mirror of https://github.com/AxioDL/metaforce.git
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#include "CScriptDistanceFog.hpp"
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#include "CStateManager.hpp"
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#include "CWorld.hpp"
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namespace urde
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{
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CScriptDistanceFog::CScriptDistanceFog(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const ERglFogMode& mode, const zeus::CColor& color,
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const zeus::CVector2f& range, float colorDelta,
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const zeus::CVector2f& rangeDelta, bool expl, bool active,
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float thermalTarget, float thermalSpeed, float xrayTarget, float xraySpeed)
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: CEntity(uid, info, active, name),
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x34_mode(mode),
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x38_color(color),
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x3c_range(range),
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x44_colorDelta(colorDelta),
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x48_rangeDelta(rangeDelta),
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x50_thermalTarget(thermalTarget),
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x54_thermalSpeed(thermalSpeed),
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x58_xrayTarget(xrayTarget),
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x5c_xraySpeed(xraySpeed),
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x60_explicit(expl)
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{
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if (zeus::close_enough(rangeDelta, zeus::CVector2f::skZero) && zeus::close_enough(colorDelta, 0.f))
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x61_nonZero = false;
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else
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x61_nonZero = true;
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}
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void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
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{
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CEntity::AcceptScriptMsg(msg, objId, stateMgr);
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if (x4_areaId == kInvalidAreaId || !GetActive())
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return;
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if (msg == EScriptObjectMessage::InternalMessage13)
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{
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if (!x60_explicit)
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return;
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CGameArea::CAreaFog* fog = stateMgr.WorldNC()->GetArea(x4_areaId)->AreaFog();
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if (x34_mode == ERglFogMode::None)
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fog->DisableFog();
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else
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fog->SetFogExplicit(x34_mode, x38_color, x3c_range);
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}
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else if (msg == EScriptObjectMessage::Action)
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{
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if (!x61_nonZero)
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return;
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CGameArea::CAreaFog* fog = stateMgr.WorldNC()->GetArea(x4_areaId)->AreaFog();
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if (x34_mode == ERglFogMode::None)
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fog->RollFogOut(x48_rangeDelta.x, x44_colorDelta, x38_color);
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else
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fog->FadeFog(x34_mode, x38_color, x3c_range, x44_colorDelta, x48_rangeDelta);
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if (zeus::close_enough(x54_thermalSpeed, 0.f) && !zeus::close_enough(x5c_xraySpeed, 0.f))
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{
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CWorld* world = stateMgr.WorldNC();
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CGameArea* area = world->GetArea(x4_areaId);
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area->SetXRaySpeedAndTarget(x5c_xraySpeed, x58_xrayTarget);
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}
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else
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{
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CWorld* world = stateMgr.WorldNC();
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CGameArea* area = world->GetArea(x4_areaId);
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area->SetThermalSpeedAndTarget(x54_thermalSpeed, x50_thermalTarget);
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}
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}
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}
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}
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