mirror of https://github.com/AxioDL/metaforce.git
266 lines
9.6 KiB
C++
266 lines
9.6 KiB
C++
#pragma once
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#include "common.hpp"
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#include <variant>
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namespace aurora::gfx::gx {
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constexpr u32 MaxTextures = GX::MAX_TEXMAP;
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constexpr u32 MaxTevStages = GX::MAX_TEVSTAGE;
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constexpr u32 MaxColorChannels = 2; // COLOR0A0, COLOR1A1
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constexpr u32 MaxTevRegs = 3; // TEVREG0-2
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constexpr u32 MaxKColors = GX::MAX_KCOLOR;
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constexpr u32 MaxTexMtx = 10;
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constexpr u32 MaxPTTexMtx = 20;
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constexpr u32 MaxTexCoord = GX::MAX_TEXCOORD;
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template <typename Arg, Arg Default>
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struct TevPass {
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Arg a = Default;
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Arg b = Default;
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Arg c = Default;
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Arg d = Default;
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};
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struct TevOp {
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GX::TevOp op = GX::TevOp::TEV_ADD;
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GX::TevBias bias = GX::TevBias::TB_ZERO;
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GX::TevScale scale = GX::TevScale::CS_SCALE_1;
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GX::TevRegID outReg = GX::TevRegID::TEVPREV;
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bool clamp = true;
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};
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struct TevStage {
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TevPass<GX::TevColorArg, GX::CC_ZERO> colorPass;
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TevPass<GX::TevAlphaArg, GX::CA_ZERO> alphaPass;
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TevOp colorOp;
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TevOp alphaOp;
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GX::TevKColorSel kcSel = GX::TEV_KCSEL_1;
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GX::TevKAlphaSel kaSel = GX::TEV_KASEL_1;
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GX::TexCoordID texCoordId = GX::TEXCOORD_NULL;
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GX::TexMapID texMapId = GX::TEXMAP_NULL;
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GX::ChannelID channelId = GX::COLOR_NULL;
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};
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struct TextureBind {
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aurora::gfx::TextureHandle handle;
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metaforce::EClampMode clampMode;
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float lod;
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TextureBind() noexcept = default;
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TextureBind(aurora::gfx::TextureHandle handle, metaforce::EClampMode clampMode, float lod) noexcept
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: handle(std::move(handle)), clampMode(clampMode), lod(lod) {}
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void reset() noexcept { handle.reset(); };
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[[nodiscard]] wgpu::SamplerDescriptor get_descriptor() const noexcept;
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operator bool() const noexcept { return handle; }
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};
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// For shader generation
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struct ColorChannelConfig {
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GX::ColorSrc matSrc = GX::SRC_REG;
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GX::ColorSrc ambSrc = GX::SRC_REG;
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bool lightingEnabled = false;
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};
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// For uniform generation
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struct ColorChannelState {
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zeus::CColor matColor = zeus::skClear;
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zeus::CColor ambColor = zeus::skClear;
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GX::LightMask lightState;
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};
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using LightVariant = std::variant<std::monostate, Light, zeus::CColor>;
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// Mat4x4 used instead of Mat4x3 for padding purposes
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using TexMtxVariant = std::variant<std::monostate, Mat4x2<float>, Mat4x4<float>>;
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struct TcgConfig {
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GX::TexGenType type = GX::TG_MTX2x4;
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GX::TexGenSrc src = GX::MAX_TEXGENSRC;
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GX::TexMtx mtx = GX::IDENTITY;
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GX::PTTexMtx postMtx = GX::PTIDENTITY;
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bool normalize = false;
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};
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struct FogState {
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GX::FogType type = GX::FOG_NONE;
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float startZ = 0.f;
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float endZ = 0.f;
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float nearZ = 0.f;
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float farZ = 0.f;
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zeus::CColor color;
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};
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struct GXState {
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zeus::CMatrix4f mv;
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zeus::CMatrix4f mvInv;
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zeus::CMatrix4f proj;
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FogState fog;
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GX::CullMode cullMode = GX::CULL_BACK;
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GX::BlendMode blendMode = GX::BM_NONE;
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GX::BlendFactor blendFacSrc = GX::BL_SRCALPHA;
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GX::BlendFactor blendFacDst = GX::BL_INVSRCALPHA;
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GX::LogicOp blendOp = GX::LO_CLEAR;
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GX::Compare depthFunc = GX::LEQUAL;
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zeus::CColor clearColor = zeus::skBlack;
