mirror of https://github.com/AxioDL/metaforce.git
106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
#pragma once
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#include <cfloat>
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#include "RetroTypes.hpp"
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#include "zeus/CVector2f.hpp"
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#include "zeus/CTransform.hpp"
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namespace urde
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{
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class CStateManager;
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class CPlayerCameraBob
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{
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public:
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enum class ECameraBobType
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{
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Zero,
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One
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};
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enum class ECameraBobState
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{
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Walk,
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Orbit,
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InAir,
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WalkNoBob,
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GunFireNoBob,
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TurningNoBob,
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FreeLookNoBob,
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GrappleNoBob,
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Unspecified
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};
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static float kCameraBobExtentX;
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static float kCameraBobExtentY;
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static float kCameraBobPeriod;
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static float kOrbitBobScale;
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static float kMaxOrbitBobScale;
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static float kSlowSpeedPeriodScale;
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static float kTargetMagnitudeTrackingRate;
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static float kLandingBobSpringConstant;
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static float kLandingBobSpringConstant2;
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static float kViewWanderRadius;
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static float kViewWanderSpeedMin;
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static float kViewWanderSpeedMax;
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static float kViewWanderRollVariation;
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static float kGunBobMagnitude;
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static float kHelmetBobMagnitude;
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static const float kLandingBobDamping;
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static const float kLandingBobDamping2;
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static const float kCameraDamping;
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private:
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ECameraBobType x0_type;
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zeus::CVector2f x4_vec;
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float xc_bobPeriod;
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float x10_targetBobMagnitude = 0.f;
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float x14_bobMagnitude = 0.f;
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float x18_bobTimeScale = 0.f;
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float x1c_bobTime = 0.f;
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ECameraBobState x20_oldState = ECameraBobState::Unspecified;
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ECameraBobState x24_curState = ECameraBobState::Unspecified;
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bool x28_applyLandingTrans = false;
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bool x29_hardLand = false;
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zeus::CTransform x2c_cameraBobTransform;
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zeus::CVector3f x5c_playerVelocity;
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float x68_playerPeakFallVel = 0.f;
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float x6c_landingVelocity = 0.f;
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float x70_landingTranslation = 0.f;
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float x74_camVelocity = 0.f;
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float x78_camTranslation = 0.f;
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zeus::CVector3f x7c_wanderPoints[4];
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float xb0_wanderPitches[4] = {};
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float xc4_wanderTime = 0.f;
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float xc8_viewWanderSpeed = kViewWanderSpeedMin;
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u32 xcc_wanderIndex = 0;
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zeus::CTransform xd0_viewWanderXf;
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float x100_wanderMagnitude = FLT_EPSILON;
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float x104_targetWanderMagnitude = 0.f;
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public:
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CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float bobPeriod);
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zeus::CTransform GetViewWanderTransform() const;
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zeus::CVector3f GetHelmetBobTranslation() const;
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zeus::CTransform GetGunBobTransformation() const;
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zeus::CTransform GetCameraBobTransformation() const;
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void SetPlayerVelocity(const zeus::CVector3f& velocity);
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void SetBobMagnitude(float);
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void SetBobTimeScale(float);
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void ResetCameraBobTime();
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void SetCameraBobTransform(const zeus::CTransform&);
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void SetState(ECameraBobState, CStateManager&);
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void InitViewWander(CStateManager&);
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void UpdateViewWander(float, CStateManager&);
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void Update(float, CStateManager&);
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zeus::CVector3f CalculateRandomViewWanderPosition(CStateManager&);
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float CalculateRandomViewWanderPitch(CStateManager&);
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void CalculateMovingTranslation(float& x, float& y) const;
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float CalculateLandingTranslation() const;
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zeus::CTransform CalculateCameraBobTransformation() const;
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static void ReadTweaks(CInputStream& in);
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};
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}
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