metaforce/Runtime/GuiSys/CHudMissileInterface.hpp

75 lines
2.3 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "CHudInterface.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
class CStateManager;
class CGuiFrame;
class CGuiWidget;
class CGuiTextPane;
class CAuiEnergyBarT01;
class CGuiModel;
class CHudMissileInterface
{
enum class EInventoryStatus
{
Normal,
Warning,
Depleted
};
EHudType x0_hudType;
int x4_missileCapacity;
int x8_numMissles;
float xc_arrowTimer = 0.f;
zeus::CTransform x10_missleIconXf;
float x40_missileWarningAlpha = 0.f;
EInventoryStatus x44_latestStatus = EInventoryStatus::Normal;
float x48_missileWarningPulse = 0.f;
float x4c_chargeBeamFactor;
float x50_missileIconAltDeplete = 0.f;
float x54_missileIconIncrement = 0.f;
union
{
struct
{
bool x58_24_missilesActive : 1;
bool x58_25_visibleDebug : 1;
bool x58_26_visibleGame : 1;
bool x58_27_hasArrows : 1;
bool x58_28_notXRay : 1;
};
u16 _dummy = 0;
};
CGuiWidget* x5c_basewidget_missileicon;
CGuiTextPane* x60_textpane_missiledigits;
CAuiEnergyBarT01* x64_energybart01_missilebar;
CGuiTextPane* x68_textpane_missilewarning;
CGuiModel* x6c_model_missilearrowup;
CGuiModel* x70_model_missilearrowdown;
CGuiWidget* x74_basewidget_missileicon;
void UpdateVisibility(const CStateManager& mgr);
public:
CHudMissileInterface(CGuiFrame& selHud, int missileCapacity, int numMissiles,
float chargeFactor, bool missilesActive, EHudType hudType,
const CStateManager& mgr);
void Update(float dt, const CStateManager& mgr);
void SetIsVisibleGame(bool v, const CStateManager& mgr);
void SetIsVisibleDebug(bool v, const CStateManager& mgr);
void SetIsMissilesActive(bool active);
void SetChargeBeamFactor(float t);
void SetNumMissiles(int numMissiles, const CStateManager& mgr);
void SetMissileCapacity(int missileCapacity);
EInventoryStatus GetMissileInventoryStatus();
static std::pair<zeus::CVector3f, zeus::CVector3f> CombatMissileBarCoordFunc(float t);
static std::pair<zeus::CVector3f, zeus::CVector3f> XRayMissileBarCoordFunc(float t);
static std::pair<zeus::CVector3f, zeus::CVector3f> ThermalMissileBarCoordFunc(float t);
};
}