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34 lines
654 B
C++
34 lines
654 B
C++
#include "CCollidableSphere.hpp"
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namespace urde
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{
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const CCollisionPrimitive::Type CCollidableSphere::sType(CCollidableSphere::SetStaticTableIndex, "CCollidableSphere");
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u32 CCollidableSphere::sTableIndex = -1;
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u32 CCollidableSphere::GetTableIndex() const
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{
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return sTableIndex;
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}
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zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform &) const
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{
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return {};
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}
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zeus::CAABox CCollidableSphere::CalculateLocalAABox() const
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{
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return {};
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}
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FourCC CCollidableSphere::GetPrimType() const
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{
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return SBIG('SPHR');
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}
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CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure &) const
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{
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return {};
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}
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}
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