SIMD refactor

This commit is contained in:
Jack Andersen
2018-12-07 15:16:50 -10:00
parent d881e58f62
commit e8dfecbb6e
49 changed files with 6047 additions and 4721 deletions

View File

@@ -2,104 +2,113 @@
#include "zeus/CQuaternion.hpp"
#include "zeus/Global.hpp"
namespace zeus
{
namespace zeus {
const CMatrix3f CMatrix3f::skIdentityMatrix3f = CMatrix3f();
CMatrix3f::CMatrix3f(const CQuaternion& quat)
{
CQuaternion nq = quat.normalized();
float x2 = nq.x * nq.x;
float y2 = nq.y * nq.y;
float z2 = nq.z * nq.z;
CMatrix3f::CMatrix3f(const CQuaternion& quat) {
CQuaternion nq = quat.normalized();
float x2 = nq.x() * nq.x();
float y2 = nq.y() * nq.y();
float z2 = nq.z() * nq.z();
m[0][0] = 1.0 - 2.0 * y2 - 2.0 * z2;
m[1][0] = 2.0 * nq.x * nq.y - 2.0 * nq.z * nq.w;
m[2][0] = 2.0 * nq.x * nq.z + 2.0 * nq.y * nq.w;
m[0][0] = 1.0 - 2.0 * y2 - 2.0 * z2;
m[1][0] = 2.0 * nq.x() * nq.y() - 2.0 * nq.z() * nq.w();
m[2][0] = 2.0 * nq.x() * nq.z() + 2.0 * nq.y() * nq.w();
m[0][1] = 2.0 * nq.x * nq.y + 2.0 * nq.z * nq.w;
m[1][1] = 1.0 - 2.0 * x2 - 2.0 * z2;
m[2][1] = 2.0 * nq.y * nq.z - 2.0 * nq.x * nq.w;
m[0][1] = 2.0 * nq.x() * nq.y() + 2.0 * nq.z() * nq.w();
m[1][1] = 1.0 - 2.0 * x2 - 2.0 * z2;
m[2][1] = 2.0 * nq.y() * nq.z() - 2.0 * nq.x() * nq.w();
m[0][2] = 2.0 * nq.x * nq.z - 2.0 * nq.y * nq.w;
m[1][2] = 2.0 * nq.y * nq.z + 2.0 * nq.x * nq.w;
m[2][2] = 1.0 - 2.0 * x2 - 2.0 * y2;
m[0][3] = 0.0f;
m[1][3] = 0.0f;
m[2][3] = 0.0f;
m[0][2] = 2.0 * nq.x() * nq.z() - 2.0 * nq.y() * nq.w();
m[1][2] = 2.0 * nq.y() * nq.z() + 2.0 * nq.x() * nq.w();
m[2][2] = 1.0 - 2.0 * x2 - 2.0 * y2;
}
void CMatrix3f::transpose()
{
void CMatrix3f::transpose() {
#if __SSE__
__m128 zero = _mm_xor_ps(vec[0].mVec128, vec[0].mVec128);
__m128 T0 = _mm_unpacklo_ps(vec[0].mVec128, vec[1].mVec128);
__m128 T2 = _mm_unpacklo_ps(vec[2].mVec128, zero);
__m128 T1 = _mm_unpackhi_ps(vec[0].mVec128, vec[1].mVec128);
__m128 T3 = _mm_unpackhi_ps(vec[2].mVec128, zero);
vec[0].mVec128 = _mm_movelh_ps(T0, T2);
vec[1].mVec128 = _mm_movehl_ps(T2, T0);
vec[2].mVec128 = _mm_movelh_ps(T1, T3);
__m128 zero = _mm_xor_ps(m[0].mSimd.native(), m[0].mSimd.native());
__m128 T0 = _mm_unpacklo_ps(m[0].mSimd.native(), m[1].mSimd.native());
__m128 T2 = _mm_unpacklo_ps(m[2].mSimd.native(), zero);
__m128 T1 = _mm_unpackhi_ps(m[0].mSimd.native(), m[1].mSimd.native());
__m128 T3 = _mm_unpackhi_ps(m[2].mSimd.native(), zero);
m[0].mSimd = _mm_movelh_ps(T0, T2);
m[1].mSimd = _mm_movehl_ps(T2, T0);
m[2].mSimd = _mm_movelh_ps(T1, T3);
#elif __ARM_NEON
float32x4x2_t P0 = vzipq_f32( M.r[0], M.r[2] );
float32x4x2_t P1 = vzipq_f32( M.r[1], M.r[3] );
float32x4x2_t T0 = vzipq_f32( P0.val[0], P1.val[0] );
float32x4x2_t T1 = vzipq_f32( P0.val[1], P1.val[1] );
m[0].mSimd = T0.val[0];
m[1].mSimd = T0.val[1];
m[2].mSimd = T1.val[0];
#else
float tmp;
float tmp;
tmp = m[0][1];
m[0][1] = m[1][0];
m[1][0] = tmp;
tmp = m[0][1];
m[0][1] = m[1][0];
m[1][0] = tmp;
tmp = m[0][2];
m[0][2] = m[2][0];
m[2][0] = tmp;
tmp = m[0][2];
m[0][2] = m[2][0];
m[2][0] = tmp;
tmp = m[1][2];
m[1][2] = m[2][1];
m[2][1] = tmp;
tmp = m[1][2];
m[1][2] = m[2][1];
