metaforce/Runtime/Character/CAnimData.hpp

264 lines
10 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "CCharacterInfo.hpp"
#include "CParticleDatabase.hpp"
#include "CPoseAsTransforms.hpp"
#include "CHierarchyPoseBuilder.hpp"
#include "CAdditiveAnimPlayback.hpp"
#include "CCharLayoutInfo.hpp"
#include "CAnimPlaybackParms.hpp"
#include "IAnimReader.hpp"
#include <set>
enum class EUserEventType
{
Projectile = 0,
EggLay = 1,
LoopedSoundStop = 2,
AlignTargetPos = 3,
AlignTargetRot = 4,
ChangeMaterial = 5,
Delete = 6,
GenerateEnd = 7,
DamageOn = 8,
DamageOff = 9,
AlignTargetPosStart = 10,
DeGenerate = 11,
Landing = 12,
TakeOff = 13,
FadeIn = 14,
FadeOut = 15,
ScreenShake = 16,
BeginAction = 17,
EndAction = 18,
BecomeRagDoll = 19,
IkLock = 20,
IkRelease = 21,
BreakLockOn = 22,
BecomeShootThrough = 23,
RemoveCollision = 24,
ObjectPickUp = 25,
ObjectDrop = 26,
EventStart = 27,
EventStop = 28,
Activate = 29,
Deactivate = 30,
SoundPlay = 31,
SoundStop = 32,
EffectOn = 33,
EffectOff = 34
};
namespace urde
{
class CCharLayoutInfo;
class CSkinnedModel;
class CMorphableSkinnedModel;
struct CAnimSysContext;
class CAnimationManager;
class CTransitionManager;
class CCharacterFactory;
class IMetaAnim;
struct CModelFlags;
class CVertexMorphEffect;
class CPrimitive;
class CRandom16;
class CStateManager;
class CCharAnimTime;
class CModel;
class CSkinRules;
class CAnimTreeNode;
class CSegIdList;
class CSegStatementSet;
class CBoolPOINode;
class CInt32POINode;
class CParticlePOINode;
class CSoundPOINode;
class IAnimReader;
struct SAdvancementDeltas;
struct SAdvancementResults;
class CAnimData
{
friend class CModelData;
friend class CActor;
friend class CPlayerGun;
friend class CGrappleArm;
public:
enum class EAnimDir
{
Forward,
Backward
};
private:
TLockedToken<CCharacterFactory> x0_charFactory;
CCharacterInfo xc_charInfo;
TLockedToken<CCharLayoutInfo> xcc_layoutData;
TCachedToken<CSkinnedModel> xd8_modelData;
TLockedToken<CMorphableSkinnedModel> xe4_iceModelData;
std::shared_ptr<CSkinnedModel> xf4_xrayModel;
std::shared_ptr<CSkinnedModel> xf8_infraModel;
std::shared_ptr<CAnimSysContext> xfc_animCtx;
std::shared_ptr<CAnimationManager> x100_animMgr;
EAnimDir x104_animDir = EAnimDir::Forward;
zeus::CAABox x108_aabb;
CParticleDatabase x120_particleDB;
CAssetId x1d8_selfId;
zeus::CVector3f x1dc_alignPos;
zeus::CQuaternion x1e8_alignRot;
std::shared_ptr<CAnimTreeNode> x1f8_animRoot;
std::shared_ptr<CTransitionManager> x1fc_transMgr;
float x200_speedScale = 1.f;
s32 x204_charIdx;
u16 x208_defaultAnim;
u32 x20c_passedBoolCount = 0;
u32 x210_passedIntCount = 0;
u32 x214_passedParticleCount = 0;
u32 x218_passedSoundCount = 0;
s32 x21c_particleLightIdx = 0;
union
{
u32 x220_flags = 0;
struct
{
bool x220_24_animating : 1;
bool x220_25_loop : 1;
bool x220_26_aligningPos : 1;
bool x220_27_ : 1;
bool x220_28_ : 1;
bool x220_29_animationJustStarted : 1;
bool x220_30_poseBuilt : 1;
bool x220_31_poseCached : 1;
};
};
CPoseAsTransforms x224_pose;
CHierarchyPoseBuilder x2fc_poseBuilder;
CAnimPlaybackParms x40c_playbackParms;
rstl::reserved_vector<std::pair<u32, CAdditiveAnimPlayback>, 8> x434_additiveAnims;
static rstl::reserved_vector<CBoolPOINode, 8> g_BoolPOINodes;
static rstl::reserved_vector<CInt32POINode, 16> g_Int32POINodes;
static rstl::reserved_vector<CParticlePOINode, 20> g_ParticlePOINodes;
static rstl::reserved_vector<CSoundPOINode, 20> g_SoundPOINodes;
static rstl::reserved_vector<CInt32POINode, 16> g_TransientInt32POINodes;
int m_drawInstCount;
public:
CAnimData(CAssetId,
const CCharacterInfo& character,
int defaultAnim, int charIdx, bool loop,
const TLockedToken<CCharLayoutInfo>& layout,
const TToken<CSkinnedModel>& model,
const std::experimental::optional<TToken<CMorphableSkinnedModel>>& iceModel,
const std::weak_ptr<CAnimSysContext>& ctx,
const std::shared_ptr<CAnimationManager>& animMgr,
const std::shared_ptr<CTransitionManager>& transMgr,
const TLockedToken<CCharacterFactory>& charFactory,
int drawInstCount);
void InitializeEffects(CStateManager&, TAreaId, const zeus::CVector3f&);
CAssetId GetEventResourceIdForAnimResourceId(CAssetId) const;
void AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet);
static SAdvancementResults AdvanceAdditiveAnim(std::shared_ptr<CAnimTreeNode>& anim, const CCharAnimTime& time);
SAdvancementDeltas AdvanceAdditiveAnims(float);
SAdvancementDeltas UpdateAdditiveAnims(float);
bool IsAdditiveAnimation(u32) const;
bool IsAdditiveAnimationAdded(u32) const;
const std::shared_ptr<CAnimTreeNode>& GetRootAnimationTree() const { return x1f8_animRoot; }
