#ifndef CSPHERE_HPP #define CSPHERE_HPP #include "CVector3f.hpp" class ZE_ALIGN(16) CSphere { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); CSphere(const CVector3f& position, float radius) { #if __SSE__ mVec128 = position.mVec128; #endif r = radius; } inline CVector3f getSurfaceNormal(const CVector3f& coord) { return (vec - coord).normalized(); } union { struct { float x, y, z, r; }; float s[4]; CVector3f vec; #if __SSE__ __m128 mVec128; #endif }; }; #endif