mirror of https://github.com/AxioDL/metaforce.git
74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
#include "CSkinnedModel.hpp"
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#include "Character/CSkinRules.hpp"
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#include "CVertexMorphEffect.hpp"
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namespace urde
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{
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static logvisor::Module Log("urde::CSkinnedModel");
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CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model,
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TLockedToken<CSkinRules> skinRules,
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TLockedToken<CCharLayoutInfo> layoutInfo,
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int shaderIdx, int drawInsts)
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: x4_model(model), x10_skinRules(skinRules), x1c_layoutInfo(layoutInfo)
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{
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if (!model)
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Log.report(logvisor::Fatal, "bad model token provided to CSkinnedModel");
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if (!skinRules)
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Log.report(logvisor::Fatal, "bad skin token provided to CSkinnedModel");
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if (!layoutInfo)
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Log.report(logvisor::Fatal, "bad character layout token provided to CSkinnedModel");
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m_modelInst = model->MakeNewInstance(shaderIdx, drawInsts);
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}
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CSkinnedModel::CSkinnedModel(IObjectStore& store, CAssetId model,
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CAssetId skinRules, CAssetId layoutInfo,
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int shaderIdx, int drawInsts)
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: CSkinnedModel(store.GetObj(SObjectTag{FOURCC('CMDL'), model}),
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store.GetObj(SObjectTag{FOURCC('CSKR'), skinRules}),
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store.GetObj(SObjectTag{FOURCC('CINF'), layoutInfo}),
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shaderIdx, drawInsts)
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{
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}
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void CSkinnedModel::Calculate(const CPoseAsTransforms& pose,
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const CModelFlags& drawFlags,
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes)
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{
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if (morphEffect || g_PointGenFunc)
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{
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if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf = m_modelInst->UpdateUniformData(drawFlags, nullptr, nullptr))
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{
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x10_skinRules->TransformVerticesCPU(m_vertWorkspace, pose, *x4_model);
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if (morphEffect)
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morphEffect->MorphVertices(m_vertWorkspace, morphMagnitudes, x10_skinRules, pose);
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if (g_PointGenFunc)
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g_PointGenFunc(g_PointGenCtx, m_vertWorkspace);
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x4_model->ApplyVerticesCPU(vertBuf, m_vertWorkspace);
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}
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}
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else
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{
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m_modelInst->UpdateUniformData(drawFlags, x10_skinRules.GetObj(), &pose);
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}
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}
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void CSkinnedModel::Draw(const CModelFlags& drawFlags) const
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{
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if (m_modelInst->TryLockTextures())
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m_modelInst->DrawSurfaces(drawFlags);
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}
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CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, CAssetId model,
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CAssetId skinRules, CAssetId layoutInfo,
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int shaderIdx, int drawInsts)
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: CSkinnedModel(store, model, skinRules, layoutInfo, shaderIdx, drawInsts)
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{
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}
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CSkinnedModel::FPointGenerator CSkinnedModel::g_PointGenFunc = nullptr;
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void* CSkinnedModel::g_PointGenCtx = nullptr;
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}
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