mirror of https://github.com/AxioDL/metaforce.git
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
#pragma once
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#include "Character/CSegId.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "zeus/CVector3f.hpp"
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#include "RetroTypes.hpp"
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namespace urde {
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class CAnimData;
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class CStateManager;
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class CBodyController;
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enum class EBoneTrackingFlags {
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None = 0,
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NoParent = 1,
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NoParentOrigin = 2,
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NoHorizontalAim = 4,
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ParentIk = 8
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};
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ENABLE_BITWISE_ENUM(EBoneTrackingFlags)
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class CBoneTracking {
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zeus::CQuaternion x0_curRotation = zeus::CQuaternion();
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float x10_ = 0.f;
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CSegId x14_segId;
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float x18_time = 0.f;
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float x1c_maxTrackingAngle;
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float x20_angSpeed;
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rstl::optional<zeus::CVector3f> x24_targetPosition;
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TUniqueId x34_target = kInvalidUniqueId;
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union {
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struct {
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bool x36_24_active : 1;
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bool x36_25_hasTrackedRotation : 1;
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bool x36_26_noParent : 1;
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bool x36_27_noParentOrigin : 1;
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bool x36_28_noHorizontalAim : 1;
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bool x36_29_parentIk : 1;
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};
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u32 _dummy = 0;
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};
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public:
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CBoneTracking(const CAnimData& animData, std::string_view bone,
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float maxTrackingAngle, float angSpeed, EBoneTrackingFlags flags);
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void Update(float dt);
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void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& xf,
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const zeus::CVector3f& vec, const CBodyController& bodyController);
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void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& worldXf,
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const zeus::CVector3f& localOffsetScale, bool tracking);
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void SetActive(bool b);
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void SetTarget(TUniqueId id);
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void UnsetTarget();
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void SetTargetPosition(const zeus::CVector3f& pos);
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void SetNoHorizontalAim(bool b);
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};
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} // namespace urde
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