.. |
Shaders
|
Build fixes
|
2018-01-07 01:29:01 -08:00 |
CBooRenderer.cpp
|
Lots of bug fixes; working CPhazonSuitFilter
|
2017-12-19 20:06:54 -10:00 |
CBooRenderer.hpp
|
Major graphics resource performance improvement
|
2017-11-19 13:48:09 -10:00 |
CDrawable.cpp
|
Add kabufuda and more stubs
|
2016-06-28 11:56:32 -07:00 |
CDrawable.hpp
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
CDrawablePlaneObject.cpp
|
Add kabufuda and more stubs
|
2016-06-28 11:56:32 -07:00 |
CDrawablePlaneObject.hpp
|
First skybox and HUD rendering
|
2017-11-11 19:14:57 -10:00 |
CGraphics.cpp
|
Metal API adjustments; MSAA support
|
2018-01-06 19:19:49 -10:00 |
CGraphics.hpp
|
Various bug fixes
|
2018-01-13 20:44:22 -10:00 |
CGraphicsPalette.cpp
|
Various stubs and imps
|
2016-03-18 14:07:31 -10:00 |
CGraphicsPalette.hpp
|
CWorldTransManager and CGraphicsPalette stubs
|
2016-07-21 14:50:51 -07:00 |
CLight.cpp
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
CLight.hpp
|
Create directional light for bump mapped water rendering
|
2017-08-09 21:37:01 -10:00 |
CLineRenderer.cpp
|
More CAutoMapper fixes
|
2017-11-17 17:35:37 -10:00 |
CLineRenderer.hpp
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
CMakeLists.txt
|
UWP support
|
2017-12-05 17:26:15 -10:00 |
CMetroidModelInstance.hpp
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
CModel.hpp
|
HUD rendering bug fixes
|
2018-01-05 20:50:42 -10:00 |
CModelBoo.cpp
|
HUD rendering bug fixes
|
2018-01-05 20:50:42 -10:00 |
CMoviePlayer.cpp
|
Metal API adjustments; MSAA support
|
2018-01-06 19:19:49 -10:00 |
CMoviePlayer.hpp
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
CPVSAreaSet.cpp
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
CPVSAreaSet.hpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CPVSVisOctree.cpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CPVSVisOctree.hpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CPVSVisSet.cpp
|
Silence warning, implement Zoid loader, and update nod
|
2017-05-20 23:01:24 -07:00 |
CPVSVisSet.hpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CRainSplashGenerator.cpp
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
CRainSplashGenerator.hpp
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
CSimpleShadow.cpp
|
Various bug fixes
|
2017-11-23 22:23:28 -10:00 |
CSimpleShadow.hpp
|
Various bug fixes
|
2017-11-23 22:23:28 -10:00 |
CSkinnedModel.cpp
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
CSkinnedModel.hpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CTexture.hpp
|
Octree generation fixes
|
2017-12-01 19:50:05 -10:00 |
CTextureBoo.cpp
|
Octree generation fixes
|
2017-12-01 19:50:05 -10:00 |
CVertexMorphEffect.cpp
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
CVertexMorphEffect.hpp
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
IRenderer.hpp
|
Windows fixes
|
2017-11-24 16:50:24 -10:00 |
IWeaponRenderer.cpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
IWeaponRenderer.hpp
|
Compile fixes, and initial asset name parser
|
2017-07-02 03:18:38 -07:00 |