const std::shared_ptr<CAnimTreeNode>& GetAdditiveAnimationTree(u32) const;
bool IsAdditiveAnimationActive(u32) const;
void DelAdditiveAnimation(s32);
void AddAdditiveAnimation(s32, float, bool, bool);
float GetAdditiveAnimationWeight(u32 idx) const;
std::shared_ptr<CAnimationManager> GetAnimationManager();
const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
const CCharLayoutInfo& GetCharLayoutInfo() const { return *xcc_layoutData.GetObj(); }
void SetPhase(float);
void Touch(const CSkinnedModel& model, int shaderIdx) const;
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
CCharAnimTime GetTimeOfUserEvent(EUserEventType, const CCharAnimTime& time) const;
void MultiplyPlaybackRate(float);
void SetPlaybackRate(float);
void SetRandomPlaybackRate(CRandom16&);
void CalcPlaybackAlignmentParms(const CAnimPlaybackParms& parms,
const std::shared_ptr<CAnimTreeNode>& node);
zeus::CTransform GetLocatorTransform(CSegId id, const CCharAnimTime* time) const;
zeus::CTransform GetLocatorTransform(std::string_view name, const CCharAnimTime* time) const;
bool IsAnimTimeRemaining(float, std::string_view name) const;
float GetAnimTimeRemaining(std::string_view name) const;
float GetAnimationDuration(int) const;
bool GetIsLoop() const {return x220_25_loop;}
void EnableLooping(bool val) {x220_25_loop = val; x220_24_animating = true;}
void EnableAnimation(bool val) {x220_24_animating = val;}
bool IsAnimating() const {return x220_24_animating;}
void SetAnimDir(EAnimDir dir) { x104_animDir = dir; }
std::shared_ptr<CAnimSysContext> GetAnimSysContext() const;
std::shared_ptr<CAnimationManager> GetAnimationManager() const;
void RecalcPoseBuilder(const CCharAnimTime*);
void RenderAuxiliary(const zeus::CFrustum& frustum) const;
void Render(CSkinnedModel& model, const CModelFlags& drawFlags,
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes);
void SetupRender(CSkinnedModel& model,
const CModelFlags& drawFlags,
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes);
static void DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags);
void PreRender();
void BuildPose();
static void PrimitiveSetToTokenVector(const std::set<CPrimitive>& primSet,
std::vector<CToken>& tokensOut, bool preLock);
void GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const;
void SetAnimation(const CAnimPlaybackParms& parms, bool);
SAdvancementDeltas DoAdvance(float, bool& suspendParticles, CRandom16&, bool advTree);
SAdvancementDeltas Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, TAreaId aid, bool advTree);
SAdvancementDeltas AdvanceIgnoreParticles(float, CRandom16&, bool advTree);
void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&);
void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
std::shared_ptr<CSkinnedModel> GetXRayModel() const { return xf4_xrayModel; }
void SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
std::shared_ptr<CSkinnedModel> GetInfraModel() const { return xf8_infraModel; }
const TCachedToken<CSkinnedModel>& GetModelData() const { return xd8_modelData; }
static void PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
const CModelFlags& drawFlags,
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes);
void AdvanceParticles(const zeus::CTransform& xf, float dt,
const zeus::CVector3f&, CStateManager& stateMgr);
float GetAverageVelocity(int animIn) const;
void ResetPOILists();
CSegId GetLocatorSegId(std::string_view name) const;
zeus::CAABox GetBoundingBox(const zeus::CTransform& xf) const;
zeus::CAABox GetBoundingBox() const;
void SubstituteModelData(const TCachedToken<CSkinnedModel>& model);
static void FreeCache();
static void InitializeCache();
const CHierarchyPoseBuilder& GetPoseBuilder() const { return x2fc_poseBuilder; }
const CParticleDatabase& GetParticleDB() const { return x120_particleDB; }
CParticleDatabase& GetParticleDB() { return x120_particleDB; }
void SetParticleCEXTValue(std::string_view name, int idx, float value);
u32 GetPassedBoolPOICount() const { return x20c_passedBoolCount; }
u32 GetPassedIntPOICount() const { return x210_passedIntCount; }
u32 GetPassedParticlePOICount() const { return x214_passedParticleCount; }
u32 GetPassedSoundPOICount() const { return x218_passedSoundCount; }
s32 GetCharacterIndex() const { return x204_charIdx; }
u16 GetDefaultAnimation() const { return x208_defaultAnim; }
TLockedToken<CMorphableSkinnedModel>& IceModel() { return xe4_iceModelData; }
const TLockedToken<CMorphableSkinnedModel>& GetIceModel() const { return xe4_iceModelData; }
void SetParticleLightIdx(s32 idx) { x21c_particleLightIdx = idx; }
};
}