diff --git a/CMakeLists.txt b/CMakeLists.txt index 0e8a1d3..a216f8b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,7 +7,7 @@ endif() include_directories(include ${ATHENA_INCLUDE_DIR}) if(NOT WIN32) -#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse4.1") +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse4.1 -std=c++14") endif() add_library(Math diff --git a/include/CAABox.hpp b/include/CAABox.hpp index 5fa3ffe..de5ba35 100644 --- a/include/CAABox.hpp +++ b/include/CAABox.hpp @@ -2,20 +2,34 @@ #define CAABOX_HPP #include "CVector3f.hpp" +#include "CUnitVector.hpp" #include "CTransform.hpp" #include "CPlane.hpp" +#include "CLine.hpp" #include "Math.hpp" #include namespace Zeus { -class ZE_ALIGN(16) CAABox +class alignas(16) CAABox { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); - enum EBoxEdgeID + enum EBoxEdgeId { + UnknownEdge0, + UnknownEdge1, + UnknownEdge2, + UnknownEdge3, + UnknownEdge4, + UnknownEdge5, + UnknownEdge6, + UnknownEdge7, + UnknownEdge8, + UnknownEdge9, + UnknownEdge10, + UnknownEdge11 }; enum EBoxFaceID @@ -113,6 +127,52 @@ public: CVector3f volume() const {return (m_max - m_min) * 0.5f;} + inline CLine getEdge(EBoxEdgeId id) + { + switch (id) + { + case UnknownEdge0: + return CLine({m_min.x, m_min.y, m_min.z}, + CUnitVector3f({m_min.x, m_min.y, m_max.z})); + case UnknownEdge1: + return CLine({m_max.x, m_min.y, m_min.z}, + CUnitVector3f({m_min.x, m_min.y, m_min.z})); + case UnknownEdge2: + return CLine({m_max.x, m_min.y, m_max.z}, + CUnitVector3f({m_max.x, m_min.y, m_max.z})); + case UnknownEdge3: + return CLine({m_min.x, m_min.y, m_max.z}, + CUnitVector3f({m_max.x, m_min.y, m_max.z})); + case UnknownEdge4: + return CLine({m_max.x, m_max.y, m_min.z}, + CUnitVector3f({m_max.x, m_max.y, m_max.z})); + case UnknownEdge5: + return CLine({m_min.x, m_max.y, m_min.z}, + CUnitVector3f({m_max.x, m_max.y, m_min.z})); + case UnknownEdge6: + return CLine({m_min.x, m_max.y, m_max.z}, + CUnitVector3f({m_min.x, m_max.y, m_min.z})); + case UnknownEdge7: + return CLine({m_max.x, m_max.y, m_max.z}, + CUnitVector3f({m_min.x, m_max.y, m_max.z})); + case UnknownEdge8: + return CLine({m_min.x, m_max.y, m_max.z}, + CUnitVector3f({m_min.x, m_min.y, m_max.z})); + case UnknownEdge9: + return CLine({m_min.x, m_max.y, m_min.z}, + CUnitVector3f({m_min.x, m_min.y, m_min.z})); + case UnknownEdge10: + return CLine({m_max.x, m_max.y, m_min.z}, + CUnitVector3f({m_max.x, m_min.y, m_min.z})); + case UnknownEdge11: + return CLine({m_max.x, m_max.y, m_max.z}, + CUnitVector3f({m_max.x, m_min.y, m_max.z})); + default: + return CLine({m_min.x, m_min.y, m_min.z}, + CUnitVector3f({m_min.x, m_min.y, m_max.z})); + } + } + inline CAABox getTransformedAABox(const CTransform& xfrm) { CAABox box; diff --git a/include/CAxisAngle.hpp b/include/CAxisAngle.hpp index c9fe56f..61f251f 100644 --- a/include/CAxisAngle.hpp +++ b/include/CAxisAngle.hpp @@ -3,24 +3,25 @@ #include "Global.hpp" #include "CVector3f.hpp" +#include "CUnitVector.hpp" namespace Zeus { -struct ZE_ALIGN(16) CAxisAngle +struct alignas(16) CAxisAngle : CVector3f { ZE_DECLARE_ALIGNED_ALLOCATOR(); - CAxisAngle() - : axis(CVector3f::skOne), - angle(0) - {} - CAxisAngle(const CVector3f& axis, float angle) - : axis(axis), - angle(angle) + CAxisAngle() = default; + CAxisAngle(const CUnitVector3f& axis, float