mirror of https://github.com/AxioDL/metaforce.git
132 lines
3.7 KiB
C++
132 lines
3.7 KiB
C++
#include "CGuiModel.hpp"
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#include "CGuiFrame.hpp"
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#include "CGuiSys.hpp"
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#include "CSimplePool.hpp"
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#include "CGuiWidgetDrawParms.hpp"
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#include "Graphics/CGraphics.hpp"
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namespace urde
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{
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CGuiModel::CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, ResId modelId, u32 lightMask, bool flag)
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: CGuiWidget(parms), x108_modelId(modelId), x10c_lightMask(lightMask)
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{
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if (!flag || (modelId & 0xffff) == 0xffff ||
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parms.x0_frame->GetGuiSys().GetUsageMode() == CGuiSys::EUsageMode::Two)
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return;
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xf8_model = sp->GetObj({SBIG('CMDL'), modelId});
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}
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std::vector<ResId> CGuiModel::GetModelAssets() const
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{
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return {x108_modelId};
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}
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bool CGuiModel::GetIsFinishedLoadingWidgetSpecific() const
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{
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if (!xf8_model)
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return true;
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const CModel* model = xf8_model.GetObj();
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if (!model)
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return false;
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model->GetInstance().Touch(0);
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return model->IsLoaded(0);
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}
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void CGuiModel::Touch() const
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{
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const CModel* model = xf8_model.GetObj();
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if (model)
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model->GetInstance().Touch(0);
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}
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void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
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{
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CGraphics::SetModelMatrix(x34_worldXF);
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if (!xf8_model)
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return;
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if (!GetIsFinishedLoading())
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return;
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const CModel* model = xf8_model.GetObj();
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if (!model)
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return;
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if (GetIsVisible())
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{
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zeus::CColor moduCol = xa8_color2;
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moduCol.a *= parms.x0_alphaMod;
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xb0_frame->EnableLights(x10c_lightMask);
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if (xb6_29_cullFaces)
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CGraphics::SetCullMode(ERglCullMode::Front);
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switch (xac_drawFlags)
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{
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case EGuiModelDrawFlags::Shadeless:
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{
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CModelFlags flags(0, 0, 3, zeus::CColor::skWhite);
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flags.m_extendedShader = EExtendedShader::Flat;
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::Opaque:
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{
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CModelFlags flags(1, 0, 3, moduCol);
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flags.m_extendedShader = EExtendedShader::Lighting;
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::Alpha:
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{
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CModelFlags flags(4, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
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flags.m_extendedShader = EExtendedShader::ForcedAlpha;
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::Additive:
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{
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CModelFlags flags(3, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
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flags.m_extendedShader = EExtendedShader::ForcedAdditive;
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model->Draw(flags);
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break;
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}
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case EGuiModelDrawFlags::AlphaAdditiveOverdraw:
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{
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CModelFlags flags(4, 0, xb6_31_depthTest, moduCol);
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flags.m_extendedShader = EExtendedShader::ForcedAlpha;
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model->Draw(flags);
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flags.m_blendMode = 5;
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flags.m_matSetIdx = 0;
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flags.m_flags = (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest);
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flags.color = moduCol;
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flags.m_extendedShader = EExtendedShader::ForcedAdditive;
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model->Draw(flags);
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break;
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}
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default: break;
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}
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if (xb6_29_cullFaces)
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CGraphics::SetCullMode(ERglCullMode::None);
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xb0_frame->DisableLights();
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}
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CGuiWidget::Draw(parms);
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}
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std::shared_ptr<CGuiWidget> CGuiModel::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp)
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{
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
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ResId model = in.readUint32Big();
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in.readUint32Big();
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u32 lightMask = in.readUint32Big();
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std::shared_ptr<CGuiWidget> ret = std::make_shared<CGuiModel>(parms, sp, model, lightMask, true);
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ret->ParseBaseInfo(frame, in, parms);
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return ret;
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}
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}
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