mirror of https://github.com/AxioDL/metaforce.git
271 lines
7.4 KiB
C++
271 lines
7.4 KiB
C++
#include "CParasite.hpp"
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#include "Character/CModelData.hpp"
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#include "World/CActorParameters.hpp"
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#include "World/CPatternedInfo.hpp"
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#include "World/CWorld.hpp"
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#include "World/CGameArea.hpp"
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#include "World/CPlayer.hpp"
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#include "CStateManager.hpp"
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#include "TCastTo.hpp"
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namespace urde::MP1
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{
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const float CParasite::flt_805A8FB0 = 2.f * std::sqrt(2.5f / 24.525002f);
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const float CParasite::skAttackVelocity = 15.f / 2.f * (std::sqrt(2.5f / 24.525002f));
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short CParasite::word_805A8FC0 = 0;
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const float CParasite::flt_805A8FB8 = 2.f * std::sqrt(2.5f / 24.525002f);
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const float CParasite::skRetreatVelocity = 3.f / 2.f * std::sqrt(2.5f / 24.525002f);
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CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo &info,
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const zeus::CTransform &xf, CModelData &&mData, const CPatternedInfo &pInfo, EBodyType bodyType,
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float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9,
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float f10, float f11, float f12, float f13, float f14, float f15, float f16, float f17, float f18,
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bool b1, u32 w1, const CDamageVulnerability& dVuln,const CDamageInfo& parInfo, u16 sfxId1,
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u16 sfxId2, u16 sfxId3, u32 w2, u32 w3, float f19, const CActorParameters &aParams)
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: CWallWalker(ECharacter::Parasite, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::Zero, bodyType, aParams, f7, f4, EKnockBackVariant::Small, f2, w1, f17, b1)
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, x64c_(dVuln)
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, x6b4_(parInfo)
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, x6d0_(f1)
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, x6d4_(f3)
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, x6dc_(f5)
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, x6e0_(f6)
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, x6e4_(f8)
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, x6e8_(f9)
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, x6ec_(f10)
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, x6f0_(f11)
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, x6f4_(f12)
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, x6f8_(f13)
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, x6fc_(f14)
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, x700_(f15)
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, x704_(f16)
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, x708_(pInfo.GetHeight() * 0.5f)
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, x710_(f18)
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, x714_(f19)
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, x73c_(CSfxManager::TranslateSFXID(sfxId1))
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, x73e_(CSfxManager::TranslateSFXID(sfxId2))
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, x740_(CSfxManager::TranslateSFXID(sfxId3))
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{
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x742_28_ = true;
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x742_30_ = true;
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switch(x5d0_)
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{
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case 2:
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x460_knockBackController.SetEnableFreeze(false);
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case 1:
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x460_knockBackController.SetAutoResetImpulse(false);
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break;
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case 3:
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default:
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break;
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}
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if (x5d0_ == 1)
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{
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}
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}
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void CParasite::Accept(IVisitor &visitor) { visitor.Visit(this); }
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void CParasite::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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if (msg == EScriptObjectMessage::Registered)
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{
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x450_bodyController->Activate(mgr);
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/* TODO: Finish 8015A0E8*/
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}
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else if (msg == EScriptObjectMessage::Deleted)
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{
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//mgr.xf54_.sub80125d88(GetUniqueId());
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if (x5d0_ != 3)
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DestroyActorManager(mgr);
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}
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else if (msg == EScriptObjectMessage::Jumped && x742_25_)
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{
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UpdateJumpVelocity();
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x742_25_ = false;
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}
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else if (msg == EScriptObjectMessage::Activate)
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{
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x5d6_27_ = false;
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if (x5d0_ != 0)
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
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}
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else if (msg == EScriptObjectMessage::SuspendedMove)
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{
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}
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}
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void CParasite::PreThink(float dt, CStateManager& mgr)
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{
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CWallWalker::PreThink(dt, mgr);
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x743_26_ = false;
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}
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void CParasite::Think(float dt, CStateManager& mgr)
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{
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if (!GetActive())
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return;
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++x5d4_;
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if (x5d0_ == 3)
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UpdateCollisionActors(mgr);
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x5d6_26_ = false;
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CGameArea* area = mgr.WorldNC()->GetArea(GetAreaIdAlways());
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CGameArea::EOcclusionState r6 = CGameArea::EOcclusionState::Occluded;
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if (area->IsPostConstructed())
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r6 = area->GetPostConstructed()->x10dc_occlusionState;
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if (r6 != CGameArea::EOcclusionState::Visible)
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x5d6_26_ = true;
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if (!x5d6_26_)
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{
