zeus/CVector3d.cpp

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2015-04-19 20:39:16 +00:00
#include "CVector3d.hpp"
#include <memory.h>
#include <cmath>
CVector3d::CVector3d()
{
memset(&v, 0, sizeof(v));
}
CVector3d::CVector3d(double x, double y, double z)
: x(x),
y(y),
z(z)
{
}
CVector3d::CVector3d(Athena::io::IStreamReader& input)
{
x = input.readDouble();
y = input.readDouble();
z = input.readDouble();
}
CVector3d::~CVector3d()
{
}
bool CVector3d::operator ==(const CVector3d& rhs)
{
return (x == rhs.x && y == rhs.y && z == rhs.z);
}
CVector3d CVector3d::operator+(const CVector3d& rhs)
{
return CVector3d(x + rhs.x, y + rhs.y, z + rhs.z);
}
CVector3d CVector3d::operator-(const CVector3d& rhs)
{
return CVector3d(x - rhs.x, y - rhs.y, z - rhs.z);
}
CVector3d CVector3d::operator-() const
{
return CVector3d(-x, -y, -z);
}
CVector3d CVector3d::operator*(const CVector3d& rhs)
{
return CVector3d(x * rhs.x, y * rhs.y, z * rhs.z);
}
CVector3d CVector3d::operator/(const CVector3d& rhs)
{
return CVector3d(x / rhs.x, y / rhs.y, z / rhs.z);
}
CVector3d CVector3d::operator+(double val)
{
return CVector3d(x + val, y + val, z + val);
}
CVector3d CVector3d::operator-(double val)
{
return CVector3d(x - val, y - val, z - val);
}
CVector3d CVector3d::operator*(double val)
{
return CVector3d(x * val, y * val, z * val);
}
CVector3d CVector3d::operator/(double val)
{
return CVector3d(x / val, y / val, z / val);
}
CVector3d CVector3d::normalized()
{
CVector3d ret;
double mag = magnitude();
ret.x = x/mag;
ret.y = y/mag;
ret.z = z/mag;
return ret;
}
CVector3d CVector3d::cross(const CVector3d& rhs) const
{
return CVector3d(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x);
}
double CVector3d::dot(const CVector3d& rhs) const
{
return (x * rhs.x) + (y * rhs.y) + (z * rhs.z);
}
double CVector3d::magnitude() const
{
return sqrt(x*x + y*y + z*z);
}
CVector3f CVector3d::asVector3f()
{
return CVector3f((float)x, (float)y, (float)z);
}