metaforce/Runtime/Collision
Phillip Stephens dd30f51761 Initial CScriptGun implementation, more loaders 2018-10-27 17:20:30 -07:00
..
CAABoxFilter.cpp Various bug fixes 2018-05-26 18:22:38 -10:00
CAABoxFilter.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CAreaOctTree.cpp Projectile collision fix 2018-03-14 14:27:45 -10:00
CAreaOctTree.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CBallFilter.cpp Various fixes and tweaks, Implement CExplosion, Add cheats 2018-04-26 14:12:20 -07:00
CBallFilter.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollidableAABox.cpp Implement final dynamic collision tests 2017-07-03 19:03:11 -10:00
CCollidableAABox.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollidableCollisionSurface.cpp More Collision imps 2016-06-24 14:30:25 -07:00
CCollidableCollisionSurface.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollidableOBBTree.cpp Big Door initial animation fix 2018-06-29 15:35:43 -10:00
CCollidableOBBTree.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollidableOBBTreeGroup.cpp Implement CCollidableOBBTree 2017-07-02 17:34:19 -10:00
CCollidableOBBTreeGroup.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollidableSphere.cpp CMorphBall Complete 2017-09-29 17:45:57 -10:00
CCollidableSphere.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollisionActor.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CCollisionActor.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollisionActorManager.cpp Initial CScriptGun implementation, more loaders 2018-10-27 17:20:30 -07:00
CCollisionActorManager.hpp Initial CScriptGun implementation, more loaders 2018-10-27 17:20:30 -07:00
CCollisionEdge.cpp MREA fixes, some script constructors 2017-02-27 21:31:14 -10:00
CCollisionEdge.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollisionInfo.cpp Several collision fixes 2017-12-17 16:54:50 -10:00
CCollisionInfo.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollisionInfoList.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollisionPrimitive.cpp More work on CMorphBall 2017-09-16 17:13:03 -10:00
CCollisionPrimitive.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollisionResponseData.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CCollisionResponseData.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CCollisionSurface.cpp Add triangle flip bit for collision geometry 2017-12-08 19:17:51 -10:00
CCollisionSurface.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGameCollision.cpp PVS and DCLN bug fixes 2018-06-27 20:47:34 -10:00
CGameCollision.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CInternalRayCastStructure.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CJointCollisionDescription.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CJointCollisionDescription.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMakeLists.txt Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CMaterialFilter.cpp Lots of CSamusHud imps 2017-04-02 15:39:23 -10:00
CMaterialFilter.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMaterialList.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMetroidAreaCollider.cpp Better octree generation density 2018-06-23 13:09:16 -10:00
CMetroidAreaCollider.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
COBBTree.cpp Finish CScriptPlatform 2018-06-29 10:21:36 -10:00
COBBTree.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CRayCastResult.cpp Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
CRayCastResult.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CollisionUtil.cpp Various bug fixes 2018-05-26 18:22:38 -10:00
CollisionUtil.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
ICollisionFilter.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
InternalColliders.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
InternalColliders.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00