angle) + : CVector3f(axis * angle) {} - CVector3f axis; - float angle; + CAxisAngle(const CVector3f& axisAngle) + : CVector3f(axisAngle) + {} + + float angle() { return magnitude(); } + const CVector3f& getVector() { return *this; } }; } diff --git a/include/CColor.hpp b/include/CColor.hpp index 52de5f4..25b168d 100644 --- a/include/CColor.hpp +++ b/include/CColor.hpp @@ -22,7 +22,7 @@ typedef union unsigned int rgba; } RGBA32; -class ZE_ALIGN(16) CColor +class alignas(16) CColor { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); diff --git a/include/CLine.hpp b/include/CLine.hpp index e69de29..dddc4dd 100644 --- a/include/CLine.hpp +++ b/include/CLine.hpp @@ -0,0 +1,32 @@ +#ifndef CLINE_HPP +#define CLINE_HPP + +#include "Global.hpp" +#include "CVector3f.hpp" +#include "CUnitVector.hpp" + +namespace Zeus +{ +class alignas(16) CLine +{ +public: + CLine(const CVector3f& a, const CUnitVector3f& b) + { + CVector3f ab = (b - a).normalized(); + + start = a; + if (ab.x != 0.0f || ab.y != 0.0f || ab.z != 0.0f) + normal = ab; + else + normal = CVector3f::skZero; + end = b; + } + + + CVector3f start; + CVector3f normal; + CUnitVector3f end; +}; +} + +#endif diff --git a/include/CMatrix3f.hpp b/include/CMatrix3f.hpp index ec55138..2f9e04d 100644 --- a/include/CMatrix3f.hpp +++ b/include/CMatrix3f.hpp @@ -9,7 +9,7 @@ namespace Zeus { class CQuaternion; -class ZE_ALIGN(16) CMatrix3f +class alignas(16) CMatrix3f { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); @@ -46,6 +46,18 @@ public: #if __SSE__ CMatrix3f(const __m128& r0, const __m128& r1, const __m128& r2) {vec[0].mVec128 = r0; vec[1].mVec128 = r1; vec[2].mVec128 = r2;} +#endif +#if ZE_ATHENA_TYPES + CMatrix3f(const atVec4f& r0, const atVec4f& r1, const atVec4f& r2) + { +#if __SSE__ + vec[0].mVec128 = r0.mVec128; vec[1].mVec128 = r1.mVec128; vec[2].mVec128 = r2.mVec128; +#else + vec[0].x = r0.vec[0]; vec[0].y = r0.vec[1]; vec[0].z = r0.vec[2]; + vec[1].x = r1.vec[0]; vec[1].y = r1.vec[1]; vec[1].z = r1.vec[2]; + vec[2].x = r2.vec[0]; vec[2].y = r2.vec[1]; vec[2].z = r2.vec[2]; +#endif + } #endif CMatrix3f(const CVector3f& axis, float angle); CMatrix3f(const CQuaternion& quat); @@ -87,6 +99,15 @@ public: return vec[i]; } + inline const CMatrix3f orthonormalized() + { + CMatrix3f ret; + ret.vec[0] = vec[0].normalized(); + ret.vec[1] = vec[2].normalized(); + ret.vec[2] = vec[1].normalized(); + return ret; + } + static const CMatrix3f skIdentityMatrix3f; void transpose(); diff --git a/include/CMatrix4f.hpp b/include/CMatrix4f.hpp index 43751a3..14e96f0 100644 --- a/include/CMatrix4f.hpp +++ b/include/CMatrix4f.hpp @@ -6,7 +6,7 @@ namespace Zeus { -class ZE_ALIGN(16) CMatrix4f +class alignas(16) CMatrix4f { public: static const CMatrix4f skIdentityMatrix4f; diff --git a/include/COBBox.hpp b/include/COBBox.hpp index c903074..03ac901 100644 --- a/include/COBBox.hpp +++ b/include/COBBox.hpp @@ -7,7 +7,7 @@ namespace Zeus { -class ZE_ALIGN(16) COBBox +class alignas(16) COBBox { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); diff --git a/include/CPlane.hpp b/include/CPlane.hpp index 46854b4..91de374 100644 --- a/include/CPlane.hpp +++ b/include/CPlane.hpp @@ -7,7 +7,7 @@ namespace Zeus { -class ZE_ALIGN(16) CPlane +class alignas(16) CPlane { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); @@ -43,7 +43,6 @@ public: { float nd = d; float mag = vec.magnitude(); - assert(mag != 0.0f); mag = 1.0 / mag; vec *= mag; d = nd * mag; diff --git a/include/CProjection.hpp b/include/CProjection.hpp index ffa9c7f..3ef969a 100644 --- a/include/CProjection.hpp +++ b/include/CProjection.hpp @@ -30,7 +30,7 @@ struct SProjPersp }; extern const SProjOrtho kOrthoIdentity; -class ZE_ALIGN(16) CProjection +class alignas(16) CProjection { void _updateCachedMatrix(); public: diff --git a/include/CQuaternion.hpp b/include/CQuaternion.hpp index 6273dc8..397bc00 100644 --- a/include/CQuaternion.hpp +++ b/include/CQuaternion.hpp @@ -10,7 +10,7 @@ namespace Zeus { -class ZE_ALIGN(16) CQuaternion +class alignas(16) CQuaternion { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); diff --git a/include/CRelAngle.hpp b/include/CRelAngle.hpp index 58325f6..7e95519 100644 --- a/include/CRelAngle.hpp +++ b/include/CRelAngle.hpp @@ -9,7 +9,7 @@ namespace Zeus /** * @brief The CRelAngle class represents relative angles in radians */ -class ZE_ALIGN(16) CRelAngle : public CVector3f +class alignas(16) CRelAngle : public CVector3f { public: /** diff --git a/include/CSphere.hpp b/include/CSphere.hpp index cb68271..bfb8370 100644 --- a/include/CSphere.hpp +++ b/include/CSphere.hpp @@ -5,7 +5,7 @@ namespace Zeus { -class ZE_ALIGN(16) CSphere +class alignas(16) CSphere { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); diff --git a/include/CTransform.hpp b/include/CTransform.hpp index e2ab4d5..f377ece 100644 --- a/include/CTransform.hpp +++ b/include/CTransform.hpp @@ -9,7 +9,7 @@ namespace Zeus { -class ZE_ALIGN(16) CTransform +class alignas(16) CTransform { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); diff --git a/include/CUnitVector.hpp b/include/CUnitVector.hpp index 98084ec..37f32d7 100644 --- a/include/CUnitVector.hpp +++ b/include/CUnitVector.hpp @@ -5,15 +5,20 @@ namespace Zeus { -class ZE_ALIGN(16) CUnitVector3f : public CVector3f +class alignas(16) CUnitVector3f : public CVector3f { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); - CUnitVector3f(const CVector3f& vec) + CUnitVector3f() + : CVector3f(0, 1, 0) + { + } + + CUnitVector3f(const CVector3f& vec, bool doNormalize = false) : CVector3f(vec) { - if (canBeNormalized()) + if (doNormalize && canBeNormalized()) normalize(); } }; diff --git a/include/CVector2f.hpp b/include/CVector2f.hpp index ddebabb..975b56c 100644 --- a/include/CVector2f.hpp +++ b/include/CVector2f.hpp @@ -2,6 +2,7 @@ #define CVECTOR2f_HPP #include "Global.hpp" +#include "Math.hpp" #include "TVectorUnion.hpp" #include @@ -10,7 +11,7 @@ namespace Zeus { -class ZE_ALIGN(16) CVector2f +class alignas(16) CVector2f { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); @@ -199,24 +200,15 @@ class ZE_ALIGN(16) CVector2f inline void normalize() { float mag = magnitude(); - if (mag > 1e-6f) - { - mag = 1.0 / mag; - *this *= mag; - } - else - zeroOut(); + mag = 1.0 / mag; + *this *= mag; } inline CVector2f normalized() const { float mag = magnitude(); - if (mag > 1e-6f) - { - mag = 1.0 / mag; - return *this * mag; - } - return {0, 0}; + mag = 1.0 / mag; + return *this * mag; } inline float cross(const CVector2f& rhs) const @@ -252,9 +244,7 @@ class ZE_ALIGN(16) CVector2f #endif } inline float magnitude() const - { - return sqrtf(magSquared()); - } + { return