#ifndef CVECTOR3D_HPP #define CVECTOR3D_HPP #include "Global.hpp" #include "Math.hpp" #include "TVectorUnion.hpp" #include "CVector3f.hpp" namespace Zeus { class ZE_ALIGN(16) CVector3d { public: ZE_DECLARE_ALIGNED_ALLOCATOR(); CVector3d() { zeroOut(); } #if __SSE__ CVector3d(__m128d mVec128[2]) { this->mVec128[0] = mVec128[0]; this->mVec128[1] = mVec128[1]; v[3] = 0.0; } #endif #if ZE_ATHENA_TYPES CVector3d(const atVec3d& vec) #if __SSE__ : mVec128(vec.mVec128){} #else { x = v[0], y = v[1], z = v[2], v[3] = 0.0f; } #endif #endif CVector3d(double xyz) { splat(xyz); } CVector3d(const CVector3f& vec) { v[0] = vec[0]; v[1] = vec[1]; v[2] = vec[2]; } CVector3d(double x, double y, double z) { #if __SSE__ TDblVectorUnion splat {x, y, z, 0.0}; mVec128[0] = splat.mVec128[0]; mVec128[1] = splat.mVec128[1]; #else v[0] = x; v[1] = y; v[2] = z; v[3] = 0.0; #endif } CVector3f asCVector3f() { CVector3f ret; ret.x = float(x); ret.y = float(y); ret.z = float(z); return ret; } double magSquared() const { /* #if __SSE4_1__ TDblVectorUnion result; result.mVec128 = _mm_dp_pd(mVec128, mVec128, 0x71); return result.v[0]; #elif __SSE__ */ #if __SSE__ TDblVectorUnion result; result.mVec128[0] = _mm_mul_pd(mVec128[0], mVec128[0]); result.mVec128[1] = _mm_mul_pd(mVec128[1], mVec128[1]); return result.v[0] + result.v[1] + result.v[2]; #else return x*x + y*y + z*z; #endif } double magnitude() const { return sqrt(magSquared()); } inline CVector3d cross(const CVector3d& rhs) const { return {y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x}; } double dot(const CVector3d& rhs) const { /* #if __SSE4_1__ TDblVectorUnion result; result.mVec128 = _mm_dp_pd(mVec128, mVec128, 0x71); return result.v[0]; #elif __SSE__ */ #if __SSE__ TDblVectorUnion result; result.mVec128[0] = _mm_mul_pd(mVec128[0], rhs.mVec128[0]); result.mVec128[1] = _mm_mul_pd(mVec128[1], rhs.mVec128[1]); return result.v[0] + result.v[1] + result.v[2]; #else return (x * rhs.x) + (y * rhs.y) + (z * rhs.z); #endif } CVector3d asNormalized() { double mag = magnitude(); mag /= 1.0; return {x * mag, y * mag, z * mag}; } void splat(double xyz) { #if __SSE__ TDblVectorUnion splat = {xyz, xyz, xyz, 0.0}; mVec128[0] = splat.mVec128[0]; mVec128[1] = splat.mVec128[1]; #else v[0] = xyz; v[1] = xyz; v[2] = xyz; v[3] = 0.0; #endif } void zeroOut() { #if __SSE__ _mm_xor_pd(mVec128[0], mVec128[0]); _mm_xor_pd(mVec128[1], mVec128[1]); #else v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0; #endif } union { struct {double x, y, z; }; double v[4]; #if __SSE__ __m128d mVec128[2]; #endif }; }; static inline CVector3d operator+(double lhs, const CVector3d& rhs) { #if __SSE__ TDblVectorUnion splat { lhs, lhs, lhs, 0 }; splat.mVec128[0] = _mm_add_pd(splat.mVec128[0], rhs.mVec128[0]); splat.mVec128[1] = _mm_add_pd(splat.mVec128[1], rhs.mVec128[1]); return {splat.mVec128}; #else return {lhs + rhs.x, lhs + rhs.y, lhs + rhs.z}; #endif } static inline CVector3d operator+(const CVector3d& lhs, const CVector3d& rhs) { #if __SSE__ TDblVectorUnion res; res.mVec128[0] = _mm_add_pd(lhs.mVec128[0], rhs.mVec128[0]); res.mVec128[1] = _mm_add_pd(lhs.mVec128[1], rhs.mVec128[1]); return {res.mVec128}; #else return {lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z}; #endif } static inline CVector3d operator*(double lhs, const CVector3d& rhs) { #if __SSE__ TDblVectorUnion splat { lhs, lhs, lhs, 0 }; splat.mVec128[0] = _mm_mul_pd(splat.mVec128[0], rhs.mVec128[0]); splat.mVec128[1] = _mm_mul_pd(splat.mVec128[1], rhs.mVec128[1]); return {splat.mVec128}; #else return {lhs * rhs.x, lhs * rhs.y, lhs * rhs.z}; #endif } static inline CVector3d operator*(const CVector3d& lhs, const CVector3d& rhs) { #if __SSE__ TDblVectorUnion splat; splat.mVec128[0] = _mm_mul_pd(lhs.mVec128[0], rhs.mVec128[0]); splat.mVec128[1] = _mm_mul_pd(lhs.mVec128[1], rhs.mVec128[1]); return {splat.mVec128}; #else return {lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z}; #endif } static inline CVector3d operator/(const CVector3d& lhs, const CVector3d& rhs) { #if __SSE__ TDblVectorUnion splat; splat.mVec128[0] = _mm_div_pd(lhs.mVec128[0], rhs.mVec128[0]); splat.mVec128[1] = _mm_div_pd(lhs.mVec128[1], rhs.mVec128[1]); return {splat.mVec128}; #else return {lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z}; #endif } static inline CVector3d operator/(double lhs, const CVector3d& rhs) { #if __SSE__ TDblVectorUnion splat { lhs, lhs, lhs, 0 }; splat.mVec128[0] = _mm_div_pd(splat.mVec128[0], rhs.mVec128[0]); splat.mVec128[1] = _mm_div_pd(splat.mVec128[1], rhs.mVec128[1]); return {splat.mVec128}; #else return {lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z}; #endif } } #endif