mirror of https://github.com/AxioDL/zeus.git
36 lines
558 B
C++
36 lines
558 B
C++
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#ifndef CSPHERE_HPP
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#define CSPHERE_HPP
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#include "CVector3f.hpp"
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class ZE_ALIGN(16) CSphere
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{
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public:
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ZE_DECLARE_ALIGNED_ALLOCATOR();
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CSphere(const CVector3f& position, float radius)
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{
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#if __SSE__
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mVec128 = position.mVec128;
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#endif
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r = radius;
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}
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inline CVector3f getSurfaceNormal(const CVector3f& coord)
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{
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return (vec - coord).normalized();
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}
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union
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{
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struct { float x, y, z, r; };
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float s[4];
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CVector3f vec;
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#if __SSE__
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__m128 mVec128;
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#endif
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};
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};
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#endif
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