zeus/include/CSphere.hpp

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#ifndef CSPHERE_HPP
#define CSPHERE_HPP
#include "CVector3f.hpp"
namespace Zeus
{
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class alignas(16) CSphere
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{
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
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CSphere(const CVector3f& position, float radius)
: position(position), radius(radius) { }
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inline CVector3f getSurfaceNormal(const CVector3f& coord)
{ return (position - coord).normalized(); }
inline bool intersects(const CSphere& other)
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{
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float dist = (position - other.position).magnitude();
return dist < (radius + other.radius);
}
CVector3f position;
float radius;
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};
}
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#endif