#ifndef __NOD_DISC_WII__ #define __NOD_DISC_WII__ #include "DiscBase.hpp" namespace NOD { class DiscWii : public DiscBase { public: DiscWii(std::unique_ptr&& dio); void writeOutDataPartitionHeader(const SystemChar* pathOut) const; }; class DiscBuilderWii : public DiscBuilderBase { bool m_dualLayer; public: DiscBuilderWii(const SystemChar* outPath, const char gameID[6], const char* gameTitle, bool dualLayer, std::function progressCB); bool buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn, const SystemChar* apploaderIn, const SystemChar* partHeadIn); }; } #endif // __NOD_DISC_WII__