Math::sqrtF(magSquared()); } inline void zeroOut() { @@ -287,15 +277,19 @@ class ZE_ALIGN(16) CVector2f } static CVector2f slerp(const CVector2f& a, const CVector2f& b, float t); - inline bool isNormalized(float thresh = 1e-5f) const + inline bool canBeNormalized() const { - return (fabs(1.0f - magSquared()) <= thresh); + const float epsilon = 1.1920929e-7f; + if (fabs(x) >= epsilon || fabs(y) >= epsilon) + return true; + return false; } - inline bool canBeNormalized() - { - return !isNormalized(); - } + inline bool isNormalized() const + { return !canBeNormalized(); } + + inline bool isZero() const + { return magSquared() <= 1.1920929e-7f; } inline float& operator[](size_t idx) {return (&x)[idx];} inline const float& operator[](size_t idx) const {return (&x)[idx];} diff --git a/include/CVector3d.hpp b/include/CVector3d.hpp index 1531537..328ed29 100644 --- a/include/CVector3d.hpp +++ b/include/CVector3d.hpp @@ -8,7 +8,7 @@ namespace Zeus { -class ZE_ALIGN(16) CVector3d +class alignas(16) CVector3d { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); @@ -23,13 +23,14 @@ public: #endif #if ZE_ATHENA_TYPES CVector3d(const atVec3d& vec) -#if __SSE__ - : CVector3d(vec.mVec128){} -#else { +#if __SSE__ + mVec128[0] = vec.mVec128[0]; + mVec128[1] = vec.mVec128[1]; +#else x = v[0], y = v[1], z = v[2], v[3] = 0.0f; - } #endif + } #endif CVector3d(double xyz) { splat(xyz); } diff --git a/include/CVector3f.hpp b/include/CVector3f.hpp index a8d59f0..ecf7e7b 100644 --- a/include/CVector3f.hpp +++ b/include/CVector3f.hpp @@ -2,6 +2,7 @@ #define CVECTOR3F_HPP #include "Global.hpp" +#include "Math.hpp" #include "CVector2f.hpp" #include "TVectorUnion.hpp" #include @@ -10,27 +11,19 @@ namespace Zeus { -class ZE_ALIGN(16) CVector3f +class alignas(16) CVector3f { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); inline CVector3f() {zeroOut();} -#if __SSE__ +#if __SSE__ || __GEKKO_PS__ CVector3f(const __m128& mVec128) : mVec128(mVec128) {v[3] = 0.0f;} #endif #if ZE_ATHENA_TYPES CVector3f(const atVec3f& vec) -#if __SSE__ - : mVec128(vec.mVec128){} -#else - { - x = vec.vec[0], y = vec.vec[1], z = vec.vec[2], v[3] = 0.0f; - } -#endif - CVector3f(const atVec4f& vec) -#if __SSE__ - : mVec128(vec.mVec128){} +#if __SSE__ || __GEKKO_PS__ + : mVec128(vec.mVec128){} #else { x = vec.vec[0], y = vec.vec[1], z = vec.vec[2], v[3] = 0.0f; @@ -62,6 +55,8 @@ public: { #if __SSE__ return CVector3f(_mm_add_ps(mVec128, rhs.mVec128)); +#elif __GEKKO_PS__ + return CVector3f(__mm_gekko_add_ps(mVec128, rhs.mVec128)); #else return CVector3f(x + rhs.x, y + rhs.y, z + rhs.z); #endif @@ -78,6 +73,8 @@ public: { #if __SSE__ return CVector3f(_mm_sub_ps(_mm_xor_ps(mVec128, mVec128), mVec128)); +#elif __GEKKO_PS__ + return CVector3f(_mm_gekko_neg_ps(mVec128)); #else return CVector3f(-x, -y, -z); #endif @@ -109,27 +106,39 @@ public: } inline CVector3f operator-(float val) const { -#if __SSE__ +#if __SSE__ || __GEKKO_PS__ TVectorUnion splat = {{val, val, val, 0.0}}; +#endif +#if __SSE__ return CVector3f(_mm_sub_ps(mVec128, splat.mVec128)); +#elif __GEKKO_PS__ + return CVector3f(_mm_gekko_sub_ps(mVec128, splat.mVec128)); #else return CVector3f(x - val, y - val, z - val); #endif } inline CVector3f operator*(float val) const { -#if __SSE__ +#if __SSE__ || __GEKKO_PS__ TVectorUnion splat = {{val, val, val, 0.0}}; +#endif +#if __SSE__ return CVector3f(_mm_mul_ps(mVec128, splat.mVec128)); +#elif __GEKKO_PS__ + return CVector3f(_mm_gekko_mul_ps(mVec128, splat.mVec128)); #else return CVector3f(x * val, y * val, z * val); #endif } inline CVector3f operator/(float val) const { -#if __SSE__ +#if __SSE__ || __GEKKO_PS__ TVectorUnion splat = {{val, val, val, 0.0}}; +#endif +#if __SSE__ return CVector3f(_mm_div_ps(mVec128, splat.mVec128)); +#elif __GEKKO_PS__ + return CVector3f(_mm_gekko_div_ps(mVec128, splat.mVec128)); #else return CVector3f(x / val, y / val, z / val); #endif @@ -138,6 +147,8 @@ public: { #if __SSE__ mVec128 = _mm_add_ps(mVec128, rhs.mVec128); +#elif __GEKKO_PS__ + mVec128 = _mm_gekko_add_ps(mVec128, rhs.mVec128); #else x += rhs.x; y += rhs.y; z += rhs.z; #endif @@ -173,23 +184,14 @@ public: inline void normalize() { float mag = magnitude(); - if (mag > 1e-6f) - { - mag = 1.0 / mag; - *this *= mag; - } - else - zeroOut(); + mag = 1.0 / mag; + *this *= mag; } inline CVector3f normalized() const { float mag = magnitude(); - if (mag > 1e-6f) - { - mag = 1.0 / mag; - return *this * mag; - } - return {0, 0, 0}; + mag = 1.0 / mag; + return *this * mag; } inline CVector3f cross(const CVector3f& rhs) const { return CVector3f(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x); } @@ -223,7 +225,7 @@ public: #endif } inline float magnitude() const - { return sqrtf(magSquared()); } + { return Math::sqrtF(magSquared()); } inline void zeroOut() { @@ -253,19 +255,24 @@ public: static CVector3f slerp(const CVector3f& a, const CVector3f& b, float t); //static CVector3f slerp(const CVector3f& a, const CVector3f& b, const CRelAngle& angle); - inline bool isNormalized(float thresh = 1e-5f) const - { return (fabs(1.0f - magSquared()) <= thresh); } + inline bool canBeNormalized() const + { + const float epsilon = 1.1920929e-7f; + if (fabs(x) >= epsilon || fabs(y) >= epsilon || fabs(z) >= epsilon) + return true; + return false; + } - inline bool canBeNormalized() - { return !isNormalized(); } + inline bool isNormalized() const + { return !canBeNormalized(); } inline bool isZero() const - { return magSquared() <= 1e-7; } + { return magSquared() <= 1.1920929e-7f; } inline void scaleToLength(float newLength) { float length = magSquared(); - if (length < 1e-6f) + if (length < 1.1920929e-7f) { x = newLength, y = 0.f, z = 0.f; return; @@ -283,7 +290,7 @@ public: return v; } - inline bool isEqu(const CVector3f& other, float epsilon=1e-7f) + inline bool isEqu(const CVector3f& other, float epsilon=1.1920929e-7f) { CVector3f diffVec = other - *this; return (diffVec.x <= epsilon && diffVec.y <= epsilon && diffVec.z <= epsilon); @@ -299,6 +306,8 @@ public: float v[4]; #if __SSE__ __m128 mVec128; +#elif __GEKKO_PS__ + ps128_t mVec128; #endif }; diff --git a/include/CVector4f.hpp b/include/CVector4f.hpp index 1310eeb..21adfea 100644 --- a/include/CVector4f.hpp +++ b/include/CVector4f.hpp @@ -11,7 +11,7 @@ namespace Zeus { -class ZE_ALIGN(16) CVector4f +class alignas(16) CVector4f { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); @@ -224,23 +224,14 @@ class ZE_ALIGN(16) CVector4f inline void normalize() { float mag = magnitude(); - if (mag > 1e-6f) - { - mag = 1.0 / mag; - *this *= mag; - } - else - zeroOut(); + mag = 1.0 / mag; + *this *= mag; } inline CVector4f