#include "NOD/DiscGCN.hpp" #define BUFFER_SZ 0x8000 namespace NOD { class PartitionGCN : public DiscBase::IPartition { public: PartitionGCN(const DiscGCN& parent, Kind kind, uint64_t offset) : IPartition(parent, kind, offset) { /* GCN-specific header reads */ std::unique_ptr s = beginReadStream(0x420); uint32_t vals[3]; s->read(vals, 12); m_dolOff = SBig(vals[0]); m_fstOff = SBig(vals[1]); m_fstSz = SBig(vals[2]); s->seek(0x2440 + 0x14); s->read(vals, 8); m_apploaderSz = 32 + SBig(vals[0]) + SBig(vals[1]); /* Yay files!! */ parseFST(*s); /* Also make DOL header and size handy */ s->seek(m_dolOff); parseDOL(*s); } class PartReadStream : public IPartReadStream { const PartitionGCN& m_parent; std::unique_ptr m_dio; uint64_t m_offset; size_t m_curBlock = SIZE_MAX; uint8_t m_buf[BUFFER_SZ]; public: PartReadStream(const PartitionGCN& parent, uint64_t offset) : m_parent(parent), m_offset(offset) { size_t block = m_offset / BUFFER_SZ; m_dio = m_parent.m_parent.getDiscIO().beginReadStream(block * BUFFER_SZ); m_dio->read(m_buf, BUFFER_SZ); m_curBlock = block; } void seek(int64_t offset, int whence) { if (whence == SEEK_SET) m_offset = offset; else if (whence == SEEK_CUR) m_offset += offset; else return; size_t block = m_offset / BUFFER_SZ; if (block != m_curBlock) { m_dio->seek(block * BUFFER_SZ); m_dio->read(m_buf, BUFFER_SZ); m_curBlock = block; } } uint64_t position() const {return m_offset;} uint64_t read(void* buf, uint64_t length) { size_t block = m_offset / BUFFER_SZ; size_t cacheOffset = m_offset % BUFFER_SZ; uint64_t cacheSize; uint64_t rem = length; uint8_t* dst = (uint8_t*)buf; while (rem) { if (block != m_curBlock) { m_dio->read(m_buf, BUFFER_SZ); m_curBlock = block; } cacheSize = rem; if (cacheSize + cacheOffset > BUFFER_SZ) cacheSize = BUFFER_SZ - cacheOffset; memcpy(dst, m_buf + cacheOffset, cacheSize); dst += cacheSize; rem -= cacheSize; cacheOffset = 0; ++block; } m_offset += length; return dst - (uint8_t*)buf; } }; std::unique_ptr beginReadStream(uint64_t offset) const { return std::unique_ptr(new PartReadStream(*this, offset)); } }; DiscGCN::DiscGCN(std::unique_ptr&& dio) : DiscBase(std::move(dio)) { /* One lone partition for GCN */ m_partitions.emplace_back(new PartitionGCN(*this, IPartition::Kind::Data, 0)); } class PartitionBuilderGCN : public DiscBuilderBase::PartitionBuilderBase { uint64_t m_curUser = 0x57058000; uint32_t m_fstMemoryAddr; public: class PartWriteStream : public IPartWriteStream { const PartitionBuilderGCN& m_parent; uint64_t m_offset; std::unique_ptr m_fio; public: PartWriteStream(const PartitionBuilderGCN& parent, uint64_t offset) : m_parent(parent), m_offset(offset) { m_fio = m_parent.m_parent.getFileIO().beginWriteStream(offset); } void close() {m_fio.reset();} uint64_t position() const {return m_offset;} uint64_t write(const void* buf, uint64_t length) { uint64_t len = m_fio->write(buf, length); m_offset += len; return len; } void seek(size_t off) { m_offset = off; m_fio = m_parent.m_parent.getFileIO().beginWriteStream(off); } }; PartitionBuilderGCN(DiscBuilderBase& parent, Kind kind, const char gameID[6], const char* gameTitle, uint32_t