mirror of https://github.com/AxioDL/metaforce.git
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#include "CAi.hpp"
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#include "Character/CModelData.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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static CMaterialList MakeAiMaterialList(const CMaterialList& in)
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{
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CMaterialList ret = in;
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ret.Add(EMaterialTypes::FourtyEight);
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ret.Add(EMaterialTypes::TwentyOne);
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return ret;
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}
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CAi::CAi(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const zeus::CAABox& box, float mass, const CHealthInfo& hInfo,
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const CDamageVulnerability& dmgVuln, const CMaterialList& list, ResId, const CActorParameters& actorParams,
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float stepUp, float stepDown)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakeAiMaterialList(list), box, SMoverData(mass),
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actorParams, stepUp, stepDown),
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x258_healthInfo(hInfo),
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x260_damageVulnerability(dmgVuln)
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{
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}
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CAiStateFunc CAi::GetStateFunc(const char* func)
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{
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return m_FuncMap->GetStateFunc(func);
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}
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CAiTriggerFunc CAi::GetTrigerFunc(const char* func)
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{
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return m_FuncMap->GetTriggerFunc(func);
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}
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void CAi::CreateFuncLookup(CAiFuncMap* funcMap)
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{
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m_FuncMap = funcMap;
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}
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CAiFuncMap* CAi::m_FuncMap = nullptr;
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}
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