normalized() const { float mag = magnitude(); - if (mag > 1e-6f) - { - mag = 1.0 / mag; - return *this * mag; - } - return {0, 0, 0, 0}; + mag = 1.0 / mag; + return *this * mag; } inline float dot(const CVector4f& rhs) const @@ -304,15 +295,16 @@ class ZE_ALIGN(16) CVector4f return lerp(a, b, t).normalized(); } - inline bool isNormalized(float thresh = 1e-5f) const + inline bool canBeNormalized() const { - return (fabs(1.0f - magSquared()) <= thresh); + const float epsilon = 1.1920929e-7f; + if (fabs(x) >= epsilon || fabs(y) >= epsilon || fabs(z) >= epsilon || fabs(w) >= epsilon) + return true; + return false; } - inline bool canBeNormalized() - { - return !isNormalized(); - } + inline bool isNormalized() const + { return !canBeNormalized(); } inline float& operator[](size_t idx) {return (&x)[idx];} inline const float& operator[](size_t idx) const {return (&x)[idx];} diff --git a/include/Global.hpp b/include/Global.hpp index e596be9..8658e8e 100644 --- a/include/Global.hpp +++ b/include/Global.hpp @@ -7,20 +7,18 @@ #if __SSE__ # include -# ifdef _MSC_VER -# define ZE_ALIGN(x) __declspec(align(x)) -# else +# ifndef _MSC_VER # include -# define ZE_ALIGN(x) alignas(16) # endif -# define ZE_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x)) # define zeAlloc(sz, align) _mm_malloc(sz, align) # define zeFree(ptr) _mm_free(ptr) -#else -# define ZE_ALIGN(x) +#elif GEKKO +# include +# define zeAlloc(sz, align) _ps_malloc(sz, align) +# define zeFree(ptr) _ps_free(ptr) #endif -#if __SSE__ +#if __SSE__ || __GEKKO_PS__ # define ZE_DECLARE_ALIGNED_ALLOCATOR() \ inline void* operator new(size_t sizeInBytes) { return zeAlloc(sizeInBytes,16); } \ inline void operator delete(void* ptr) { zeFree(ptr); } \ @@ -45,6 +43,8 @@ # else # define zeCastiTo128f(a) ((__m128) (a)) # endif +#elif __GEKKO_PS__ + #endif inline int rotr(int x, int n) { return ((x >> n) | (x << (32 - n))); } diff --git a/include/Math.hpp b/include/Math.hpp index c2de7fa..8aa86e2 100644 --- a/include/Math.hpp +++ b/include/Math.hpp @@ -10,11 +10,10 @@ #include #include -#include "CVector3f.hpp" -#include "CTransform.hpp" - namespace Zeus { +class CVector3f; +class CTransform; namespace Math { template @@ -29,13 +28,12 @@ namespace Math extern const CVector3f kRadToDegVec; extern const CVector3f kDegToRadVec; - inline CVector3f radToDeg(CVector3f rad) {return rad * kRadToDegVec;} - inline CVector3f degToRad(CVector3f deg) {return deg * kDegToRadVec;} + CVector3f radToDeg(const CVector3f& rad); + CVector3f degToRad(const CVector3f& deg); extern const CVector3f kUpVec; CTransform lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up=kUpVec); - inline CVector3f baryToWorld(const CVector3f& p0, const CVector3f& p1, const CVector3f& p2, const CVector3f& bary) - { return bary.x * p0 + bary.y * p1 + bary.z * p2; } + CVector3f baryToWorld(const CVector3f& p0, const CVector3f& p1, const CVector3f& p2, const CVector3f& bary); CVector3f getBezierPoint(const CVector3f& a, const CVector3f& b, const CVector3f& c, const CVector3f& d, float t); @@ -51,7 +49,7 @@ namespace Math inline float slowTangentR(float val) { return float(tan(val)); } inline float arcSineR(float val) { return float(asin(val)); } inline float arcTangentR(float val) { return float(atan(val)); } - inline float arcCosineR(float val) { return