### NOD **NOD** is a library and utility (`nodtool`) for traversing, dumping, and authoring *GameCube* and *Wii* optical disc images. #### Library The primary motivation of NOD is to supply a *uniform C++11 API* for accessing data from image files directly. `nod::DiscBase` provides a common interface for traversing partitions and individual files. Files may be individually streamed, or the whole partition may be extracted to the user's filesystem. Raw *ISO* and *WBFS* images are supported read sources. ```cpp bool isWii; /* Set by reference next line */ std::unique_ptr disc = nod::OpenDiscFromImage(path, isWii); if (!disc) return FAILURE; /* Access first data-partition on Wii, or full GameCube disc */ nod::Partition* dataPart = disc->getDataPartition(); if (!dataPart) return FAILURE; /* One-shot extraction to filesystem */ if (!dataPart->extractToDirectory(outDir, ctx)) return FAILURE; return SUCCESS; ``` *Image authoring* is always done from the user's filesystem and may be integrated into a content pipeline using the `nod::DiscBuilderBase` interface. ```cpp /* Sample logging lambda for progress feedback */ size_t lastIdx = -1; auto progFunc = [&](size_t idx, const nod::SystemString& name, size_t bytes) { if (idx != lastIdx) { lastIdx = idx; /* NOD provides I/O wrappers using wchar_t on Windows; * _S() conditionally makes string-literals wide */ nod::Printf(_S("\n")); } if (bytes != -1) nod::Printf(_S("\r%s %" PRISize " B"), name.c_str(), bytes); else nod::Printf(_S("\r%s"), name.c_str()); fflush(stdout); }; /* Making a GCN image */ nod::DiscBuilderGCN b(isoOutPath, gameID, gameTitle, dolLoadAddress, progFunc); ret = b.buildFromDirectory(fsRootDirPath, bootDolPath, apploaderPath); /* Making a Wii image */ nod::DiscBuilderWii b(isoOutPath, gameID, gameTitle, dualLayer, progFunc); ret = b.buildFromDirectory(fsRootDirPath, bootDolPath, apploaderPath, partitionHeadPath); ``` Wii images are fakesigned using a commonly-applied [signing bug](http://wiibrew.org/wiki/Signing_bug). Additionally, any `*.dol` files added to the disc are patched to bypass the #001 error caused by invalid signature checks. This allows games with multiple .dols to inter-boot without extensive loader-patching. #### Tool The library usage mentioned above is provided by a command-line tool called `nodtool`. An extract/repack works like so: ```sh >$ nodtool extract [] >$ cd # Then one of: >$ nodtool makegcn fsroot boot.dol apploader.bin [] >$ nodtool makewiisl fsroot boot.dol apploader.bin partition_head.bin [] >$ nodtool makewiidl fsroot boot.dol apploader.bin partition_head.bin [] ```