m[2][1] = tmp;
#endif
}
CMatrix3f CMatrix3f::transposed() const
{
CMatrix3f CMatrix3f::transposed() const {
#if __SSE__
__m128 zero = _mm_xor_ps(vec[0].mVec128, vec[0].mVec128);
__m128 T0 = _mm_unpacklo_ps(vec[0].mVec128, vec[1].mVec128);
__m128 T2 = _mm_unpacklo_ps(vec[2].mVec128, zero);
__m128 T1 = _mm_unpackhi_ps(vec[0].mVec128, vec[1].mVec128);
__m128 T3 = _mm_unpackhi_ps(vec[2].mVec128, zero);
return CMatrix3f(_mm_movelh_ps(T0, T2), _mm_movehl_ps(T2, T0), _mm_movelh_ps(T1, T3));
__m128 zero = _mm_xor_ps(m[0].mSimd.native(), m[0].mSimd.native());
__m128 T0 = _mm_unpacklo_ps(m[0].mSimd.native(), m[1].mSimd.native());
__m128 T2 = _mm_unpacklo_ps(m[2].mSimd.native(), zero);
__m128 T1 = _mm_unpackhi_ps(m[0].mSimd.native(), m[1].mSimd.native());
__m128 T3 = _mm_unpackhi_ps(m[2].mSimd.native(), zero);
return CMatrix3f(_mm_movelh_ps(T0, T2), _mm_movehl_ps(T2, T0), _mm_movelh_ps(T1, T3));
#elif __ARM_NEON
float32x4x2_t P0 = vzipq_f32( M.r[0], M.r[2] );
float32x4x2_t P1 = vzipq_f32( M.r[1], M.r[3] );
float32x4x2_t T0 = vzipq_f32( P0.val[0], P1.val[0] );
float32x4x2_t T1 = vzipq_f32( P0.val[1], P1.val[1] );
return CMatrix3f(T0.val[0], T0.val[1], T1.val[0]);
#else
CMatrix3f ret(*this);
float tmp;
CMatrix3f ret(*this);
float tmp;
tmp = ret.m[0][1];
ret.m[0][1] = ret.m[1][0];
ret.m[1][0] = tmp;
tmp = ret.m[0][1];
ret.m[0][1] = ret.m[1][0];
ret.m[1][0] = tmp;
tmp = m[0][2];
ret.m[0][2] = ret.m[2][0];
ret.m[2][0] = tmp;
tmp = m[0][2];
ret.m[0][2] = ret.m[2][0];
ret.m[2][0] = tmp;
tmp = m[1][2];
ret.m[1][2] = ret.m[2][1];
ret.m[2][1] = tmp;
tmp = m[1][2];
ret.m[1][2] = ret.m[2][1];
ret.m[2][1] = tmp;
return ret;
return ret;
#endif
}
CMatrix3f CMatrix3f::inverted() const
{
float det = m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[2][0] * m[0][1] * m[1][2] -
m[0][2] * m[1][1] * m[2][0] - m[1][2] * m[2][1] * m[0][0] - m[2][2] * m[0][1] * m[1][0];
CMatrix3f CMatrix3f::inverted() const {
float det = m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[2][0] * m[0][1] * m[1][2] -
m[0][2] * m[1][1] * m[2][0] - m[1][2] * m[2][1] * m[0][0] - m[2][2] * m[0][1] * m[1][0];
if (det == 0.0)
return CMatrix3f();
if (det == 0.0)
return CMatrix3f();
det = 1.0f / det;
return CMatrix3f((m[1][1] * m[2][2] - m[1][2] * m[2][1]) * det, -(m[1][0] * m[2][2] - m[1][2] * m[2][0]) * det,
(m[1][0] * m[2][1] - m[1][1] * m[2][0]) * det, -(m[0][1] * m[2][2] - m[0][2] * m[2][1]) * det,
(m[0][0] * m[2][2] - m[0][2] * m[2][0]) * det, -(m[0][0] * m[2][1] - m[0][1] * m[2][0]) * det,
(m[0][1] * m[1][2] - m[0][2] * m[1][1]) * det, -(m[0][0] * m[1][2] - m[0][2] * m[1][0]) * det,
(m[0][0] * m[1][1] - m[0][1] * m[1][0]) * det);
det = 1.0f / det;
return CMatrix3f((m[1][1] * m[2][2] - m[1][2] * m[2][1]) * det, -(m[1][0] * m[2][2] - m[1][2] * m[2][0]) * det,
(m[1][0] * m[2][1] - m[1][1] * m[2][0]) * det, -(m[0][1] * m[2][2] - m[0][2] * m[2][1]) * det,
(m[0][0] * m[2][2] - m[0][2] * m[2][0]) * det, -(m[0][0] * m[2][1] - m[0][1] * m[2][0]) * det,
(m[0][1] * m[1][2] - m[0][2] * m[1][1]) * det, -(m[0][0] * m[1][2] - m[0][2] * m[1][0]) * det,
(m[0][0] * m[1][1] - m[0][1] * m[1][0]) * det);
}
}