mirror of https://github.com/AxioDL/metaforce.git
182 lines
4.8 KiB
C++
182 lines
4.8 KiB
C++
#include "CSfxManager.hpp"
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namespace urde
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{
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std::vector<s16>* CSfxManager::mpSfxTranslationTable = nullptr;
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CSfxManager::CSfxChannel CSfxManager::m_channels[4];
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rstl::reserved_vector<std::shared_ptr<CSfxManager::CSfxEmitterWrapper>, 128> CSfxManager::m_emitterWrapperPool;
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rstl::reserved_vector<std::shared_ptr<CSfxManager::CSfxWrapper>, 128> CSfxManager::m_wrapperPool;
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CSfxManager::ESfxChannels CSfxManager::m_currentChannel;
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bool CSfxManager::m_doUpdate;
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void* CSfxManager::m_usedSounds;
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bool CSfxManager::m_muted;
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bool CSfxManager::m_auxProcessingEnabled;
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float CSfxManager::m_reverbAmount = 1.f;
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u16 CSfxManager::kMaxPriority;
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u16 CSfxManager::kMedPriority;
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u16 CSfxManager::kInternalInvalidSfxId;
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u32 CSfxManager::kAllAreas;
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bool CSfxManager::CSfxWrapper::IsPlaying() const
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{
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if (CBaseSfxWrapper::IsPlaying() && x1c_voiceHandle)
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return x1c_voiceHandle->state() == amuse::VoiceState::Playing;
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return false;
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}
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void CSfxManager::CSfxWrapper::Play()
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{
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x1c_voiceHandle = CAudioSys::GetAmuseEngine().fxStart(x18_sfxId, x20_vol, x22_pan);
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if (x1c_voiceHandle)
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{
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if (CSfxManager::IsAuxProcessingEnabled() && UseAcoustics())
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x1c_voiceHandle->setReverbVol(m_reverbAmount);
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SetPlaying(true);
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}
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x24_ready = false;
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}
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void CSfxManager::CSfxWrapper::Stop()
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{
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if (x1c_voiceHandle)
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{
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x1c_voiceHandle->keyOff();
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SetPlaying(false);
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x1c_voiceHandle.reset();
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}
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}
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bool CSfxManager::CSfxWrapper::Ready()
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{
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if (IsLooped())
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return true;
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return x24_ready;
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}
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bool CSfxManager::CSfxEmitterWrapper::IsPlaying() const
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{
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if (IsLooped())
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return CBaseSfxWrapper::IsPlaying();
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if (CBaseSfxWrapper::IsPlaying() && x50_emitterHandle)
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return x50_emitterHandle->getVoice()->state() == amuse::VoiceState::Playing;
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return false;
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}
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void CSfxManager::CSfxEmitterWrapper::Play()
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{
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if (CSfxManager::IsAuxProcessingEnabled() && UseAcoustics())
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x1a_reverb = m_reverbAmount;
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else
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x1a_reverb = 0.f;
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x50_emitterHandle = CAudioSys::GetAmuseEngine().addEmitter(
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x24_parmData.x0_pos.v, x24_parmData.xc_dir.v,
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x24_parmData.x18_maxDist, x24_parmData.x1c_distComp,
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x24_parmData.x24_sfxId, x24_parmData.x27_minVol,
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x24_parmData.x26_maxVol);
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if (x50_emitterHandle)
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SetPlaying(true);
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x54_ready = false;
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}
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void CSfxManager::CSfxEmitterWrapper::Stop()
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{
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if (x50_emitterHandle)
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{
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x50_emitterHandle->getVoice()->keyOff();
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SetPlaying(false);
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x50_emitterHandle.reset();
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}
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}
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bool CSfxManager::CSfxEmitterWrapper::Ready()
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{
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if (IsLooped())
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return true;
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return x54_ready;
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}
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CSfxManager::ESfxAudibility CSfxManager::CSfxEmitterWrapper::GetAudible(const zeus::CVector3f& vec)
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{
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float magSq = (x24_parmData.x0_pos - vec).magSquared();
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float maxDist = x24_parmData.x18_maxDist * x24_parmData.x18_maxDist;
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if (magSq < maxDist * 0.25f)
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return ESfxAudibility::Aud3;
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else if (magSq < maxDist * 0.5f)
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return ESfxAudibility::Aud2;
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else if (magSq < maxDist)
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return ESfxAudibility::Aud1;
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return ESfxAudibility::Aud0;
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}
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CSfxManager::CSfxManager()
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{
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m_emitterWrapperPool.resize(128);
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m_wrapperPool.resize(128);
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}
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void CSfxManager::AddListener(ESfxChannels,
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const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
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const zeus::CVector3f& right, const zeus::CVector3f& up,
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float, float, float, u32, u8)
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{
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}
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void CSfxManager::UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const zeus::CVector3f& heading, const zeus::CVector3f& up,
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u8 vol)
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{
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}
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u16 CSfxManager::TranslateSFXID(u16 id)
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{
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if (mpSfxTranslationTable == nullptr)
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return 0;
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u16 index = id;
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if (index >= mpSfxTranslationTable->size())
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return 0;
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s16 ret = mpSfxTranslationTable->at(index);
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if (ret == -1)
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return 0;
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return ret;
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}
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void CSfxManager::SfxStop(const CSfxHandle& handle)
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{
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if (handle)
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handle->Stop();
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}
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CSfxHandle CSfxManager::SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId)
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{
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if (m_muted || id == 0xffff)
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return {};
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std::shared_ptr<CSfxWrapper>* wrapper = AllocateCSfxWrapper();
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if (!wrapper)
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return {};
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*wrapper = std::make_shared<CSfxWrapper>(looped, prio, id, vol, pan, useAcoustics, areaId);
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return std::static_pointer_cast<CBaseSfxWrapper>(*wrapper);
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}
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std::shared_ptr<CSfxManager::CSfxWrapper>* CSfxManager::AllocateCSfxWrapper()
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{
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for (std::shared_ptr<CSfxWrapper>& existing : m_wrapperPool)
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if (!existing || existing->Available())
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return &existing;
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return nullptr;
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}
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void CSfxManager::Update()
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{
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}
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}
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