.. |
Audio
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Prelim CPlayer imps, fix race condition in CGameGlobalObjects
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2016-09-25 09:45:22 -07:00 |
AutoMapper
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Windows fixes
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2016-12-10 15:54:08 -10:00 |
Camera
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CCameraManager imps
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2016-10-31 15:56:44 -07:00 |
Character
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Windows fixes
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2016-12-10 15:54:08 -10:00 |
Collision
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Various Implementations
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2016-11-20 13:53:15 -08:00 |
Graphics
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CFogState::m_rangeScale fog disable corner case handling
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2016-12-05 16:30:07 -10:00 |
GuiSys
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Self-rebuilding resource cache; init performance improvements
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2016-09-17 11:33:32 -10:00 |
Input
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Remove unnecessary and RVO-detrimental moves
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2016-10-02 18:39:31 -10:00 |
MP1
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Work on memory card sys; CMake fixes
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2016-10-08 21:45:04 -10:00 |
MP2
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
MP3
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
Particle
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Remove unnecessary and RVO-detrimental moves
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2016-10-02 18:39:31 -10:00 |
Weapon
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Windows fixes
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2016-12-10 15:54:08 -10:00 |
World
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Add GameMode viewerspace stub
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2016-12-12 18:56:43 -08:00 |
CArchitectureMessage.hpp
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Various CWorldTransManager bug fixes
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2016-09-02 07:50:03 -10:00 |
CArchitectureQueue.cpp
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various implementations
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2015-08-19 16:52:07 -10:00 |
CArchitectureQueue.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CBasics.hpp
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MemoryCard PutTo implementations
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2016-10-09 11:41:23 -10:00 |
CBasicsPC.cpp
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MemoryCard PutTo implementations
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2016-10-09 11:41:23 -10:00 |
CCRC32.cpp
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CRC32 data pointer should remain const
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2016-08-04 15:28:32 -07:00 |
CCRC32.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CCallStack.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CCallStackNix.cpp
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some CMemory additions
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2015-08-23 08:53:43 -10:00 |
CDependencyGroup.cpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CDependencyGroup.hpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CDvdFile.cpp
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Working CMoviePlayer (video only for now)
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2016-03-07 12:48:54 -10:00 |
CDvdFile.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
CDvdRequest.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CFactoryMgr.cpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CFactoryMgr.hpp
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
CFluidPlaneManager.cpp
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CCameraManager imps
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2016-04-16 16:50:45 -10:00 |
CFluidPlaneManager.hpp
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CCameraManager imps
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2016-04-16 16:50:45 -10:00 |
CGameAllocator.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CGameAllocator.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CGameDebug.cpp
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More class stubs
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2015-08-26 14:23:46 -10:00 |
CGameDebug.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CGameHintInfo.cpp
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Initial HINT support
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2016-09-07 19:03:28 -07:00 |
CGameHintInfo.hpp
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
CGameOptions.cpp
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MemoryCard PutTo implementations
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2016-10-09 11:41:23 -10:00 |
CGameOptions.hpp
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MemoryCard PutTo implementations
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2016-10-09 11:41:23 -10:00 |
CGameState.cpp
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MemoryCard PutTo implementations
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2016-10-09 11:41:23 -10:00 |
CGameState.hpp
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Windows fixes
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2016-12-10 15:54:08 -10:00 |
CIOWin.hpp
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Work on CWorldTransManager
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2016-08-15 10:58:07 -10:00 |
CIOWinManager.cpp
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CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
CIOWinManager.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CInGameTweakManagerBase.hpp
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Various AutoMapper stubs
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2016-07-29 10:00:23 -07:00 |
CMFGameBase.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CMainFlowBase.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CMainFlowBase.hpp
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
CMakeLists.txt
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CMemory.cpp
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Prep MP1::CMain for testing
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2016-04-15 10:42:40 -10:00 |
CMemory.hpp
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Prep MP1::CMain for testing
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2016-04-15 10:42:40 -10:00 |
CMemoryCardSys.cpp
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Windows build fixes
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2016-10-19 14:52:33 -10:00 |
CMemoryCardSys.hpp
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Work on memory card sys; CMake fixes
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2016-10-08 21:45:04 -10:00 |
CMemoryCardSysNix.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CMemoryCardSysOSX.cpp
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various implementation
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2015-08-22 20:42:29 -10:00 |
CMemoryCardSysWin.cpp
