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metaforce/Runtime/Collision/CCollisionPrimitive.hpp

65 lines
1.7 KiB
C++

#ifndef __URDE_CCOLLISIONPRIMITIVE_HPP__
#define __URDE_CCOLLISIONPRIMITIVE_HPP__
#include "Collision/CMaterialList.hpp"
#include "CRayCastResult.hpp"
#include "zeus/CAABox.hpp"
#include <functional>
namespace urde
{
class COBBTree;
class CInternalRayCastStructure;
class CMaterialFilter;
class CCollisionPrimitive
{
public:
class Type;
private:
CMaterialList x8_material;
static std::unique_ptr<std::vector<Type>> sCollisionTypeList;
static bool sTypesAdding;
public:
class Type
{
std::function<void(u32)> x0_setter;
const char* x4_info;
public:
Type() = default;
Type(std::function<void(unsigned int)> setter, const char * info);
const char* GetInfo() const;
std::function<void(u32)> GetSetter() const;
};
CCollisionPrimitive()=default;
CCollisionPrimitive(const CMaterialList& list);
virtual u32 GetTableIndex() const=0;
virtual void SetMaterial(const CMaterialList&);
virtual const CMaterialList& GetMaterial() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const=0;
virtual zeus::CAABox CalculateLocalAABox() const=0;
virtual FourCC GetPrimType() const=0;
virtual ~CCollisionPrimitive() {}
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const=0;
CRayCastResult CastRay(const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&,
const zeus::CTransform&) const;
static void InitBeginTypes();
static void InitAddType(const Type& tp);
static void InitEndTypes();
static void InitBeginColliders();
static void InitAddCollider(const Type& tp);
static void InitEndColliders();
};
}
#endif // __URDE_CCOLLISIONPRIMITIVE_HPP__