mirror of https://github.com/AxioDL/metaforce.git
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#pragma once
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#include "RetroTypes.hpp"
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#include "CHudInterface.hpp"
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#include "zeus/CTransform.hpp"
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namespace urde
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{
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class CStateManager;
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class CGuiFrame;
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class CGuiWidget;
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class CGuiTextPane;
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class CAuiEnergyBarT01;
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class CGuiModel;
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class CHudMissileInterface
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{
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enum class EInventoryStatus
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{
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Normal,
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Warning,
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Depleted
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};
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EHudType x0_hudType;
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int x4_missileCapacity;
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int x8_numMissles;
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float xc_arrowTimer = 0.f;
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zeus::CTransform x10_missleIconXf;
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float x40_missileWarningAlpha = 0.f;
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EInventoryStatus x44_latestStatus = EInventoryStatus::Normal;
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float x48_missileWarningPulse = 0.f;
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float x4c_chargeBeamFactor;
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float x50_missileIconAltDeplete = 0.f;
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float x54_missileIconIncrement = 0.f;
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union
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{
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struct
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{
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bool x58_24_missilesActive : 1;
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bool x58_25_visibleDebug : 1;
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bool x58_26_visibleGame : 1;
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bool x58_27_hasArrows : 1;
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bool x58_28_notXRay : 1;
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};
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u16 _dummy = 0;
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};
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CGuiWidget* x5c_basewidget_missileicon;
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CGuiTextPane* x60_textpane_missiledigits;
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CAuiEnergyBarT01* x64_energybart01_missilebar;
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CGuiTextPane* x68_textpane_missilewarning;
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CGuiModel* x6c_model_missilearrowup;
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CGuiModel* x70_model_missilearrowdown;
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CGuiWidget* x74_basewidget_missileicon;
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void UpdateVisibility(const CStateManager& mgr);
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public:
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CHudMissileInterface(CGuiFrame& selHud, int missileCapacity, int numMissiles,
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float chargeFactor, bool missilesActive, EHudType hudType,
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const CStateManager& mgr);
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void Update(float dt, const CStateManager& mgr);
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void SetIsVisibleGame(bool v, const CStateManager& mgr);
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void SetIsVisibleDebug(bool v, const CStateManager& mgr);
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void SetIsMissilesActive(bool active);
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void SetChargeBeamFactor(float t);
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void SetNumMissiles(int numMissiles, const CStateManager& mgr);
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void SetMissileCapacity(int missileCapacity);
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EInventoryStatus GetMissileInventoryStatus();
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static std::pair<zeus::CVector3f, zeus::CVector3f> CombatMissileBarCoordFunc(float t);
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static std::pair<zeus::CVector3f, zeus::CVector3f> XRayMissileBarCoordFunc(float t);
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static std::pair<zeus::CVector3f, zeus::CVector3f> ThermalMissileBarCoordFunc(float t);
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};
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}
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