metaforce/Runtime/Graphics/Shaders/CEnvFxShaders.hpp

41 lines
950 B
C++

#pragma once
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CEnvFxManager;
class CEnvFxManagerGrid;
class CEnvFxShaders {
public:
struct Instance {
zeus::CVector3f positions[4];
zeus::CColor color;
zeus::CVector2f uvs[4];
};
struct Uniform {
zeus::CMatrix4f mv;
zeus::CMatrix4f proj;
zeus::CMatrix4f envMtx;
zeus::CColor moduColor;
};
private:
static boo::ObjToken<boo::IShaderPipeline> m_snowPipeline;
static boo::ObjToken<boo::IShaderPipeline> m_underwaterPipeline;
public:
static void Initialize();
static void Shutdown();
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CEnvFxManager& fxMgr,
CEnvFxManagerGrid& grid);
};
} // namespace urde