mirror of https://github.com/AxioDL/metaforce.git
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
#include "Weapon/CGameProjectile.hpp"
|
|
#include "Graphics/CLight.hpp"
|
|
#include "World/CGameLight.hpp"
|
|
#include "CStateManager.hpp"
|
|
#include "TCastTo.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&, const std::string& name,
|
|
EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes matType,
|
|
const CDamageInfo& dInfo, TUniqueId owner, TAreaId aid, TUniqueId uid, TUniqueId,
|
|
u32 w1, bool b2, const zeus::CVector3f&,
|
|
const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool b3)
|
|
: CWeapon(owner, aid, active, uid, wType, name, xf,
|
|
CMaterialFilter::MakeIncludeExclude(
|
|
{EMaterialTypes::NonSolidDamageable, matType},
|
|
{EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, matType, EMaterialTypes::Solid}),
|
|
CMaterialList(), dInfo, EProjectileAttrib(w1) | GetBeamAttribType(wType), CModelData::CModelDataNull())
|
|
{
|
|
}
|
|
|
|
void CGameProjectile::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
|
|
|
|
void CGameProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId /*uid*/, CStateManager& mgr)
|
|
{
|
|
if (msg == EScriptObjectMessage::UpdateSplashInhabitant)
|
|
{
|
|
if (!x2e4_27_)
|
|
{
|
|
x2e4_27_ = true;
|
|
x2e4_26_ = true;
|
|
}
|
|
}
|
|
else if (msg == EScriptObjectMessage::UpdateSplashInhabitant)
|
|
{
|
|
if (!x2e4_26_)
|
|
x2e4_26_ = true;
|
|
}
|
|
else if (msg == EScriptObjectMessage::RemoveSplashInhabitant)
|
|
{
|
|
if (x2e4_26_)
|
|
{
|
|
x2e4_26_ = false;
|
|
x2e4_27_ = false;
|
|
}
|
|
}
|
|
else if (msg == EScriptObjectMessage::Deleted)
|
|
DeleteProjectileLight(mgr);
|
|
}
|
|
|
|
CWeapon::EProjectileAttrib CGameProjectile::GetBeamAttribType(EWeaponType wType)
|
|
{
|
|
if (wType == EWeaponType::Ice)
|
|
return EProjectileAttrib::Ice;
|
|
else if (wType == EWeaponType::Wave)
|
|
return EProjectileAttrib::Wave;
|
|
else if (wType == EWeaponType::Plasma)
|
|
return EProjectileAttrib::Plasma;
|
|
else if (wType == EWeaponType::Phazon)
|
|
return EProjectileAttrib::Phazon;
|
|
|
|
return EProjectileAttrib::None;
|
|
}
|
|
|
|
void CGameProjectile::DeleteProjectileLight(CStateManager& mgr)
|
|
{
|
|
if (x2c8_projectileLight != kInvalidUniqueId)
|
|
{
|
|
mgr.FreeScriptObject(x2c8_projectileLight);
|
|
x2c8_projectileLight = kInvalidUniqueId;
|
|
}
|
|
}
|
|
|
|
void CGameProjectile::CreateProjectileLight(const std::string& name, const CLight& light, CStateManager& mgr)
|
|
{
|
|
DeleteProjectileLight(mgr);
|
|
x2c8_projectileLight = mgr.AllocateUniqueId();
|
|
mgr.AddObject(new CGameLight(x2c8_projectileLight, GetAreaId(), GetActive(), name, GetTransform(), GetUniqueId(),
|
|
light, x2cc_, 0, 0.f));
|
|
}
|
|
|
|
void CGameProjectile::Chase(float dt, CStateManager& mgr)
|
|
{
|
|
}
|
|
|
|
}
|