#include #include #include // This is only for testing, do NOT do this normally using namespace zeus; union Color { struct { zeus::Comp8 r, g, b, a; }; zeus::Comp32 rgba; }; int main() { zeus::detectCPU(); assert(!CAABox({100, 100, 100}, {100, 100, 100}).invalid()); assert(CAABox().invalid()); CVector3f vec{320.f, 1.f, 0.66568f}; assert(vec.canBeNormalized()); assert(!vec.isZero()); assert(CVector3f().isZero()); assert(!vec.normalized().canBeNormalized()); float blarg = 5.f; CVector3f t{100, 100, 200}; blarg = clamp(0.f, blarg, 1.f); CAABox test{{-100, -100, -100}, {100, 100, 100}}; CAABox test2{{-100, -100, -100}, {100, 100, 100}}; CAABox test3{{-50, -50, -50}, {50, 50, 50}}; CAABox test4{{-50, -50, -105}, {50, 50, 105}}; CVector3f point(-90, 67, -105); test.closestPointAlongVector(point); CVector3d(100, -100, -200); zeus::CAABox aabb1{208.9f, -83.9f, 17.7f, 211.9f, -80.9f, 25.7f}; aabb1.center(); aabb1.extents() * 2.f; zeus::CAABox aabb2{211.8f, -81.4f, 22.3f, 212.8f, -80.4f, 25.0f}; aabb2.center(); aabb2.extents() * 2.f; aabb1.booleanIntersection(aabb2); aabb2.center(); aabb2.extents() * 2.f; assert(t.isEqu(t)); assert(test.inside(test)); assert(test2.inside(test)); assert(test3.inside(test)); assert(!test4.inside(test)); CAABox aabb(-1.f, 1.f); CSphere s1(zeus::CVector3f(0.f), 1); CSphere s2(zeus::CVector3f(1.f, 0.f, 0.f), 1); CSphere s3(zeus::CVector3f(3.f, 0.f, 0.f), 1); std::cout << min(1, 3) << std::endl; std::cout << min(2, 1) << std::endl; std::cout << max(1, 3) << std::endl; std::cout << max(2, 1) << std::endl; std::cout << clamp(-50, 100, 50) << std::endl; std::cout << clamp(-50, -100, 50) << std::endl; std::cout << invSqrtF(1) << std::endl; std::cout << floorPowerOfTwo(256) << std::endl; std::cout << " Test 1 " << (aabb.intersects(s1) ? "succeeded" : "failed") << std::endl; std::cout << " Test 2 " << (aabb.intersects(s2) ? "succeeded" : "failed") << std::endl; std::cout << " Test 3 " << (aabb.intersects(s3) ? "succeeded" : "failed") << std::endl; CLineSeg({-89.120926f, 59.328712f, 3.265882f}, {-90.120926f, 59.328712f, 3.265882f}); CColor ctest1; ctest1.fromHSV(0, 255 / 255.f, .5); float h, s, v; ctest1.toHSV(h, s, v); std::cout << (int)ctest1.r << " " << (int)ctest1.g << " " << (int)ctest1.b << " " << (int)ctest1.a << std::endl; std::cout << h << " " << s << " " << v << " " << (float)(ctest1.a / 255.f) << std::endl; return 0; }