metaforce/Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp

45 lines
1.3 KiB
C++

#pragma once
#include <array>
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CParticleSwoosh;
class CParticleSwooshShaders {
public:
enum class EShaderClass { Tex, NoTex };
struct Vert {
zeus::CVector3f m_pos;
zeus::CVector2f m_uv;
zeus::CColor m_color;
};
private:
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexNoZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZWrite;
static std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveNoZWrite;
public:
static void Initialize();
static void Shutdown();
static EShaderClass GetShaderClass(CParticleSwoosh& gen);
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen);
};
} // namespace urde