#ifndef __NOD_DISC_GCN__ #define __NOD_DISC_GCN__ #include "DiscBase.hpp" namespace NOD { class DiscGCN : public DiscBase { public: DiscGCN(std::unique_ptr<IDiscIO>&& dio); }; class DiscBuilderGCN : public DiscBuilderBase { public: DiscBuilderGCN(const SystemChar* outPath, const char gameID[6], const char* gameTitle, uint32_t fstMemoryAddr, std::function<void(size_t, const SystemString&, size_t)> progressCB); bool buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn, const SystemChar* apploaderIn); }; } #endif // __NOD_DISC_GCN__