool x225_25_VMD4;
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bool x225_28_warmedUp = false;
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bool x225_29_modelsUseLights = false;
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bool x226_enableOPTS;
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int x228_MBSP = 0; int m_maxMBSP = 0;
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union
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{
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struct
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{
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bool x26c_24_ : 1;
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bool x26c_31_LINE : 1;
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bool x26d_24_FXLL : 1;
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};
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u32 _dummy = 0;
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};
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ERglLightBits x22c_backupLightActive = ERglLightBits::None;
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CRandom16 x27c_randState;
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std::vector<std::unique_ptr<CElementGen>> x290_activePartChildren;
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int x2a0_CSSD = 0;
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std::vector<std::unique_ptr<CElementGen>> x248_finishPartChildren;
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int x2a4_SISY = 16;
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int x2a8_PISY = 16;
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u32 x260_cumulativeParticles = 0; /* Retail */
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std::vector<std::unique_ptr<CParticleSwoosh>> x260_swhcChildren;
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int x2ac_SSSD = 0;
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zeus::CVector3f x2b0_SSPO;
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std::vector<std::unique_ptr<CParticleElectric>> x280_elscChildren;
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int x2bc_SESD = 0;
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zeus::CVector3f x2c0_SEPO;
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float x2a0 = 0.f;
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float x2a4 = 0.f;
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zeus::CVector3f x2a8_aabbMin;
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zeus::CVector3f x2b4_aabbMax;
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float x2c0_maxSize = 0.f;
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zeus::CAABox x2c4_systemBounds = zeus::CAABox::skInvertedBox;
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LightType x308_lightType;
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zeus::CColor x2e0_LCLR = zeus::CColor::skWhite;
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float x2e4_LINT = 1.f;
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zeus::CVector3f x2e8_LOFF;
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zeus::CVector3f x2f4_LDIR = {1.f, 0.f, 0.f};
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EFalloffType x32c_falloffType = EFalloffType::Linear;
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float x304_LFOR = 1.f;
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float x308_LSLA = 45.f;
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zeus::CColor x30c_moduColor = {1.f, 1.f, 1.f, 1.f};
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std::unique_ptr<CLineRenderer> m_lineRenderer;
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CElementGenShaders::EShaderClass m_shaderClass;
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void AccumulateBounds(zeus::CVector3f& pos, float size);
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public:
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CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType, EOptionalSystemFlags flags);
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~CElementGen();
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boo::GraphicsDataToken m_gfxToken;
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boo::IShaderDataBinding* m_normalDataBind = nullptr;
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boo::IShaderDataBinding* m_redToAlphaDataBind = nullptr;
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boo::IGraphicsBufferD* m_instBuf = nullptr;
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boo::IGraphicsBufferD* m_uniformBuf = nullptr;
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CGenDescription* GetDesc() {return x1c_genDesc.GetObj();}
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static s32 g_FreeIndex;
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static bool g_StaticListInitialized;
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static int g_ParticleAliveCount;
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static int g_ParticleSystemAliveCount;
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static bool sMoveRedToAlphaBuffer;
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static void Initialize();
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static void Shutdown();
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void SetGeneratorRateScalar(float scalar)
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{
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if (scalar >= 0.0f)
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x78_generatorRate = scalar;
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else
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x78_generatorRate = 0.0f;
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for (std::unique_ptr<CElementGen>& child : x290_activePartChildren)
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child->SetGeneratorRateScalar(x78_generatorRate);
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for (std::unique_ptr<CElementGen>& child : x248_finishPartChildren)
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child->SetGeneratorRateScalar(x78_generatorRate);
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}
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void UpdateExistingParticles();
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void CreateNewParticles(int);
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void UpdatePSTranslationAndOrientation();
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void UpdateChildParticleSystems(double);
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CElementGen* ConstructChildParticleSystem(const TToken<CGenDescription>&);
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void UpdateLightParameters();
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void BuildParticleSystemBounds();
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u32 GetEmitterTime() const
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{
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/* Game returns x74, guessing x50 is what it's asking for */
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return x50_curFrame;
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}
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u32 GetSystemCount();
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u32 GetCumulativeParticleCount() const { return x260_cumulativeParticles; }
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u32 GetParticleCountAllInternal() const;
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u32 GetParticleCountAll() const {return x20c_recursiveParticleCount;}
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void EndLifetime();
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void ForceParticleCreation(int amount);
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bool InternalUpdate(double);
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void RenderModels();
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void RenderLines();
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void RenderParticles();
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void RenderParticlesIndirectTexture();
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void Update(double);
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void Render();
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void SetOrientation(const zeus::CTransform&);
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void SetTranslation(const zeus::CVector3f&);
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void SetGlobalOrientation(const zeus::CTransform&);
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void SetGlobalTranslation(const zeus::CVector3f&);
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void SetGlobalScale(const zeus::CVector3f&);
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void SetLocalScale(const zeus::CVector3f&);
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void SetParticleEmission(bool);
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void SetModulationColor(const zeus::CColor&);
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const zeus::CTransform& GetOrientation() const;
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const zeus::CVector3f& GetTranslation() const;
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const zeus::CTransform& GetGlobalOrientation() const;
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const zeus::CVector3f& GetGlobalTranslation() const;
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const zeus::CVector3f& GetGlobalScale() const;
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const zeus::CColor& GetModulationColor() const;
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bool IsSystemDeletable() const;
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rstl::optional_object<zeus::CAABox> GetBounds() const;
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u32 GetParticleCount() const;
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bool SystemHasLight() const;
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CLight GetLight() const;
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bool GetParticleEmission() const;
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void DestroyParticles();
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void Reset();
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size_t GetNumActiveChildParticles() const { return x290_activePartChildren.size(); }
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CElementGen& GetActiveChildParticle(size_t idx) const { return *x290_activePartChildren[idx]; }
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static void SetMoveRedToAlphaBuffer(bool);
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};
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ENABLE_BITWISE_ENUM(CElementGen::EOptionalSystemFlags)
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}
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#endif // __URDE_CELEMENTGEN_HPP__
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