metaforce/Runtime/Character/CFBStreamedAnimReader.hpp

125 lines
4.7 KiB
C++

#pragma once
#include "CAnimSourceReader.hpp"
#include "CFBStreamedCompression.hpp"
namespace urde
{
class CBitLevelLoader;
template <class T>
class TAnimSourceInfo : public IAnimSourceInfo
{
TSubAnimTypeToken<T> x4_token;
public:
TAnimSourceInfo(const TSubAnimTypeToken<T>& token) : x4_token(token) {}
bool HasPOIData() const { return x4_token->HasPOIData(); }
const std::vector<CBoolPOINode>& GetBoolPOIStream() const { return x4_token->GetBoolPOIStream(); }
const std::vector<CInt32POINode>& GetInt32POIStream() const { return x4_token->GetInt32POIStream(); }
const std::vector<CParticlePOINode>& GetParticlePOIStream() const { return x4_token->GetParticlePOIStream(); }
const std::vector<CSoundPOINode>& GetSoundPOIStream() const { return x4_token->GetSoundPOIStream(); }
CCharAnimTime GetAnimationDuration() const { return x4_token->GetAnimationDuration(); }
};
class CFBStreamedAnimReaderTotals
{
friend class CSegIdToIndexConverter;
friend class CFBStreamedPairOfTotals;
friend class CFBStreamedAnimReader;
std::unique_ptr<u8[]> x0_buffer;
s32* x4_cumulativeInts32; /* Used to be 16 per channel */
u8* x8_hasTrans1;
u16* xc_segIds2;
float* x10_computedFloats32;
u32 x14_rotDiv;
float x18_transMult;
u32 x1c_curKey = 0;
bool x20_calculated = false;
u32 x24_boneChanCount;
void Allocate(u32 chanCount);
public:
CFBStreamedAnimReaderTotals(const CFBStreamedCompression& source);
void Initialize(const CFBStreamedCompression& source);
void IncrementInto(CBitLevelLoader& loader, const CFBStreamedCompression& source,
CFBStreamedAnimReaderTotals& dest);
void CalculateDown();
bool IsCalculated() const { return x20_calculated; }
const float* GetFloats(int chanIdx) const { return &x10_computedFloats32[chanIdx*8]; }
};
class CFBStreamedPairOfTotals
{
friend class CFBStreamedAnimReader;
TSubAnimTypeToken<CFBStreamedCompression> x0_source;
u32* xc_rotsAndOffs;
bool x10_nextSel = true;
CFBStreamedAnimReaderTotals x14_a;
CFBStreamedAnimReaderTotals x3c_b;
float x78_t = 0.f;
public:
CFBStreamedPairOfTotals(const TSubAnimTypeToken<CFBStreamedCompression>& source);
void SetTime(CBitLevelLoader& loader, const CCharAnimTime& time);
void DoIncrement(CBitLevelLoader& loader);
float GetT() const { return x78_t; }
CFBStreamedAnimReaderTotals& Next() { return x10_nextSel ? x3c_b : x14_a; }
CFBStreamedAnimReaderTotals& Prior() { return x10_nextSel ? x14_a : x3c_b; }
const CFBStreamedAnimReaderTotals& Next() const { return x10_nextSel ? x3c_b : x14_a; }
const CFBStreamedAnimReaderTotals& Prior() const { return x10_nextSel ? x14_a : x3c_b; }
};
class CBitLevelLoader
{
const u8* m_data;
size_t m_bitIdx = 0;
public:
CBitLevelLoader(const void* data)
: m_data(reinterpret_cast<const u8*>(data)) {}
void Reset() { m_bitIdx = 0; }
u32 LoadUnsigned(u8 q);
s32 LoadSigned(u8 q);
bool LoadBool();
size_t GetCurBit() const { return m_bitIdx; }
};
class CSegIdToIndexConverter
{
s32 x0_indices[96];
public:
CSegIdToIndexConverter(const CFBStreamedAnimReaderTotals& totals);
s32 SegIdToIndex(const CSegId& id) const { return x0_indices[id]; }
};
class CFBStreamedAnimReader : public CAnimSourceReaderBase
{
TSubAnimTypeToken<CFBStreamedCompression> x54_source;
CSteadyStateAnimInfo x64_steadyStateInfo;
CFBStreamedPairOfTotals x7c_totals;
const u8* x104_bitstreamData;
CBitLevelLoader x108_bitLoader;
CSegIdToIndexConverter x114_segIdToIndex;
bool HasOffset(const CSegId& seg) const;
zeus::CVector3f GetOffset(const CSegId& seg) const;
zeus::CQuaternion GetRotation(const CSegId& seg) const;
public:
CFBStreamedAnimReader(const TSubAnimTypeToken<CFBStreamedCompression>& source, const CCharAnimTime& time);
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
bool VSupportsReverseView() const {return false;}
void VSetPhase(float);
SAdvancementResults VReverseView(const CCharAnimTime& time);
std::unique_ptr<IAnimReader> VClone() const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
SAdvancementResults VAdvanceView(const CCharAnimTime& a);
CCharAnimTime VGetTimeRemaining() const;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
bool VHasOffset(const CSegId& seg) const;
zeus::CVector3f VGetOffset(const CSegId& seg) const;
zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const;
zeus::CQuaternion VGetRotation(const CSegId& seg) const;
};
}