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std::optional<float> dstAlpha;
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std::optional<float> alphaDiscard;
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std::array<zeus::CColor, MaxTevRegs> colorRegs;
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std::array<zeus::CColor, GX::MAX_KCOLOR> kcolors;
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std::array<ColorChannelConfig, MaxColorChannels> colorChannelConfig;
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std::array<ColorChannelState, MaxColorChannels> colorChannelState;
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std::array<LightVariant, GX::MaxLights> lights;
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std::array<TevStage, MaxTevStages> tevStages;
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std::array<TextureBind, MaxTextures> textures;
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std::array<TexMtxVariant, MaxTexMtx> texMtxs;
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std::array<Mat4x4<float>, MaxPTTexMtx> ptTexMtxs;
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std::array<TcgConfig, MaxTexCoord> tcgs;
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bool depthCompare = true;
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bool depthUpdate = true;
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bool alphaUpdate = true;
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u8 numChans = 0;
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u8 numIndStages = 0;
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u8 numTevStages = 0;
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u8 numTexGens = 0;
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};
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extern GXState g_gxState;
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static inline Mat4x4<float> get_combined_matrix() noexcept { return g_gxState.proj * g_gxState.mv; }
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void shutdown() noexcept;
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const TextureBind& get_texture(GX::TexMapID id) noexcept;
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struct ShaderConfig {
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GX::FogType fogType;
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std::array<std::optional<TevStage>, MaxTevStages> tevStages;
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std::array<ColorChannelConfig, MaxColorChannels> colorChannels;
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std::array<TcgConfig, MaxTexCoord> tcgs;
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std::optional<float> alphaDiscard;
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bool denormalizedVertexAttributes = false;
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bool denormalizedHasNrm = false; // TODO this is a hack
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};
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struct PipelineConfig {
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ShaderConfig shaderConfig;
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GX::Primitive primitive;
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GX::Compare depthFunc;
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GX::CullMode cullMode;
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GX::BlendMode blendMode;
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GX::BlendFactor blendFacSrc, blendFacDst;
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GX::LogicOp blendOp;
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std::optional<float> dstAlpha;
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bool depthCompare, depthUpdate, alphaUpdate;
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};
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struct GXBindGroupLayouts {
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wgpu::BindGroupLayout uniformLayout;
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wgpu::BindGroupLayout samplerLayout;
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wgpu::BindGroupLayout textureLayout;
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};
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struct GXBindGroups {
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BindGroupRef uniformBindGroup;
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BindGroupRef samplerBindGroup;
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BindGroupRef textureBindGroup;
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};
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// Output info from shader generation
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struct ShaderInfo {
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GXBindGroups bindGroups;
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std::bitset<MaxTextures> sampledTextures;
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std::bitset<MaxKColors> sampledKColors;
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std::bitset<MaxColorChannels> sampledColorChannels;
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std::bitset<MaxTevRegs> usesTevReg;
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std::bitset<MaxTexMtx> usesTexMtx;
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std::bitset<MaxPTTexMtx> usesPTTexMtx;
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std::array<GX::TexGenType, MaxTexMtx> texMtxTypes;
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u32 uniformSize = 0;
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bool usesVtxColor : 1 = false;
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bool usesNormal : 1 = false;
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bool usesFog : 1 = false;
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};
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struct BindGroupRanges {
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Range vtxDataRange;
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Range nrmDataRange;
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Range tcDataRange;
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Range packedTcDataRange;
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};
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ShaderInfo populate_pipeline_config(PipelineConfig& config, GX::Primitive primitive,
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const BindGroupRanges& ranges) noexcept;
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wgpu::RenderPipeline build_pipeline(const PipelineConfig& config, const ShaderInfo& info,
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ArrayRef<wgpu::VertexBufferLayout> vtxBuffers, wgpu::ShaderModule shader,
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zstring_view label) noexcept;
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std::pair<wgpu::ShaderModule, ShaderInfo> build_shader(const ShaderConfig& config) noexcept;
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// Range build_vertex_buffer(const GXShaderInfo& info) noexcept;
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Range build_uniform(const ShaderInfo& info) noexcept;
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GXBindGroupLayouts build_bind_group_layouts(const ShaderInfo& info, const ShaderConfig& config) noexcept;
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GXBindGroups build_bind_groups(const ShaderInfo& info, const ShaderConfig& config,
