General: Use std::make_unique where applicable

Makes for a little less reading in certain cases.
This commit is contained in:
Lioncash
2019-08-30 05:02:35 -04:00
parent df1e450728
commit a8753e273f
9 changed files with 144 additions and 93 deletions

View File

@@ -259,18 +259,19 @@ public:
};
std::unique_ptr<IReadStream> beginReadStream(uint64_t offset) const override {
bool Err = false;
auto ret = std::unique_ptr<IReadStream>(new ReadStream(*this, NewFileIO(filepath)->beginReadStream(), offset, Err));
if (Err)
return {};
bool err = false;
auto ret = std::unique_ptr<IReadStream>(new ReadStream(*this, NewFileIO(filepath)->beginReadStream(), offset, err));
if (err) {
return nullptr;
}
return ret;
}
std::unique_ptr<IWriteStream> beginWriteStream(uint64_t offset) const override {
return std::unique_ptr<IWriteStream>();
}
std::unique_ptr<IWriteStream> beginWriteStream(uint64_t offset) const override { return nullptr; }
};
std::unique_ptr<IDiscIO> NewDiscIOWBFS(SystemStringView path) { return std::unique_ptr<IDiscIO>(new DiscIOWBFS(path)); }
std::unique_ptr<IDiscIO> NewDiscIOWBFS(SystemStringView path) { return std::make_unique<DiscIOWBFS>(path); }
} // namespace nod