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various implementation
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2015-08-22 20:42:29 -10:00 |
CObjectList.cpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
CObjectList.hpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
CPakFile.cpp
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various implementation
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2015-08-22 20:42:29 -10:00 |
CPakFile.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CPlayMovieBase.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CPlayerState.cpp
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
CPlayerState.hpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CRandom16.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CRandom16.hpp
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Revert Range(s32,s32) change (causes segfault do to improper results)
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2016-07-02 23:46:18 -07:00 |
CRelayTracker.cpp
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Work on CStateManager::InitializeState flow
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2016-08-13 17:00:58 -10:00 |
CRelayTracker.hpp
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More GameState imps
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2016-07-24 16:14:58 -07:00 |
CResFactory.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CResFactory.hpp
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
CResLoader.cpp
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Remove unnecessary and RVO-detrimental moves
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2016-10-02 18:39:31 -10:00 |
CResLoader.hpp
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CModelData imps
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2016-04-14 11:42:47 -10:00 |
CSaveWorld.cpp
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Better null-tag handling; integrate CSaveWorld and CMapWorld loading
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2016-10-08 10:32:36 -10:00 |
CSaveWorld.hpp
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Better null-tag handling; integrate CSaveWorld and CMapWorld loading
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2016-10-08 10:32:36 -10:00 |
CScanDisplay.cpp
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CScanDisplay::CDataDot imps
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2016-08-14 18:29:07 -07:00 |
CScanDisplay.hpp
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CBodyState and CStateMachine work
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2016-08-15 13:43:04 -07:00 |
CScannableObjectInfo.cpp
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CScannableObjectInfo imps
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2016-08-03 16:20:31 -07:00 |
CScannableObjectInfo.hpp
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CScanDisplay and CScriptMazeNode stubs
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2016-08-14 14:38:05 -07:00 |
CSimplePool.cpp
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Better null-tag handling; integrate CSaveWorld and CMapWorld loading
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2016-10-08 10:32:36 -10:00 |
CSimplePool.hpp
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CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
CSortedLists.cpp
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Various CStateManager additions and camera stubs
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2016-04-16 11:49:47 -10:00 |
CSortedLists.hpp
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Various CStateManager additions and camera stubs
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2016-04-16 11:49:47 -10:00 |
CStateManager.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CStateManager.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CStaticInterference.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CStringExtras.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CTimeProvider.cpp
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More CModel imps
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2016-03-30 20:18:56 -10:00 |
CTimeProvider.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CToken.cpp
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Several resource management bug fixes
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2016-09-20 19:41:51 -10:00 |
CToken.hpp
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Several resource management bug fixes
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2016-09-20 19:41:51 -10:00 |
CVirtualDvdFile.cpp
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Various stubs, and starting on core functionality
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2015-11-02 10:45:39 -08:00 |
CVirtualDvdFile.hpp
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Various stubs, and starting on core functionality
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2015-11-02 10:45:39 -08:00 |
GCNTypes.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
GameGlobalObjects.cpp
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Make CMain a polymorphic class
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2016-09-16 23:40:45 -07:00 |
GameGlobalObjects.hpp
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Make CMain a polymorphic class
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2016-09-16 23:40:45 -07:00 |
GameObjectLists.cpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
GameObjectLists.hpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
IAllocator.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
IAllocator.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IFactory.hpp
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
IMain.hpp
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Make CMain a polymorphic class
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2016-09-16 23:40:45 -07:00 |
IOStreams.cpp
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CPlayerState imps
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2016-03-23 13:38:01 -07:00 |
IOStreams.hpp
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Prelim CPlayer imps, fix race condition in CGameGlobalObjects
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2016-09-25 09:45:22 -07:00 |
IObj.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IObjFactory.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IObjectStore.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IRuntimeMain.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
ITweak.hpp
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WIP Tweak RE
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2016-07-26 21:19:32 -07:00 |
IVParamObj.hpp
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CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
RetroTypes.cpp
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Prelim CPlayer imps, fix race condition in CGameGlobalObjects
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2016-09-25 09:45:22 -07:00 |
RetroTypes.hpp
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Better null-tag handling; integrate CSaveWorld and CMapWorld loading
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2016-10-08 10:32:36 -10:00 |
rstl.cpp
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |
rstl.hpp
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Various cleanups and minor imps
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2016-09-09 21:50:00 -07:00 |