metaforce/Runtime/Graphics/CMetroidModelInstance.hpp

44 lines
915 B
C++

#pragma once
#include <vector>
#include "RetroTypes.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CAABox.hpp"
#include "hecl/HMDLMeta.hpp"
#include "Shaders/CModelShaders.hpp"
namespace urde
{
class CBooModel;
struct CBooSurface;
class CMetroidModelInstance
{
friend class CBooRenderer;
friend class CGameArea;
int x0_visorFlags;
zeus::CTransform x4_xf;
zeus::CAABox x34_aabb;
std::vector<CBooSurface> m_surfaces;
std::unique_ptr<CBooModel> m_instance;
hecl::HMDLMeta m_hmdlMeta;
std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
public:
CMetroidModelInstance() = default;
CMetroidModelInstance(CMetroidModelInstance&&) = default;
void Clear()
{
x0_visorFlags = 0;
x4_xf = {};
x34_aabb = {};
m_surfaces.clear();
m_instance.reset();
m_hmdlMeta = {};
m_shaders.clear();
}
};
}