.. |
ScriptObjects
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
Tweaks
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
AFSM.hpp
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Athena YAML refactor
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2016-08-21 17:47:48 -10:00 |
AGSC.cpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
AGSC.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
ANCS.cpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
ANCS.hpp
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CPASAnimState fixes
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2017-07-06 11:06:56 -10:00 |
ANIM.cpp
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Subresource cooking and various bug fixes
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2017-02-12 20:51:47 -10:00 |
ANIM.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
CINF.cpp
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Tons of animation bug fixes
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2016-09-05 19:52:51 -10:00 |
CINF.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
CMDL.hpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CMDLMaterials.cpp
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
CMDLMaterials.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
CMakeLists.txt
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Add missing data formats (still need PATH), update submodules
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2017-05-22 04:24:24 -07:00 |
CSKR.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
CSNG.cpp
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YAML RAII refactor
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2017-02-12 13:56:03 -10:00 |
CSNG.hpp
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AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
DCLN.hpp
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Add missing data formats (still need PATH), update submodules
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2017-05-22 04:24:24 -07:00 |
DNAMP1.cpp
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Add missing data formats (still need PATH), update submodules
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2017-05-22 04:24:24 -07:00 |
DNAMP1.hpp
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Work on world cooking
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2016-10-01 13:20:20 -10:00 |
DeafBabe.cpp
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Complete collision flags
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2016-12-28 11:41:43 -08:00 |
DeafBabe.hpp
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Windows Fixes
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2017-01-29 22:08:44 -08:00 |
EVNT.cpp
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Rename EVNT structs to match the engine
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2016-03-18 19:04:12 -07:00 |
EVNT.hpp
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Subresource cooking and various bug fixes
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2017-02-12 20:51:47 -10:00 |
FRME.cpp
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Memory card bug fixes
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2017-02-03 17:46:12 -10:00 |
FRME.hpp
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FRME bug fixes and shader adjustments
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2017-01-29 18:16:20 -10:00 |
HINT.hpp
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
MAPA.hpp
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AutoMapper work
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2017-03-19 19:09:53 -10:00 |
MAPU.hpp
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AutoMapper work
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2017-03-19 19:09:53 -10:00 |
MLVL.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
MLVL.hpp
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Subresource cooking and various bug fixes
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2017-02-12 20:51:47 -10:00 |
MREA.cpp
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Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
MREA.hpp
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MREA fixes, some script constructors
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2017-02-27 21:31:14 -10:00 |
MazeSeeds.hpp
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Add missing data formats (still need PATH), update submodules
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2017-05-22 04:24:24 -07:00 |
PAK.cpp
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Pointer dereference bug fixes
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2017-03-10 08:00:40 -10:00 |
PAK.hpp
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Pointer dereference bug fixes
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2017-03-10 08:00:40 -10:00 |
PATH.cpp
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PATH stubs
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2016-08-10 09:05:14 -07:00 |
PATH.hpp
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PATH stubs
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2016-08-10 09:05:14 -07:00 |
SAVW.hpp
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
SCAN.hpp
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Externally track MemoryRelays
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2017-01-31 03:21:45 -08:00 |
SCLY.cpp
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YAML RAII refactor
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2017-02-12 13:56:03 -10:00 |
SCLY.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
STRG.cpp
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YAML RAII refactor
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2017-02-12 13:56:03 -10:00 |
STRG.hpp
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Externally track MemoryRelays
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2017-01-31 03:21:45 -08:00 |
SnowForces.hpp
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Add missing data formats (still need PATH), update submodules
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2017-05-22 04:24:24 -07:00 |