metaforce/Runtime/World/CPatterned.hpp

337 lines
9.6 KiB
C++

#ifndef __URDE_CPATTERNED_HPP__
#define __URDE_CPATTERNED_HPP__
#include "CAi.hpp"
#include "Character/CBodyController.hpp"
#include "Character/CSteeringBehaviors.hpp"
#include "Graphics/CVertexMorphEffect.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElectricDescription.hpp"
#include "TCastTo.hpp"
#include "CDamageInfo.hpp"
#ifndef DEFINE_PATTERNED
#define DEFINE_PATTERNED(type) static constexpr ECharacter CharacterType = ECharacter::type;
#endif
namespace urde
{
class CPatternedInfo;
class CProjectileInfo;
class CPatternedUnknown2
{
friend class CPatterned;
u8 x80_ = 0;
union
{
struct
{
bool x81_24_ : 1;
bool x81_25_ : 1;
bool x81_26_ : 1;
bool x81_27_ : 1;
bool x81_28_ : 1;
bool x81_29_ : 1;
bool x81_30_ : 1;
bool x81_31_ : 1;
bool x82_24_ : 1;
bool x82_25_ : 1;
bool x82_26_ : 1;
};
u32 dummy = 0;
};
};
class CPatterned : public CAi
{
public:
static const zeus::CColor skDamageColor;
enum class ECharacter
{
AtomicAlpha = 0,
AtomicBeta = 1,
Babygoth = 2,
Beetle = 3,
BloodFlower = 4,
Burrower = 5,
ChozoGhost = 6,
Drone = 7,
ElitePirate = 8,
EyeBall = 9,
FireFlea = 10,
Flaahgra = 11,
FlaahgraTentacle = 12,
FlickerBat = 13,
FlyingPirate = 14,
IceSheeegoth = 15,
JellyZap = 16,
Magdolite = 17,
Metaree = 18,
Metroid = 19,
MetroidBeta = 20,
MetroidPrimeExo = 21,
MetroidPrimeEssence = 22,
NewIntroBoss = 23,
Parasite = 24,
PuddleSpore = 27,
PuddleToad = 28,
Puffer = 29,
Ridley = 30,
Ripper = 31,
Seedling = 32,
SpacePirate = 34,
SpankWeed = 35,
PhazonHealingNodule = 35,
Thardus = 36,
ThardusRockProjectile = 37,
Tryclops = 38,
WarWasp = 39,
EnergyBall = 40
};
enum class EFlavorType
{
Zero = 0,
One = 1
};
enum class EMovementType
{
Ground = 0,
Flyer = 1
};
enum class EColliderType
{
Zero = 0,
One = 1
};
protected:
u32 x2d8_ = -1;
TUniqueId x2dc_ = kInvalidUniqueId;
zeus::CVector3f x2e0_destPos;
zeus::CVector3f x2ec_;
float x2f8_ = 0.f;
float x2fc_minAttackRange;
float x300_maxAttackRange;
float x304_averageAttackTime;
float x308_attackTimeVariation;
u32 x30c_ = 0;
zeus::CVector3f x310_;
zeus::CVector3f x31c_;
union
{
struct
{
bool x328_24_ : 1;
bool x328_25_ : 1;
bool x328_26_ : 1;
bool x328_27_onGround : 1;
};
u32 _dummy = 0;
};
u32 x32c_;
CStateMachineState x330_stateMachineState;
ECharacter x34c_character;
zeus::CVector3f x350_;
zeus::CVector3f x35c_;
zeus::CVector3f x368_;
u32 x374_ = 0;
u32 x378_ = 2;
u32 x37c_ = 1;
u32 x380_ = 0;
u32 x384_ = 0;
s32 x388_anim;
/*x38c_*/
u32 x390_ = 0;
u32 x394_ = 0;
u32 x398_ = 0;
u32 x39c_ = 0;
zeus::CVector3f x3a0_;
TUniqueId x3ac_ = kInvalidUniqueId;
float x3b0_ = 1.f;
float x3b4_speed;
float x3b8_turnSpeed;
float x3bc_detectionRange;
float x3c0_detectionHeightRange;
float x3c4_detectionAngle;
float x3c8_leashRadius;
float x3cc_playerLeashRadius;
float x3d0_playerLeashTime;
float x3d4_curPlayerLeashTime = 0.f;
float x3d8_;
float x3dc_;
float x3e0_;
float x3e4_ = 0.f;
float x3e8_ = 0.f;
float x3ec_ = 0.f;
float x3f0_ = 0.f;
float x3f4_ = 0.f;
u32 x3f8_ = 0;
EFlavorType x3fc_flavor;
union
{
struct
{
bool x400_24_ : 1;
bool x400_25_ : 1; // t
bool x400_26_ : 1;
bool x400_27_ : 1;
bool x400_28_ : 1;
bool x400_29_ : 1;
bool x400_30_ : 1;
bool x400_31_ : 1; // r25 == 1
bool x401_24_ : 1;
bool x401_25_ : 1;
bool x401_26_ : 1;
bool x401_27_ : 1;
bool x401_28_ : 1;
bool x401_29_ : 1;
bool x401_30_ : 1;
bool x401_31_ : 1;
bool x402_24_ : 1;
bool x402_25_ : 1;
bool x402_26_ : 1;
bool x402_27_ : 1;
bool x402_28_ : 1;
bool x402_29_ : 1; // t
bool x402_30_ : 1;
bool x402_31_ : 1;
bool x403_24_ : 1;
bool x403_25_ : 1; // t
bool x403_26_ : 1; // t
};
u32 _dummy2 = 0;
};
CDamageInfo x404_contactDamage;
float x420_curDamageTime = 0.f;
float x424_damageWaitTime;
float x428_ = -1.f;
zeus::CColor x42c_ = zeus::CColor::skBlack;
zeus::CColor x430_ = skDamageColor;
zeus::CVector3f x434_posDelta;
zeus::CQuaternion x440_rotDelta;
