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lots of Wii disc parsing in place
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#include "DiscGCN.hpp"
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namespace NOD
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{
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DiscGCN::DiscGCN(std::unique_ptr<IDiscIO>&& dio)
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: DiscBase(std::move(dio))
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{
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}
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bool DiscGCN::commit()
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{
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return false;
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}
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}
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