fstMemoryAddr) : DiscBuilderBase::PartitionBuilderBase(parent, kind, gameID, gameTitle), m_fstMemoryAddr(fstMemoryAddr) {} uint64_t userAllocate(uint64_t reqSz, IPartWriteStream& ws) { m_curUser -= reqSz; m_curUser &= 0xfffffffffffffff0; if (m_curUser < 0x30000) { LogModule.report(LogVisor::FatalError, "user area low mark reached"); return -1; } static_cast(ws).seek(m_curUser); return m_curUser; } uint32_t packOffset(uint64_t offset) const { return offset; } std::unique_ptr beginWriteStream(uint64_t offset) { return std::make_unique(*this, offset); } bool buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn, const SystemChar* apploaderIn) { std::unique_ptr ws = beginWriteStream(0); bool result = DiscBuilderBase::PartitionBuilderBase::buildFromDirectory(*ws, dirIn, dolIn, apploaderIn); if (!result) return false; ws = beginWriteStream(0); Header header(m_gameID, m_gameTitle.c_str(), false); header.write(*ws); ws = beginWriteStream(0x2440); std::unique_ptr rs = NewFileIO(apploaderIn)->beginReadStream(); char buf[8192]; size_t xferSz = 0; SystemString apploaderName(apploaderIn); ++m_parent.m_progressIdx; while (true) { size_t rdSz = rs->read(buf, 8192); if (!rdSz) break; ws->write(buf, rdSz); xferSz += rdSz; if (0x2440 + xferSz >= m_curUser) LogModule.report(LogVisor::FatalError, "apploader flows into user area (one or the other is too big)"); m_parent.m_progressCB(m_parent.m_progressIdx, apploaderName, xferSz); } size_t fstOff = ROUND_UP_32(xferSz); size_t fstSz = sizeof(FSTNode) * m_buildNodes.size(); for (size_t i=0 ; iwrite("\xff", 1); fstOff += 0x2440; ws->write(m_buildNodes.data(), fstSz); for (const std::string& str : m_buildNames) ws->write(str.data(), str.size()+1); fstSz += m_buildNameOff; fstSz = ROUND_UP_32(fstSz); if (fstOff + fstSz >= m_curUser) LogModule.report(LogVisor::FatalError, "FST flows into user area (one or the other is too big)"); ws = beginWriteStream(0x420); uint32_t vals[7]; vals[0] = SBig(uint32_t(m_dolOffset)); vals[1] = SBig(uint32_t(fstOff)); vals[2] = SBig(uint32_t(fstSz)); vals[3] = SBig(uint32_t(fstSz)); vals[4] = SBig(uint32_t(m_fstMemoryAddr)); vals[5] = SBig(uint32_t(m_curUser)); vals[6] = SBig(uint32_t(0x57058000 - m_curUser)); ws->write(vals, sizeof(vals)); return true; } }; bool DiscBuilderGCN::buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn, const SystemChar* apploaderIn) { m_fileIO->beginWriteStream(); if (!CheckFreeSpace(m_outPath, 0x57058000)) { LogModule.report(LogVisor::Error, _S("not enough free disk space for %s"), m_outPath); return false; } ++m_progressIdx; m_progressCB(m_progressIdx, _S("Preallocating image"), -1); m_fileIO->beginWriteStream(0x57058000 - 1)->write("", 1); PartitionBuilderGCN& pb = static_cast(*m_partitions[0]); return pb.buildFromDirectory(dirIn, dolIn, apploaderIn); } DiscBuilderGCN::DiscBuilderGCN(const SystemChar* outPath, const char gameID[6], const char* gameTitle, uint32_t fstMemoryAddr, std::function progressCB) : DiscBuilderBase(outPath, 0x57058000, progressCB) { PartitionBuilderGCN* partBuilder = new PartitionBuilderGCN(*this, PartitionBuilderBase::Kind::Data, gameID, gameTitle, fstMemoryAddr); m_partitions.emplace_back(partBuilder); } }