metaforce/Runtime/Graphics/CTexture.hpp

85 lines
2.8 KiB
C++

#pragma once
#include "GCNTypes.hpp"
#include "CFactoryMgr.hpp"
#include "IObj.hpp"
#include "IOStreams.hpp"
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace urde
{
class CVParamTransfer;
class CTexture
{
public:
enum class EFontType
{
None = -1,
OneLayer = 0, /* Fill bit0 */
OneLayerOutline = 1, /* Fill bit0, Outline bit1 */
FourLayers = 2,
TwoLayersOutlines = 3, /* Fill bit0/2, Outline bit1/3 */
TwoLayers = 4, /* Fill bit0/1 and copied to bit2/3 */
TwoLayersOutlines2 = 8 /* Fill bit2/3, Outline bit0/1 */
};
private:
ETexelFormat x0_fmt;
u16 x4_w;
u16 x6_h;
u32 x8_mips;
boo::ObjToken<boo::ITexture> m_booTex;
boo::ObjToken<boo::ITexture> m_paletteTex;
std::unique_ptr<u8[]> m_otex;
EFontType m_ftype = EFontType::None;
size_t ComputeMippedTexelCount();
size_t ComputeMippedBlockCountDXT1();
void BuildI4FromGCN(CInputStream& in);
void BuildI8FromGCN(CInputStream& in);
void BuildIA4FromGCN(CInputStream& in);
void BuildIA8FromGCN(CInputStream& in);
void BuildC4FromGCN(CInputStream& in);
void BuildC8FromGCN(CInputStream& in);
void BuildC14X2FromGCN(CInputStream& in);
void BuildRGB565FromGCN(CInputStream& in);
void BuildRGB5A3FromGCN(CInputStream& in);
void BuildRGBA8FromGCN(CInputStream& in);
void BuildDXT1FromGCN(CInputStream& in);
void BuildRGBA8(const void* data, size_t length);
void BuildC8(const void* data, size_t length);
void BuildC8Font(const void* data, EFontType ftype);
void BuildDXT1(const void* data, size_t length);
public:
CTexture(ETexelFormat, s16, s16, s32);
CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex);
enum class EClampMode
{
None,
One
};
ETexelFormat GetTexelFormat() const {return x0_fmt;}
ETexelFormat GetMemoryCardTexelFormat() const
{return x0_fmt == ETexelFormat::C8PC ? ETexelFormat::C8 : ETexelFormat::RGB5A3;}
u16 GetWidth() const {return x4_w;}
u16 GetHeight() const {return x6_h;}
u32 GetNumMips() const {return x8_mips;}
void Load(int slot, EClampMode clamp) const;
const boo::ObjToken<boo::ITexture>& GetBooTexture() const {return m_booTex;}
const boo::ObjToken<boo::ITexture>& GetPaletteTexture() const {return m_paletteTex;}
std::unique_ptr<u8[]> BuildMemoryCardTex(u32& sizeOut, ETexelFormat& fmtOut,
std::unique_ptr<u8[]>& paletteOut) const;
const boo::ObjToken<boo::ITexture>& GetFontTexture(EFontType tp);
};
CFactoryFnReturn FTextureFactory(const urde::SObjectTag& tag,
std::unique_ptr<u8[]>&& in, u32 len,
const urde::CVParamTransfer& vparms,
CObjectReference* selfRef);
}