#ifndef CVECTOR4F_HPP #define CVECTOR4F_HPP #include "Global.hpp" #include "TVectorUnion.hpp" #include "CVector3f.hpp" #if ZE_ATHENA_TYPES #include #endif #include #include #include namespace Zeus { class CColor; class alignas(16) CVector4f { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); inline CVector4f() {zeroOut();} #if __SSE__ CVector4f(const __m128& mVec128) : mVec128(mVec128) {} #endif #if ZE_ATHENA_TYPES CVector4f(const atVec4f& vec) #if __SSE__ : mVec128(vec.mVec128){} #else { x = vec.vec[0], y = vec.vec[1], z = vec.vec[2], w = vec.vec[3]; } #endif #endif CVector4f(float xyzw) {splat(xyzw);} CVector4f(float x, float y, float z, float w) {v[0] = x; v[1] = y; v[2] = z; v[3] = w;} CVector4f(const CColor& other); #if ZE_ATHENA_TYPES CVector4f(Athena::io::IStreamReader& input) { x = input.readFloat(); y = input.readFloat(); z = input.readFloat(); w = input.readFloat(); } #endif CVector4f(const CVector3f& other) { x = other.x; y = other.y; z = other.z; w = 1.0f; } CVector4f& operator=(const CColor& other); inline bool operator ==(const CVector4f& rhs) const { #if __SSE__ TVectorUnion vec; vec.mVec128 = _mm_cmpeq_ps(mVec128, rhs.mVec128); return (vec.v[0] != 0 && vec.v[1] != 0 && vec.v[2] != 0 && vec.v[3] != 0); #else return (x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w); #endif } inline bool operator !=(const CVector4f& rhs) const { #if __SSE__ TVectorUnion vec; vec.mVec128 = _mm_cmpneq_ps(mVec128, rhs.mVec128); return (vec.v[0] != 0 && vec.v[1] != 0 && vec.v[2] != 0 && vec.v[3] != 0); #else return !(*this == rhs); #endif } inline bool operator <(const CVector4f& rhs) const { #if __SSE__ TVectorUnion vec; vec.mVec128 = _mm_cmplt_ps(mVec128, rhs.mVec128); return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0); #else return (x < rhs.x || y < rhs.y || z < rhs.z || w < rhs.w); #endif } inline bool operator <=(const CVector4f& rhs) const { #if __SSE__ TVectorUnion vec; vec.mVec128 = _mm_cmple_ps(mVec128, rhs.mVec128); return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0); #else return (x <= rhs.x || y <= rhs.y || z <= rhs.z || w <= rhs.w); #endif } inline bool operator >(const CVector4f& rhs) const { #if __SSE__ TVectorUnion vec; vec.mVec128 = _mm_cmpgt_ps(mVec128, rhs.mVec128); return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0); #else return (x > rhs.x || y > rhs.y || z > rhs.z || w > rhs.w); #endif } inline bool operator >=(const CVector4f& rhs) const { #if __SSE__ TVectorUnion vec; vec.mVec128 = _mm_cmpge_ps(mVec128, rhs.mVec128); return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0); #else return (x >= rhs.x || y >= rhs.y || z >= rhs.z || w >= rhs.w); #endif } inline CVector4f operator+(const CVector4f& rhs) const { #if __SSE__ return CVector4f(_mm_add_ps(mVec128, rhs.mVec128)); #else return CVector4f(x + rhs.x, y + rhs.y, z + rhs.z, w + rhs.w); #endif } inline CVector4f operator-(const CVector4f& rhs) const { #if __SSE__ return CVector4f(_mm_sub_ps(mVec128, rhs.mVec128)); #else return CVector4f(x - rhs.x, y - rhs.y, z - rhs.z, w - rhs.w); #endif } inline CVector4f operator-() const { #if __SSE__ return CVector4f(_mm_sub_ps(_mm_xor_ps(mVec128, mVec128), mVec128)); #else return CVector4f(-x, -y, -z, -w); #endif } inline CVector4f operator*(const CVector4f& rhs) const { #if __SSE__ return CVector4f(_mm_mul_ps(mVec128, rhs.mVec128)); #else return CVector4f(x * rhs.x, y * rhs.y, z * rhs.z, w * rhs.w); #endif } inline CVector4f operator/(const CVector4f& rhs) const { #if __SSE__ return CVector4f(_mm_div_ps(mVec128, rhs.mVec128)); #else return CVector4f(x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w); #endif } inline CVector4f operator+(float val) const { #if __SSE__ TVectorUnion splat = {{val, val, val, val}}; return CVector4f(_mm_add_ps(mVec128, splat.mVec128)); #else return CVector4f(x + val, y + val, z + val, w + val); #endif } inline CVector4f operator-(float val) const { #if __SSE__ TVectorUnion splat = {{val, val, val, val}}; return CVector4f(_mm_sub_ps(mVec128, splat.mVec128)); #else return CVector4f(x - val, y - val, z - val, w - val); #endif } inline CVector4f operator*(float val) const { #if __SSE__ TVectorUnion splat = {{val, val, val, val}}; return CVector4f(_mm_mul_ps(mVec128, splat.mVec128)); #else return CVector4f(x * val, y * val, z * val, w * val); #endif } inline CVector4f operator/(float val) const { #if __SSE__ TVectorUnion splat = {{val, val, val, val}}; return CVector4f(_mm_div_ps(mVec128, splat.mVec128)); #else return CVector4f(x / val, y / val, z / val, w / val); #endif } inline const CVector4f& operator +=(const CVector4f& rhs) { #if __SSE__ mVec128 = _mm_add_ps(mVec128, rhs.mVec128); #else x += rhs.x; y += rhs.y; z += rhs.z; w += rhs.w; #endif return *this; } inline const CVector4f& operator -=(const CVector4f& rhs) { #if __SSE__ mVec128 = _mm_sub_ps(mVec128, rhs.mVec128); #else x -= rhs.x; y -= rhs.y; z -= rhs.z; w -= rhs.w; #endif return *this; } inline const CVector4f& operator *=(const CVector4f& rhs) { #if __SSE__ mVec128 = _mm_mul_ps(mVec128, rhs.mVec128); #else x *= rhs.x; y *= rhs.y; z *= rhs.z; w *= rhs.w; #endif return *this; } inline const CVector4f& operator /=(const CVector4f& rhs) { #if __SSE__ mVec128 = _mm_div_ps(mVec128, rhs.mVec128); #else x /= rhs.x; y /= rhs.y; z /= rhs.z; w /= rhs.w; #endif return *this; } inline void normalize() { float mag = magnitude(); mag = 1.0 / mag; *this *= mag; } inline CVector4f normalized() const { float mag = magnitude(); mag = 1.0 / mag; return *this * mag; } inline float dot(const CVector4f& rhs) const { #if __SSE__ TVectorUnion result; #if __SSE4_1__ || __SSE4_2__ if (cpuFeatures().SSE41 || cpuFeatures().SSE42) { result.mVec128 = _mm_dp_ps(mVec128, rhs.mVec128, 0xF1); return result.v[0]; } #endif result.mVec128 = _mm_mul_ps(mVec128, rhs.mVec128); return result.v[0] + result.v[1] + result.v[2] + result.v[3]; #else return (x * rhs.x) + (y * rhs.y) + (z * rhs.z) + (w * rhs.w); #endif } inline float magSquared() const { #if __SSE__ TVectorUnion result; #if __SSE4_1__ || __SSE4_2__ if (cpuFeatures().SSE41 || cpuFeatures().SSE42) { result.mVec128 = _mm_dp_ps(mVec128, mVec128, 0xF1); return result.v[0]; } #endif result.mVec128 = _mm_mul_ps(mVec128, mVec128); return result.v[0] + result.v[1] + result.v[2]; #else return x*x + y*y + z*z + w*w; #endif } inline float magnitude() const { return sqrtf(magSquared()); } inline void zeroOut() { #if __SSE__ mVec128 = _mm_xor_ps(mVec128, mVec128); #else v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0; #endif } inline void splat(float xyzw) { #if __SSE__ TVectorUnion splat = {{xyzw, xyzw, xyzw, xyzw}}; mVec128 = splat.mVec128; #else v[0] = xyz; v[1] = xyz; v[2] = xyz; v[3] = xyzw; #endif } static inline CVector4f lerp(const CVector4f& a, const CVector4f& b, float t) { return (a + (b - a) * t); } static inline CVector4f nlerp(const CVector4f& a, const CVector4f& b, float t) { return lerp(a, b, t).normalized(); } inline bool canBeNormalized() const { const float epsilon = 1.1920929e-7f; if (fabs(x) >= epsilon || fabs(y) >= epsilon || fabs(z) >= epsilon || fabs(w) >= epsilon) return true; return false; } inline bool isNormalized() const { return !canBeNormalized(); } inline float& operator[](size_t idx) {return (&x)[idx];} inline const float& operator[](size_t idx) const {return (&x)[idx];} union { struct { float x, y, z, w; }; float v[4]; #if __SSE__ __m128 mVec128; #endif }; static const CVector4f skOne; static const CVector4f skNegOne; static const CVector4f skZero; }; static inline CVector4f operator+(float lhs, const CVector4f& rhs) { #if __SSE__ TVectorUnion splat = {{lhs, lhs, lhs, lhs}}; return CVector4f(_mm_add_ps(splat.mVec128, rhs.mVec128)); #else return CVector4f(lhs + rhs.x, lhs + rhs.y, lhs + rhs.z, lhs + rhs.w); #endif } static inline CVector4f operator-(float lhs, const CVector4f& rhs) { #if __SSE__ TVectorUnion splat = {{lhs, lhs, lhs, lhs}}; return CVector4f(_mm_sub_ps(splat.mVec128, rhs.mVec128)); #else return CVector4f(lhs - rhs.x, lhs - rhs.y, lhs - rhs.z, lhs - rhs.w); #endif } static inline CVector4f operator*(float lhs, const CVector4f& rhs) { #if __SSE__ TVectorUnion splat = {{lhs, lhs, lhs, lhs}}; return CVector4f(_mm_mul_ps(splat.mVec128, rhs.mVec128)); #else return CVector4f(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w); #endif } static inline CVector4f operator/(float lhs, const CVector4f& rhs) { #if __SSE__ TVectorUnion splat = {{lhs, lhs, lhs, lhs}}; return CVector4f(_mm_div_ps(splat.mVec128, rhs.mVec128)); #else return CVector4f(lhs / rhs.x, lhs / rhs.y, lhs / rhs.z, lhs / rhs.w); #endif } } #endif // CVECTOR4F_HPP