mirror of https://github.com/AxioDL/metaforce.git
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
#include "Runtime/Weapon/CGSComboFire.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/Character/CAnimData.hpp"
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#include "Runtime/Character/CPASAnimParmData.hpp"
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namespace urde {
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bool CGSComboFire::Update(CAnimData& data, float dt, CStateManager& mgr) {
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if (x8_cueAnimId != -1) {
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x0_delay -= dt;
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if (x0_delay <= 0.f) {
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data.EnableLooping(x4_loopState == 1);
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CAnimPlaybackParms aparms(x8_cueAnimId, -1, 1.f, true);
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data.SetAnimation(aparms, false);
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x0_delay = 0.f;
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x8_cueAnimId = -1;
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}
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} else if (!data.IsAnimTimeRemaining(0.001f, "Whole Body")) {
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switch (x4_loopState) {
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case 0:
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SetAnim(data, xc_gunId, 1, mgr, 0.f);
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switch (xc_gunId) {
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case 4:
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case 0:
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case 1:
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x10_24_over = true;
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break;
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default:
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break;
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}
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break;
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case 2:
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x4_loopState = -1;
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return true;
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default:
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break;
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}
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}
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return false;
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}
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s32 CGSComboFire::SetAnim(CAnimData& data, s32 gunId, s32 loopState, CStateManager& mgr, float delay) {
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s32 useLoopState = 2;
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if (!x10_25_idle)
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useLoopState = loopState;
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x10_25_idle = false;
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const CPASDatabase& pas = data.GetCharacterInfo().GetPASDatabase();
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CPASAnimParmData parms(pas::EAnimationState::Death, CPASAnimParm::FromInt32(gunId),
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CPASAnimParm::FromEnum(useLoopState));
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auto anim = pas.FindBestAnimation(parms, *mgr.GetActiveRandom(), -1);
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x10_24_over = false;
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xc_gunId = gunId;
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x4_loopState = useLoopState;
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if (delay != 0.f) {
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x0_delay = delay;
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x8_cueAnimId = anim.second;
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} else {
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data.EnableLooping(loopState == 1);
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CAnimPlaybackParms aparms(anim.second, -1, 1.f, true);
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data.SetAnimation(aparms, false);
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}
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return anim.second;
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}
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} // namespace urde
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