mirror of https://github.com/AxioDL/metaforce.git
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#ifndef __URDE_IMAIN_HPP__
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#define __URDE_IMAIN_HPP__
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#include <boo/boo.hpp>
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#include <boo/graphicsdev/GL.hpp>
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#include <boo/audiodev/IAudioVoiceEngine.hpp>
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#include <hecl/Runtime.hpp>
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#include <amuse/amuse.hpp>
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#include "RetroTypes.hpp"
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namespace urde
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{
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class CStopWatch;
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enum class EGameplayResult
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{
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None,
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Win,
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Lose,
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Playing
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};
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enum class EFlowState
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{
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None,
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WinBad,
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WinGood,
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WinBest,
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LoseGame,
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Default,
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StateSetter,
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};
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class IMain
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{
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public:
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virtual ~IMain() = default;
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virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IWindow* window,
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boo::IAudioVoiceEngine* voiceEngine,
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amuse::IBackendVoiceAllocator& backend)=0;
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virtual void Draw()=0;
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virtual bool Proc()=0;
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virtual void Shutdown()=0;
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virtual boo::IWindow* GetMainWindow() const= 0;
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virtual EFlowState GetFlowState() const = 0;
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virtual void SetFlowState(EFlowState) = 0;
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virtual size_t GetExpectedIdSize() const = 0;
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virtual void WarmupShaders() = 0;
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};
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}
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#endif // __URDE_IMAIN_HPP__
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