CSteeringBehaviors x45c_;
std::unique_ptr<CBodyController> x450_bodyController;
u32 x454_deathSfx;
u32 x458_iceShatterSfx;
CPatternedUnknown2 x460_;
zeus::CVector3f x4e4_;
float x4f0_ = 0.f;
float x4f4_;
float x4f8_;
float x4fc_;
float x500_ = 0.f;
float x504_damageDur = 0.f;
EColliderType x508_colliderType;
float x50c_thermalMag;
std::unique_ptr<CVertexMorphEffect> x510_;
zeus::CVector3f x514_;
std::experimental::optional<TLockedToken<CGenDescription>> x520_;
std::experimental::optional<TLockedToken<CElectricDescription>> x530_;
zeus::CVector3f x540_;
std::experimental::optional<TLockedToken<CGenDescription>> x54c_;
zeus::CVector3f x55c_;
public:
CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo,
CPatterned::EMovementType movement, EColliderType collider, EBodyType body,
const CActorParameters& params, int variant);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void PreThink(float, CStateManager& mgr) { CEntity::Think(x500_, mgr); }
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void Touch(CActor&, CStateManager&);
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
bool CanRenderUnsorted(const CStateManager& mgr) const;
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const
{
return GetAimPosition(mgr, 0.f);
}
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const;
void Death(CStateManager&, const zeus::CVector3f&, EStateMsg) {}
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {}
void TakeDamage(const zeus::CVector3f&, float) { x428_ = 0.33f;}
bool FixedRandom(CStateManager&, float) { return x330_stateMachineState.GetRandom() < x330_stateMachineState.x14_; }
bool Random(CStateManager&, float dt) { return x330_stateMachineState.GetRandom() < dt; }
//bool FixedDelay(CStateManager&, float dt) { return x330_stateMachineState.GetDelay() == dt; }
bool Default() { return true; }
virtual bool KnockbackWhenFrozen() const { return true;}
virtual void sub8007ace8(CStateManager&) {}
virtual void sub8007ab34(CStateManager&) {}
virtual void Burn(float, float) {}
virtual void Shock(float, float) {}
virtual void ThinkAboutMove(float);
virtual void GetSearchPath() {}
virtual CDamageInfo GetContactDamage() const { return x404_contactDamage; }
virtual u8 GetModelAlphau8(const CStateManager&) const { return u8(x42c_.a * 255);}
virtual bool IsOnGround() const { return x328_27_onGround; }
virtual float GetGravityConstant() const { return 24.525002f; }
virtual CProjectileInfo* GetProjectileInfo() { return nullptr; }
virtual void PhazeOut(CStateManager&) {}
virtual TLockedToken<CGenDescription>& GetX520() { return x520_.value(); }
float GetDamageDuration() const { return x504_damageDur; }
zeus::CVector3f GetGunEyePos() const;
void BuildBodyController(EBodyType);
const CBodyController* GetBodyController() const { return x450_bodyController.get(); }
CBodyController* BodyController() { return x450_bodyController.get(); }
void SetupPlayerCollision(bool);
void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
void sub8007a68c(float, CStateManager&) {}
float sub80078a88();
void sub8007a5b8(float) {}
bool GetX328_26() const { return x328_26_; }
bool GetX402_28() const { return x402_28_; }
//region Casting Functions
template <class T>
static T* CastTo(CEntity* ent)
{
if (TCastToPtr<CPatterned> patterned = ent)
return CastTo<T>(patterned.GetPtr());
return nullptr;
}
template <class T>
static const T* CastTo(const CEntity* ent)
{
if (TCastToConstPtr<CPatterned> patterned = ent)
return CastTo<T>(patterned.GetPtr());
return nullptr;
}
template <class T>
static T* CastTo(CPatterned* patterned)
{
if (patterned->x34c_character == T::CharacterType)
return static_cast<T*>(patterned);
return nullptr;
}
template <class T>
static const T* CastTo(const CPatterned* patterned)
{
if (patterned->x34c_character == T::CharacterType)
return static_cast<const T*>(patterned);
return nullptr;
}
//endregion
};
}
#endif // CPATTERNED_HPP