mirror of https://github.com/AxioDL/metaforce.git
62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
#pragma once
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#include "World/CPatterned.hpp"
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#include "World/CPathFindSearch.hpp"
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#include "Weapon/CProjectileInfo.hpp"
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namespace urde::MP1 {
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class CAtomicAlpha : public CPatterned {
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static const std::string_view skBombLocators[4];
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static constexpr u32 skBombCount = 4;
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struct SBomb {
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std::string x0_locatorName;
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pas::ELocomotionType x10_locomotionType;
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float x14_scaleTime = FLT_MAX;
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SBomb(const std::string_view locator, pas::ELocomotionType locomotionType)
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: x0_locatorName(locator.data()), x10_locomotionType(locomotionType) {}
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};
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bool x568_24_inRange : 1;
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bool x568_25_invisible : 1;
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bool x568_26_applyBeamAttraction : 1;
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float x56c_bomdDropDelay;
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float x570_bombReappearDelay;
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float x574_bombRappearTime;
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float x578_bombTime = 0.f;
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u32 x57c_curBomb = 0;
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CPathFindSearch x580_pathFind;
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CSteeringBehaviors x664_steeringBehaviors;
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CProjectileInfo x668_bombProjectile;
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CModelData x690_bombModel;
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rstl::reserved_vector<SBomb, skBombCount> x6dc_bombLocators;
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public:
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DEFINE_PATTERNED(AtomicAlpha)
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CAtomicAlpha(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, const CPatternedInfo&, CAssetId, const CDamageInfo&, float, float, float,
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CAssetId, bool, bool);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Render(const CStateManager&) const;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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void Think(float, CStateManager&);
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
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CPathFindSearch* GetSearchPath() { return &x580_pathFind; }
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode& wMode, EProjectileAttrib) const {
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return GetDamageVulnerability()->WeaponHits(wMode, false) ? EWeaponCollisionResponseTypes::AtomicAlpha
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: EWeaponCollisionResponseTypes::AtomicAlphaReflect;
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}
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bool Leash(CStateManager& mgr, float);
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bool AggressionCheck(CStateManager&, float);
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void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&);
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void Patrol(CStateManager&, EStateMsg, float);
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void Attack(CStateManager&, EStateMsg, float);
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CProjectileInfo* GetProjectileInfo() { return &x668_bombProjectile; }
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};
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} // namespace urde::MP1
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