mirror of https://github.com/AxioDL/metaforce.git
125 lines
4.7 KiB
C++
125 lines
4.7 KiB
C++
#pragma once
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#include "CAnimSourceReader.hpp"
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#include "CFBStreamedCompression.hpp"
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namespace urde
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{
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class CBitLevelLoader;
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template <class T>
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class TAnimSourceInfo : public IAnimSourceInfo
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{
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TSubAnimTypeToken<T> x4_token;
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public:
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TAnimSourceInfo(const TSubAnimTypeToken<T>& token) : x4_token(token) {}
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bool HasPOIData() const { return x4_token->HasPOIData(); }
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const std::vector<CBoolPOINode>& GetBoolPOIStream() const { return x4_token->GetBoolPOIStream(); }
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const std::vector<CInt32POINode>& GetInt32POIStream() const { return x4_token->GetInt32POIStream(); }
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const std::vector<CParticlePOINode>& GetParticlePOIStream() const { return x4_token->GetParticlePOIStream(); }
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const std::vector<CSoundPOINode>& GetSoundPOIStream() const { return x4_token->GetSoundPOIStream(); }
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CCharAnimTime GetAnimationDuration() const { return x4_token->GetAnimationDuration(); }
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};
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class CFBStreamedAnimReaderTotals
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{
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friend class CSegIdToIndexConverter;
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friend class CFBStreamedPairOfTotals;
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friend class CFBStreamedAnimReader;
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std::unique_ptr<u8[]> x0_buffer;
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s32* x4_cumulativeInts32; /* Used to be 16 per channel */
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u8* x8_hasTrans1;
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u16* xc_segIds2;
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float* x10_computedFloats32;
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u32 x14_rotDiv;
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float x18_transMult;
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u32 x1c_curKey = 0;
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bool x20_calculated = false;
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u32 x24_boneChanCount;
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void Allocate(u32 chanCount);
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public:
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CFBStreamedAnimReaderTotals(const CFBStreamedCompression& source);
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void Initialize(const CFBStreamedCompression& source);
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void IncrementInto(CBitLevelLoader& loader, const CFBStreamedCompression& source,
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CFBStreamedAnimReaderTotals& dest);
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void CalculateDown();
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bool IsCalculated() const { return x20_calculated; }
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const float* GetFloats(int chanIdx) const { return &x10_computedFloats32[chanIdx*8]; }
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};
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class CFBStreamedPairOfTotals
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{
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friend class CFBStreamedAnimReader;
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TSubAnimTypeToken<CFBStreamedCompression> x0_source;
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u32* xc_rotsAndOffs;
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bool x10_nextSel = true;
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CFBStreamedAnimReaderTotals x14_a;
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CFBStreamedAnimReaderTotals x3c_b;
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float x78_t = 0.f;
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public:
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CFBStreamedPairOfTotals(const TSubAnimTypeToken<CFBStreamedCompression>& source);
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void SetTime(CBitLevelLoader& loader, const CCharAnimTime& time);
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void DoIncrement(CBitLevelLoader& loader);
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float GetT() const { return x78_t; }
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CFBStreamedAnimReaderTotals& Next() { return x10_nextSel ? x3c_b : x14_a; }
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CFBStreamedAnimReaderTotals& Prior() { return x10_nextSel ? x14_a : x3c_b; }
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const CFBStreamedAnimReaderTotals& Next() const { return x10_nextSel ? x3c_b : x14_a; }
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const CFBStreamedAnimReaderTotals& Prior() const { return x10_nextSel ? x14_a : x3c_b; }
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};
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class CBitLevelLoader
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{
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const u8* m_data;
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size_t m_bitIdx = 0;
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public:
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CBitLevelLoader(const void* data)
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: m_data(reinterpret_cast<const u8*>(data)) {}
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void Reset() { m_bitIdx = 0; }
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u32 LoadUnsigned(u8 q);
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s32 LoadSigned(u8 q);
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bool LoadBool();
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size_t GetCurBit() const { return m_bitIdx; }
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};
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class CSegIdToIndexConverter
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{
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s32 x0_indices[96];
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public:
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CSegIdToIndexConverter(const CFBStreamedAnimReaderTotals& totals);
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s32 SegIdToIndex(const CSegId& id) const { return x0_indices[id]; }
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};
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class CFBStreamedAnimReader : public CAnimSourceReaderBase
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{
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TSubAnimTypeToken<CFBStreamedCompression> x54_source;
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CSteadyStateAnimInfo x64_steadyStateInfo;
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CFBStreamedPairOfTotals x7c_totals;
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const u8* x104_bitstreamData;
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CBitLevelLoader x108_bitLoader;
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CSegIdToIndexConverter x114_segIdToIndex;
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bool HasOffset(const CSegId& seg) const;
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zeus::CVector3f GetOffset(const CSegId& seg) const;
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zeus::CQuaternion GetRotation(const CSegId& seg) const;
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public:
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CFBStreamedAnimReader(const TSubAnimTypeToken<CFBStreamedCompression>& source, const CCharAnimTime& time);
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
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bool VSupportsReverseView() const {return false;}
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void VSetPhase(float);
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SAdvancementResults VReverseView(const CCharAnimTime& time);
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std::unique_ptr<IAnimReader> VClone() const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
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SAdvancementResults VAdvanceView(const CCharAnimTime& a);
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CCharAnimTime VGetTimeRemaining() const;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
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bool VHasOffset(const CSegId& seg) const;
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zeus::CVector3f VGetOffset(const CSegId& seg) const;
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zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const;
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zeus::CQuaternion VGetRotation(const CSegId& seg) const;
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};
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}
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