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const BindGroupRanges& ranges) noexcept;
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struct DlVert {
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s16 pos;
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s16 norm;
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// colors ignored
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std::array<s16, 7> uvs;
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// pn_mtx_idx ignored
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// tex_mtx_idxs ignored
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s16 _pad;
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};
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} // namespace aurora::gfx::gx
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namespace aurora {
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template <typename Arg, Arg Default>
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inline void xxh3_update(XXH3_state_t& state, const gfx::gx::TevPass<Arg, Default>& input) {
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XXH3_64bits_update(&state, &input.a, sizeof(Arg));
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XXH3_64bits_update(&state, &input.b, sizeof(Arg));
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XXH3_64bits_update(&state, &input.c, sizeof(Arg));
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XXH3_64bits_update(&state, &input.d, sizeof(Arg));
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}
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template <>
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inline void xxh3_update(XXH3_state_t& state, const gfx::gx::TevOp& input) {
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XXH3_64bits_update(&state, &input.op, sizeof(gfx::gx::TevOp::op));
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XXH3_64bits_update(&state, &input.bias, sizeof(gfx::gx::TevOp::bias));
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XXH3_64bits_update(&state, &input.scale, sizeof(gfx::gx::TevOp::scale));
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XXH3_64bits_update(&state, &input.outReg, sizeof(gfx::gx::TevOp::outReg));
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XXH3_64bits_update(&state, &input.clamp, sizeof(bool));
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}
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template <>
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inline void xxh3_update(XXH3_state_t& state, const gfx::gx::TevStage& input) {
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xxh3_update(state, input.colorPass);
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xxh3_update(state, input.alphaPass);
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xxh3_update(state, input.colorOp);
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xxh3_update(state, input.alphaOp);
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XXH3_64bits_update(&state, &input.kcSel, sizeof(gfx::gx::TevStage::kcSel));
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XXH3_64bits_update(&state, &input.kaSel, sizeof(gfx::gx::TevStage::kaSel));
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XXH3_64bits_update(&state, &input.texCoordId, sizeof(gfx::gx::TevStage::texCoordId));
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XXH3_64bits_update(&state, &input.texMapId, sizeof(gfx::gx::TevStage::texMapId));
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XXH3_64bits_update(&state, &input.channelId, sizeof(gfx::gx::TevStage::channelId));
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}
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template <>
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inline void xxh3_update(XXH3_state_t& state, const gfx::gx::ColorChannelConfig& input) {
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XXH3_64bits_update(&state, &input.lightingEnabled, sizeof(gfx::gx::ColorChannelConfig::lightingEnabled));
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XXH3_64bits_update(&state, &input.matSrc, sizeof(gfx::gx::ColorChannelConfig::matSrc));
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if (input.lightingEnabled) {
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// Unused when lighting is disabled
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XXH3_64bits_update(&state, &input.ambSrc, sizeof(gfx::gx::ColorChannelConfig::ambSrc));
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}
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}
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template <>
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inline void xxh3_update(XXH3_state_t& state, const gfx::gx::TcgConfig& input) {
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XXH3_64bits_update(&state, &input.type, sizeof(gfx::gx::TcgConfig::type));
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XXH3_64bits_update(&state, &input.src, sizeof(gfx::gx::TcgConfig::src));
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XXH3_64bits_update(&state, &input.mtx, sizeof(gfx::gx::TcgConfig::mtx));
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XXH3_64bits_update(&state, &input.postMtx, sizeof(gfx::gx::TcgConfig::postMtx));
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XXH3_64bits_update(&state, &input.normalize, sizeof(gfx::gx::TcgConfig::normalize));
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}
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template <>
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inline void xxh3_update(XXH3_state_t& state, const gfx::gx::ShaderConfig& input) {
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for (const auto& item : input.tevStages) {
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if (!item) {
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break;
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}
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xxh3_update(state, *item);
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}
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for (const auto& item : input.colorChannels) {
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xxh3_update(state, item);
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}
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for (const auto& item : input.tcgs) {
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xxh3_update(state, item);
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}
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if (input.alphaDiscard) {
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XXH3_64bits_update(&state, &*input.alphaDiscard, sizeof(float));
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}
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XXH3_64bits_update(&state, &input.denormalizedVertexAttributes,
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sizeof(gfx::gx::ShaderConfig::denormalizedVertexAttributes));
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XXH3_64bits_update(&state, &input.denormalizedHasNrm, sizeof(gfx::gx::ShaderConfig::denormalizedHasNrm));
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XXH3_64bits_update(&state, &input.fogType, sizeof(gfx::gx::ShaderConfig::fogType));
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}
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} // namespace aurora
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