metaforce/Runtime/Graphics/Shaders/CEnergyBarShader.hpp

44 lines
1.0 KiB
C++

#pragma once
#include <vector>
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CEnergyBarShader {
public:
struct Vertex {
zeus::CVector3f pos;
zeus::CVector2f uv;
};
private:
struct Uniform {
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf[3];
boo::ObjToken<boo::IShaderDataBinding> m_dataBind[3];
Uniform m_uniform;
const CTexture* m_tex = nullptr;
size_t m_maxVerts = 0;
public:
static void Initialize();
static void Shutdown();
void updateModelMatrix();
void draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0, const zeus::CColor& color1,
const std::vector<Vertex>& verts1, const zeus::CColor& color2, const std::vector<Vertex>& verts2,
const CTexture* tex);
};
} // namespace urde