float(acos(val)); } + inline float arcCosineR(float val) { return float(acos(val)); } inline float powF(float a, float b) { return float(exp(b * log(a))); } inline float floorF(float val) { return float(floor(val)); } inline float ceilingF(float val) @@ -63,7 +61,7 @@ namespace Math // Since round(double) doesn't exist in some implementations // we'll define our own inline double round(double val) { return (val < 0.0 ? ceilingF(val - 0.5) : floorF(val + 0.5)); } - inline double powD(float a, float b) { return exp(a * log(b)); } + inline double powD(float a, float b) { return exp(b * log(a)); } double sqrtD(double val); inline double invSqrtD(double val) { return 1.0 / sqrtD(val); } diff --git a/src/CQuaternion.cpp b/src/CQuaternion.cpp index c628af1..73f8d3b 100644 --- a/src/CQuaternion.cpp +++ b/src/CQuaternion.cpp @@ -136,18 +136,19 @@ CQuaternion CQuaternion::inverse() const CAxisAngle CQuaternion::toAxisAngle() { - CAxisAngle ret; - ret.angle = acosf(r); +// CAxisAngle ret; +// ret.angle = acosf(r); - float thetaInv = 1.0f/sinf(ret.angle); +// float thetaInv = 1.0f/sinf(ret.angle); - ret.axis.x = v.x * thetaInv; - ret.axis.y = v.y * thetaInv; - ret.axis.z = v.z * thetaInv; +// ret.axis.x = v.x * thetaInv; +// ret.axis.y = v.y * thetaInv; +// ret.axis.z = v.z * thetaInv; - ret.angle *= 2; +// ret.angle *= 2; - return ret; +// return ret; + return CAxisAngle(); } CQuaternion CQuaternion::log() const diff --git a/src/CVector2f.cpp b/src/CVector2f.cpp index 932117e..f964010 100644 --- a/src/CVector2f.cpp +++ b/src/CVector2f.cpp @@ -18,7 +18,8 @@ float CVector2f::getAngleDiff(const CVector2f& a, const CVector2f& b) if (!mag1 || !mag2) return 0; - float theta = acosf(a.dot(b) / (mag1 * mag2)); + float dot = a.dot(b); + float theta = Math::arcCosineR(dot / (mag1 * mag2)); return theta; } diff --git a/src/CVector3f.cpp b/src/CVector3f.cpp index 9dfb9d5..de7a84b 100644 --- a/src/CVector3f.cpp +++ b/src/CVector3f.cpp @@ -18,7 +18,8 @@ float CVector3f::getAngleDiff(const CVector3f& a, const CVector3f& b) if (!mag1 || !mag2) return 0; - float theta = acosf(a.dot(b) / (mag1 * mag2)); + float dot = a.dot(b); + float theta = Math::arcCosineR(dot / (mag1 * mag2)); return theta; } diff --git a/src/Math.cpp b/src/Math.cpp index 40161c5..a93a523 100644 --- a/src/Math.cpp +++ b/src/Math.cpp @@ -1,4 +1,6 @@ #include "Math.hpp" +#include "CTransform.hpp" +#include "CVector3f.hpp" namespace Zeus { @@ -239,5 +241,12 @@ CVector3f getRoundCatmullRomSplinePoint(const CVector3f& a, const CVector3f& b, return getCatmullRomSplinePoint(b, c, bVelocity * cbDistance, cVelocity * cbDistance, t); } +CVector3f baryToWorld(const CVector3f& p0, const CVector3f& p1, const CVector3f& p2, const CVector3f& bary) +{ return bary.x * p0 + bary.y * p1 + bary.z * p2; } + +CVector3f radToDeg(const CVector3f& rad) {return rad * kRadToDegVec;} + +CVector3f degToRad(const CVector3f& deg) {return deg * kDegToRadVec;} + } } diff --git a/test/main.cpp b/test/main.cpp index 5139a25..c5a88ff 100644 --- a/test/main.cpp +++ b/test/main.cpp @@ -40,6 +40,7 @@ int main() std::cout << Math::powF(6.66663489, 2) << std::endl; std::cout << Math::invSqrtF(1) << std::endl; std::cout << Math::floorPowerOfTwo(256) << std::endl; + CLine line({-89.120926, 59.328712, 3.265882}, CUnitVector3f({-90.120926, 59.328712, 3.265882})); return 0; }