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zeus::CVector3f plVec = mgr.GetPlayer().GetTranslation();
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float distance = (GetTranslation() - plVec).magnitude() ;
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if (distance > x5c4_)
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{
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CRayCastResult res = mgr.RayStaticIntersection(plVec, (GetTranslation() - plVec).normalized(), distance,
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CMaterialFilter::skPassEverything);
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if (res.IsValid())
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x5d6_26_ = true;
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}
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}
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if (x5d6_26_)
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{
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xf8_24_movable = x5d6_26_;
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return;
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}
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xf8_24_movable = !xf8_24_movable;
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if (!x5d6_27_)
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{
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if (x450_bodyController->IsFrozen())
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{
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if ((GetTranslation() - x614_).magSquared() < 0.3f /* <- Used to be a static variable */ * dt)
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x60c_ += dt;
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else
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x60c_ = 0.f;
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x614_ = GetTranslation();
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if (x608_ > 0.f)
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x608_ -= dt;
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else
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x608_ = 0.f;
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}
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}
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if (x400_25_alive)
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{
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CPlayer* pl = mgr.Player();
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float radius;
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if (pl->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed && !x742_30_)
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radius = x590_colSphere.GetSphere().radius;
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else
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radius = x708_;
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zeus::CAABox aabox{GetTranslation() - radius, GetTranslation() + radius};
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auto plBox = pl->GetTouchBounds();
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if (plBox && plBox->intersects(aabox))
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{
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if (!x742_30_)
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{
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x742_30_ = true;
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x742_27_ = false;
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}
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if (x420_curDamageTime <= 0.f)
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{
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mgr.ApplyDamage(GetUniqueId(), pl->GetUniqueId(), GetUniqueId(), GetContactDamage(),
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
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x420_curDamageTime = x424_damageWaitTime;
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}
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}
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}
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CWallWalker::Think(dt, mgr);
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if (x5d6_27_)
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return;
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if (x450_bodyController->IsFrozen())
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return;
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x3b4_speed = x604_;
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if (x5d6_24_)
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AlignToFloor(mgr, x590_colSphere.GetSphere().radius, GetTranslation() + 2.f * dt * x138_velocity, dt);
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x742_27_ = false;
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}
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void CParasite::DestroyActorManager(CStateManager& mgr)
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{
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//x620_->Destroy(mgr);
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}
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void CParasite::UpdateJumpVelocity()
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{
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x150_momentum.x = 0;
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x150_momentum.y = 0;
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x150_momentum.z = -GetWeight();
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zeus::CVector3f vec;
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if (!x742_30_)
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{
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vec = skAttackVelocity * GetTransform().frontVector();
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vec.z = 0.5f * skRetreatVelocity;
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}
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else
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{
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vec = skRetreatVelocity * GetTransform().frontVector();
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vec.z = 0.5f * skAttackVelocity;
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}
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float f30 = x150_momentum.z / xe8_mass;
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float f31 = x600_ - GetTranslation().z;
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zeus::CVector3f vec2;
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vec2.x = x5f8_ - GetTranslation().x;
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vec2.y = x5fc_ * GetTranslation().y;
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vec2.z = 0.f;
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float f29 = vec2.magnitude();
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if (f29 > FLT_EPSILON)
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{
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vec2 *= zeus::CVector3f{1.f / f29};
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float f28 = vec2.dot(vec);
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if (f28 > FLT_EPSILON)
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{
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float f27 = 0.f;
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bool isNeg = f31 < 0.f;
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float out1, out2;
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if (CSteeringBehaviors::SolveQuadratic(f30, vec.z, -f31, vec2.y, out1, out2))
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f27 = isNeg ? out1 : out2;
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if (!isNeg)
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f27 = f27 * f29 / f28;
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if (f27 < 10.f)
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{
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vec = f29 / f27 * vec2;
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vec.z = (0.5f * f30 * f27 + f31 / f27);
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}
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}
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}
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SetVelocityWR(vec);
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}
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void CParasite::AlignToFloor(CStateManager&, float, const zeus::CVector3f&, float)
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{
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}
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} // namespace urde::MP1
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