#include "zeus/CVector2f.hpp" #include #include #include #include "zeus/Math.hpp" namespace zeus { const CVector2f CVector2f::skOne = CVector2f(1.0); const CVector2f CVector2f::skNegOne = CVector2f(-1.0); const CVector2f CVector2f::skZero(0.f, 0.f); float CVector2f::getAngleDiff(const CVector2f& a, const CVector2f& b) { float mag1 = a.magnitude(); float mag2 = b.magnitude(); if (!mag1 || !mag2) return 0; float dot = a.dot(b); float theta = std::acos(dot / (mag1 * mag2)); return theta; } CVector2f CVector2f::slerp(const CVector2f& a, const CVector2f& b, float t) { if (t <= 0.0f) return a; if (t >= 1.0f) return b; CVector2f ret; float mag = std::sqrt(a.dot(a) * b.dot(b)); float prod = a.dot(b) / mag; if (std::fabs(prod) < 1.0f) { const double sign = (prod < 0.0f) ? -1.0f : 1.0f; const double theta = std::acos(sign * prod); const double s1 = std::sin(sign * t * theta); const double d = 1.0 / std::sin(theta); const double s0 = std::sin((1.0f - t) * theta); ret = (a * s0 + b * s1) * d; return ret; } return a; } }