From 273f7b4cf8f1c04e95010bf7d583d5cc942ee050 Mon Sep 17 00:00:00 2001 From: Kevin Wojniak Date: Wed, 9 Jan 2013 09:21:13 -0800 Subject: [PATCH] Fixed wrongly encoded apostrophe. Fixed typo. --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index e38161a..f985100 100644 --- a/readme.md +++ b/readme.md @@ -45,7 +45,7 @@ TinyXML-2 attempts to be a flexible parser, but with truly correct and compliant XML output. TinyXML-2 should compile on any reasonably C++ compliant system. It does not rely on exceptions, RTTI, or the STL. -What it doesn’t do. +What it doesn't do. ------------------- TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs @@ -62,7 +62,7 @@ TinyXML-1 vs. TinyXML-2 Which should you use? TinyXML-2 uses a similar API to TinyXML-1 and the same rich test cases. But the implementation of the parser is completely re-written to make it more appropriate for use in a game. It uses less memory, is faster, -and uses far few memory allocations. +and uses far fewer memory allocations. TinyXML-2 has no requirement for STL, but has also dropped all STL support. All strings are query and set as 'const char*'. This allows the use of internal