metaforce/Runtime/Graphics/CSkinnedModel.cpp

74 lines
2.8 KiB
C++

#include "CSkinnedModel.hpp"
#include "Character/CSkinRules.hpp"
#include "CVertexMorphEffect.hpp"
namespace urde
{
static logvisor::Module Log("urde::CSkinnedModel");
CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model,
TLockedToken<CSkinRules> skinRules,
TLockedToken<CCharLayoutInfo> layoutInfo,
int shaderIdx, int drawInsts)
: x4_model(model), x10_skinRules(skinRules), x1c_layoutInfo(layoutInfo)
{
if (!model)
Log.report(logvisor::Fatal, "bad model token provided to CSkinnedModel");
if (!skinRules)
Log.report(logvisor::Fatal, "bad skin token provided to CSkinnedModel");
if (!layoutInfo)
Log.report(logvisor::Fatal, "bad character layout token provided to CSkinnedModel");
m_modelInst = model->MakeNewInstance(shaderIdx, drawInsts);
}
CSkinnedModel::CSkinnedModel(IObjectStore& store, CAssetId model,
CAssetId skinRules, CAssetId layoutInfo,
int shaderIdx, int drawInsts)
: CSkinnedModel(store.GetObj(SObjectTag{FOURCC('CMDL'), model}),
store.GetObj(SObjectTag{FOURCC('CSKR'), skinRules}),
store.GetObj(SObjectTag{FOURCC('CINF'), layoutInfo}),
shaderIdx, drawInsts)
{
}
void CSkinnedModel::Calculate(const CPoseAsTransforms& pose,
const CModelFlags& drawFlags,
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes)
{
if (morphEffect || g_PointGenFunc)
{
if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf = m_modelInst->UpdateUniformData(drawFlags, nullptr, nullptr))
{
x10_skinRules->TransformVerticesCPU(m_vertWorkspace, pose, *x4_model);
if (morphEffect)
morphEffect->MorphVertices(m_vertWorkspace, morphMagnitudes, x10_skinRules, pose);
if (g_PointGenFunc)
g_PointGenFunc(g_PointGenCtx, m_vertWorkspace);
x4_model->ApplyVerticesCPU(vertBuf, m_vertWorkspace);
}
}
else
{
m_modelInst->UpdateUniformData(drawFlags, x10_skinRules.GetObj(), &pose);
}
}
void CSkinnedModel::Draw(const CModelFlags& drawFlags) const
{
if (m_modelInst->TryLockTextures())
m_modelInst->DrawSurfaces(drawFlags);
}
CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, CAssetId model,
CAssetId skinRules, CAssetId layoutInfo,
int shaderIdx, int drawInsts)
: CSkinnedModel(store, model, skinRules, layoutInfo, shaderIdx, drawInsts)
{
}
CSkinnedModel::FPointGenerator CSkinnedModel::g_PointGenFunc = nullptr;
void* CSkinnedModel::g_PointGenCtx = nullptr;
}