#pragma once #include "zeus/CVector3f.hpp" namespace zeus { class CSphere { public: constexpr CSphere(const CVector3f& position, float radius) : position(position), radius(radius) {} [[nodiscard]] CVector3f getSurfaceNormal(const CVector3f& coord) const { return (coord - position).normalized(); } [[nodiscard]] bool intersects(const CSphere& other) const { const float dist = (position - other.position).magnitude(); return dist < (radius + other.radius); } CVector3f position; float radius; }; } // namespace zeus