metaforce/Runtime/Particle/IElement.hpp

60 lines
1.1 KiB
C++

#ifndef __RETRO_IELEMENT_HPP__
#define __RETRO_IELEMENT_HPP__
#include <memory>
#include "GCNTypes.hpp"
#include "CVector3f.hpp"
#include "CColor.hpp"
#include "IOStreams.hpp"
namespace Retro
{
class IElement
{
public:
virtual ~IElement() = default;
};
class CRealElement : public IElement
{
public:
virtual bool GetValue(int frame, float& valOut) const=0;
virtual bool IsConstant() const {return false;}
};
class CIntElement : public IElement
{
public:
virtual bool GetValue(int frame, int& valOut) const=0;
};
class CVectorElement : public IElement
{
public:
virtual bool GetValue(int frame, Zeus::CVector3f& valOut) const=0;
virtual bool IsFastConstant() const {return false;}
};
class CModVectorElement : public IElement
{
public:
virtual bool GetValue(int frame, Zeus::CVector3f& pVel, Zeus::CVector3f& pPos) const=0;
};
class CColorElement : public IElement
{
public:
virtual bool GetValue(int frame, Zeus::CColor& colorOut) const=0;
};
class CEmitterElement : public IElement
{
public:
virtual bool GetValue(int frame, Zeus::CVector3f& pPos, Zeus::CVector3f& pVel) const=0;
};
}
#endif // __RETRO_IELEMENT_HPP__